Rarity system: Difference between revisions
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Possible attributes for '''Boots''' [[File:Hero Boots(5961).png|RTENOTITLE]]<br/> -Armor, Healing Power<br/> '''____________________________________________________________________________________________<br/> <br/> <span style="font-size:x-large">Rarity System Crafting </span>'''<br/> | Possible attributes for '''Boots''' [[File:Hero Boots(5961).png|RTENOTITLE]]<br/> -Armor, Healing Power<br/> '''____________________________________________________________________________________________<br/> <br/> <span style="font-size:x-large">Rarity System Crafting </span>'''<br/> | ||
'''____________________________________________________________________________________________'''<br/> Possible attributes for '''Melee weapons '''( Swords, Clubs, Axes ) [[File:STANDARTSAINTAXE.png|RTENOTITLE]]<br/> -Attack flat<br/> -All Gem Elements % (Fire/Energy/Ice/Earth)<br/> -AoE damage %<br/> -Single target damage % <br/> -Physical damage % <br/> -Loot boost % <br/> -Experience boost % <br/> '''____________________________________________________________________________________________'''<br/> Possible attributes for '''Distance Weapons''' ( Crossbows, Bows ) [[File:STANDARTSAINTCROSSBOW.png|RTENOTITLE]]<br/> -Attack flat<br/> -All Gem Elements % (Fire/Energy/Ice/Earth) | '''____________________________________________________________________________________________'''<br/> Possible attributes for '''Melee weapons '''( Swords, Clubs, Axes ) [[File:STANDARTSAINTAXE.png|RTENOTITLE]]<br/> -Attack flat[[File:Atk.png]]<br/> -All Gem Elements % (Fire/Energy/Ice/Earth)[[File:Firedmg.png]][[File:Enedmg.png]][[File:Icedmg.png]][[File:Earthdmg.png]]<br/> -AoE damage %[[File:Aoedmg.png]]<br/> -Single target damage % [[File:Singledmg.png]]<br/> -Physical damage % [[File:Physdmg.png]]<br/> -Loot boost % [[File:Loots.png]]<br/> -Experience boost % [[File:Exp.png]]<br/> '''____________________________________________________________________________________________'''<br/> Possible attributes for '''Distance Weapons''' ( Crossbows, Bows ) [[File:STANDARTSAINTCROSSBOW.png|RTENOTITLE]]<br/> -Attack flat[[File:Atk.png]]<br/> -All Gem Elements % (Fire/Energy/Ice/Earth)[[File:Firedmg.png]][[File:Enedmg.png]][[File:Icedmg.png]][[File:Earthdmg.png]]<br/> -AoE damage %[[File:Aoedmg.png]]<br/> -Single target damage % [[File:Singledmg.png]]<br/> -Physical damage % [[File:Physdmg.png]]<br/> -Holy damage % [[File:Holydmg.png]]<br/> -Loot boost % [[File:Loots.png]]<br/> -Experience boost % [[File:Exp.png]]<br/> '''____________________________________________________________________________________________'''<br/> Possible attributes for '''Wands [[File:STANDARTSAINTWAND.png|RTENOTITLE]]'''<br/> -Attack speed % <br/> -Magic percent % <br/> -Magic levels <br/> -AoE damage % <br/> -Single target damage %<br/> -All Elemental Damage % (Death/Earth/Fire/Ice/Energy applied to runes / spells / wands ) <br/> -Loot boost % <br/> -Experience boost %<br/> '''____________________________________________________________________________________________'''<br/> Possible attributes for [[File:STANDARTSAINTSHIELD.png|RTENOTITLE]]<br/> -Extra Defence<br/> -Magic percent % <br/> -Magic levels <br/> -AoE damage % <br/> -Single target damage %<br/> -All Elemental Damage % (Physical/Holy/Death/Earth/Fire/Ice/Energy)<br/> -Loot boost % <br/> -Experience boost %<br/> '''____________________________________________________________________________________________'''<br/> Possible attributes for '''Helmets [[File:STANDARTSAINTHELMET.png|RTENOTITLE]]'''<br/> -Armor <br/> -Healing Value flat <br/> -Magic Value flat <br/> -Magic levels <br/> -All Elemental Damage % (Physical/Holy/Death/Earth/Fire/Ice/Energy)<br/> -AoE damage % <br/> -Single target damage %<br/> -Party Experience boost % <br/> -Experience boost % <br/> -Loot boost %<br/> '''____________________________________________________________________________________________''' | ||
Possible attributes for '''Armors''' [[File:STANDARTSAINTARMOR.png|RTENOTITLE]]<br/> -Armor <br/> -Healing Value flat <br/> -Magic Value flat <br/> -Magic levels <br/> -All Elemental Damage % (Physical/Holy/Death/Earth/Fire/Ice/Energy)<br/> -AoE damage % <br/> -Single target damage %<br/> -Party Experience boost % <br/> -Experience boost % <br/> -Loot boost %<br/> '''____________________________________________________________________________________________''' | Possible attributes for '''Armors''' [[File:STANDARTSAINTARMOR.png|RTENOTITLE]]<br/> -Armor <br/> -Healing Value flat <br/> -Magic Value flat <br/> -Magic levels <br/> -All Elemental Damage % (Physical/Holy/Death/Earth/Fire/Ice/Energy)<br/> -AoE damage % <br/> -Single target damage %<br/> -Party Experience boost % <br/> -Experience boost % <br/> -Loot boost %<br/> '''____________________________________________________________________________________________''' |
Revision as of 18:47, 14 February 2022
Rarity System
An item can randomly drop as a rare, epic or legendary - if you are lucky.
