Skill bonuses: Difference between revisions

From WeAreDragons
Line 40: Line 40:
! Skill Level
! Skill Level
! Bonus
! Bonus
|-
| 90 - 99
| +1% Critical Hit Chance
|-
|-
| 100 - 104
| 100 - 104
Line 50: Line 47:
| +2% Critical Hit Chance
| +2% Critical Hit Chance
|-
|-
| 110 - 119
| 110 - 114
| +3% Critical Hit Chance
| +3% Critical Hit Chance
|-
|-
| 120 - 134
| 115 - 119
| +4% Critical Hit Chance
| +4% Critical Hit Chance
|-
|-
| 135 - 139
| 120 - 124
| +4% Critical Hit Chance
| +5% Critical Hit Chance
|-
|-
| 140 - 144
| 125 - 129
| +7% Critical Hit Chance
| +7% Critical Hit Chance
|-
|-
| 145+
| 130+
| +9% Critical Hit Chance
| +9% Critical Hit Chance
|}
|}

Revision as of 11:12, 24 January 2024

Player Bonuses Based on Skills and Magic Level

Magic Level Bonuses for Sorcerers/Druids

____________________________________________________________________________________________

Magic Level Bonus
90 - 94 +1% Magic Percent
95 - 99 +3% Magic Percent
100 - 104 +5% Magic Percent
105 - 109 +7% Magic Percent
110 - 114 +10% Magic Percent
115 - 119 +13% Magic Percent
120 - 124 +15% Magic Percent
125+ +18% Magic Percent

Skill Bonuses

____________________________________________________________________________________________

Distance Skill - Critical Hit Chance

Skill Level Bonus
100 - 104 +1% Critical Hit Chance
105 - 109 +2% Critical Hit Chance
110 - 114 +3% Critical Hit Chance
115 - 119 +4% Critical Hit Chance
120 - 124 +5% Critical Hit Chance
125 - 129 +7% Critical Hit Chance
130+ +9% Critical Hit Chance

Melee Skill - Critical Hit Chance

Skill Level Bonus
90 - 94 +1% Critical Hit Chance
95 - 99 +2% Critical Hit Chance
100 - 104 +3% Critical Hit Chance
105 - 109 +4% Critical Hit Chance
110 - 114 +5% Critical Hit Chance
115 - 119 +8% Critical Hit Chance
120+ +10% Critical Hit Chance

Shielding Skill - Dodge Chance

Skill Level Bonus
80 - 84 +1% Dodge Chance
85 - 89 +2% Dodge Chance
90 - 99 +3% Dodge Chance
100 - 109 +5% Dodge Chance
100+ +8% Dodge Chance

Note: The bonuses are not cumulative; they are based on the highest applicable threshold.