Enchanting: Difference between revisions
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== Hermes Box (All weapons are upgradeable) == | == Hermes Box (All weapons are upgradeable) == | ||
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| style="width: 124px; height: 50px;" | '''Chances of getting gem''' | | style="width: 124px; height: 50px;" | '''Chances of getting gem''' | ||
|- style="height: 50px;" | |- style="height: 50px;" | ||
| style="width: 216px; height: 50px;" | | | style="width: 216px; height: 50px;" | Hermes Box - open the box to gain one of 5 hermes gems | ||
| style="width: 67px; height: 50px;" | [[File:Bau-amarelo.gif|RTENOTITLE]] | | style="width: 67px; height: 50px;" | [[File:Bau-amarelo.gif|RTENOTITLE]] | ||
| style="width: 112px; height: 50px;" | - | | style="width: 112px; height: 50px;" | - |
Revision as of 01:15, 25 May 2019
Enchanting System
Crystal Box
Bloody Box(All weapons are upgradeable)
Item | Type | Successful Enchanting | Failed Enchanting | Chances of getting gem |
Bloody Box - open the box to gain one of 5 bloody gems | - |
- |
100% | |
Common Lifesteal Gem | +1% lifesteal | -1% lifesteal | 50% | |
Rare Lifesteal Gem | +2% lifesteal | -2% lifesteal | 20% | |
Epic Lifesteal Gem | +3% lifesteal | -3% lifesteal | 15% | |
Legendary Lifesteal Gem | +4% lifesteal | -4% lifesteal | 10% | |
Ultimate Lifesteal Gem | +5% lifesteal | -5% lifesteal | 5% |
Item Type | Attribute | Maximum Upgrade Level |
Weapons | Lifesteal | +9 tier |
Hermes Box (All weapons are upgradeable)
Item Type | Attribute | Maximum Upgrade Level |
Weapons | Attack speed | +5 tier |
Mysterious Box
Item | Type | Successful Enchanting | Failed Enchanting | Chances of getting gem |
Mysterious Box - open the box to gain one of 4 gems | - |
- |
100% | |
Common Blue Gem | +1/+1 | -1/-1 | 45% | |
Rare Yellow Gem | +2/+2 | -2/-2 | 22% | |
Red Epic Gem | +3/+3 | -3/-3 | 13% | |
Legendary Violet Gem | +4/+4 | -4/-4 | 9% |
Item Type | Attribute | Attribute | Maximum Upgrade Level |
Melee weapons | Attack | Defense | +9 |
Shields | - | Defense | +9 |
Armors, helmets, legs | - | Armor | +9 |
Gems can be used on
*Melee weapons - each upgrade adding attack+defense
- Shields - each upgrade adding defense
- Armors, helmets, legs