Monster characteristics: Difference between revisions

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| style="text-align: center; width: 123px;" | Loot bonus
| style="text-align: center; width: 123px;" | Loot bonus
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| style="width: 40px; text-align: center;" | 1
| style="width: 40px; text-align: center;" | '''1'''
| style="width: 108px; text-align: center;" | 2%
| style="width: 108px; text-align: center;" | 2%
| style="text-align: center; width: 111px;" | 0.2%
| style="text-align: center; width: 111px;" | 0.2%
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| style="text-align: center; width: 123px;" | 1%
| style="text-align: center; width: 123px;" | 1%
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| style="width: 40px; text-align: center;" | 2
| style="width: 40px; text-align: center;" | '''2'''
| style="width: 108px; text-align: center;" | 4%
| style="width: 108px; text-align: center;" | 4%
| style="text-align: center; width: 111px;" | 0.4%
| style="text-align: center; width: 111px;" | 0.4%
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| style="text-align: center; width: 123px;" | 2%
| style="text-align: center; width: 123px;" | 2%
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| style="width: 40px; text-align: center;" | n+1
| style="width: 40px; text-align: center;" | '''n+1'''
| style="width: 108px; text-align: center;" | n*2 %
| style="width: 108px; text-align: center;" | n*2 %
| style="text-align: center; width: 111px;" | n*0.2 %
| style="text-align: center; width: 111px;" | n*0.2 %
| style="text-align: center; width: 117px;" | n*0.02 %
| style="text-align: center; width: 117px;" | n*0.02 %
| style="text-align: center; width: 211px;" | n*0.7 %
| style="text-align: center; width: 211px;" | n*0.7 %
| style="text-align: center; width: 123px;" | n*1 %
| style="text-align: center; width: 123px;" | n*1 %
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| style="width: 40px; text-align: center;" | 500
| style="width: 40px; text-align: center;" | '''500'''
| style="width: 108px; text-align: center;" | 1000%
| style="width: 108px; text-align: center;" | 1000%
| style="text-align: center; width: 111px;" | 100%
| style="text-align: center; width: 111px;" | 100%

Revision as of 17:48, 18 October 2021

Within the world of WeAreDragons and WeAreTibia, monsters with different levels emerge. The levels of the monsters range from level 1, all the way to level 500, the higher the level depending on how difficult the monsters are. However, it is not negative to face a higher leveled monster as it gives more experience as well as higher loot chance upon slaying.

Level Health bonus Speed bonus Damage bonus Experience bonus Loot bonus
1 2% 0.2% 0.02% 0.7% 1%
2 4% 0.4% 0.04% 1.4% 2%
n+1 n*2 % n*0.2 % n*0.02 % n*0.7 % n*1 %
500 1000% 100% 10% 350% 500%