1) Rare (3% loot chance) attributes :
-100% for one attribute
-20% chances of getting second attribute
Possible Extra values :
*2-4% LIFESTEAL
*2-4 EXTRA ATTACK
*2-4 EXTRA DEFENCE
*2-5% ATTACKSPEED
*2-4 ARMOR
2) Epic (1% loot chance) attributes :
-100% for one attribute
-80% chances of getting second attribute
Possible Extra values :
*5-10% LIFESTEAL
*3-5 EXTRA ATTACK
*3-5 EXTRA DEFENCE
*5-7% ATTACKSPEED
*3-5 ARMOR
*15-35 HEALING POWER
3) Legendary (0.1% loot chance) attributes :
-100% for two attributes
-50% chances for getting third attribute
Possible Extra values :
*10-15% LIFESTEAL
*3-8 EXTRA ATTACK
*3-8 EXTRA DEFENCE
*10-15% ATTACKSPEED
*3-8 ARMOR
*15-60 HEALING POWER
*15-65 MAGIC POWER
*1-4 MAGIC LEVELS
Rarity System with items over 25% base attack speed
An item can randomly drop as a rare, epic or legendary - if you are lucky.
1) Rare (3% loot chance) attributes :
-100% for one attribute
-20% chances of getting second attribute
Possible Extra values :
*2-4% LIFESTEAL
*2-4 EXTRA ATTACK
*2-4 EXTRA DEFENCE
*1-2% ATTACKSPEED
*2-4 ARMOR
2) Epic (1% loot chance) attributes :
-100% for one attribute
-80% chances of getting second attribute
Possible Extra values :
*5-10% LIFESTEAL
*3-5 EXTRA ATTACK
*3-5 EXTRA DEFENCE
*2-3% ATTACKSPEED
*3-5 ARMOR
*15-35 HEALING POWER
3) Legendary (0.1% loot chance) attributes :
-100% for two attributes
-50% chances for getting third attribute
Possible Extra values :
*10-15% LIFESTEAL
*3-8 EXTRA ATTACK
*3-8 EXTRA DEFENCE
*2-5% ATTACKSPEED
*3-8 ARMOR
*15-60 HEALING POWER
*15-65 MAGIC POWER
*1-4 MAGIC LEVELS
____________________________________________________________________________________________
Possible attributes for Melee weapons ( Swords, Clubs, Axes )
-Lifesteal , Attack, Defence, Attackspeed, Healing Power
____________________________________________________________________________________________
Possible attributes for Distance Weapons ( Crossbows, Bows )
-Lifesteal, Attack, AttacksSpeed
____________________________________________________________________________________________
Possible attributes for Wands
-Lifesteal, AttackSpeed, Magic Levels, Magic Power
____________________________________________________________________________________________
Possible attributes for Shields
-Extra Defence, Healing Power, Magic Power, Magic Levels
____________________________________________________________________________________________
Possible attributes for Helmets
-Armor, Healing Power, Magic Levels
____________________________________________________________________________________________
Possible attributes for Armors
-Amor, Healing Power, Magic Power, Magic Levels
____________________________________________________________________________________________
Possible attributes for Legs
-Amor, Healing Power
____________________________________________________________________________________________
Possible attributes for Boots
-Armor, Healing Power
____________________________________________________________________________________________
Rarity System Crafting
____________________________________________________________________________________________
Possible attributes for Melee weapons ( Swords, Clubs, Axes )
-Attack flat
-All Gem Elements % (Fire/Energy/Ice/Earth)
-AoE damage %
-Single target damage %
-Physical damage %
-Loot boost %
-Experience boost %
____________________________________________________________________________________________
Possible attributes for Distance Weapons ( Crossbows, Bows )
-Attack flat
-All Gem Elements % (Fire/Energy/Ice/Earth)
-AoE damage %
-Single target damage %
-Physical damage %
-Holy damage %
-Loot boost %
-Experience boost %
____________________________________________________________________________________________
Possible attributes for Wands
-Attack speed %
-Magic percent %
-Magic levels
-AoE damage %
-Single target damage %
-All Elemental Damage % (Death/Earth/Fire/Ice/Energy applied to runes / spells / wands )
-Loot boost %
-Experience boost %
____________________________________________________________________________________________
Possible attributes for
-Extra Defence
-Magic percent %
-Magic levels
-AoE damage %
-Single target damage %
-All Elemental Damage % (Physical/Holy/Death/Earth/Fire/Ice/Energy)
-Loot boost %
-Experience boost %
____________________________________________________________________________________________
Possible attributes for Helmets
-Armor
-Healing Value flat
-Magic Value flat
-Magic levels
-All Elemental Damage % (Physical/Holy/Death/Earth/Fire/Ice/Energy)
-AoE damage %
-Single target damage %
-Party Experience boost %
-Experience boost %
-Loot boost %
____________________________________________________________________________________________
Possible attributes for Armors
-Armor
-Healing Value flat
-Magic Value flat
-Magic levels
-All Elemental Damage % (Physical/Holy/Death/Earth/Fire/Ice/Energy)
-AoE damage %
-Single target damage %
-Party Experience boost %
-Experience boost %
-Loot boost %
____________________________________________________________________________________________
Possible attributes for Legs
-Armor
-Healing Value flat
-Magic Value flat
-Magic levels
-All Elemental Damage % (Physical/Holy/Death/Earth/Fire/Ice/Energy)
-AoE damage %
-Single target damage %
-Party Experience boost %
-Experience boost %
-Loot boost %
____________________________________________________________________________________________
Possible attributes for Boots
-Armor
-Healing Value flat
-Magic Value flat
-Magic levels
-All Elemental Damage % (Physical/Holy/Death/Earth/Fire/Ice/Energy)
-AoE damage %
-Single target damage %
-Party Experience boost %
-Experience boost %
-Loot boost %
____________________________________________________________________________________________