Enchanting: Difference between revisions
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Revision as of 14:04, 19 December 2018
Enchanting System
Crystal Box
Item | Type | Statistics | Upgrade Chances |
Crystal Box - open the box to gain one of 4 gems | |||
HP Enchant Gem | +20 HP | 100% | |
MP Enchant Gem | +30 MP | 100% | |
Speed Enchant Gem | +5 Speed | 100% | |
Magic Level Enchant Gem | +1 Magic Level | 100% |
Bloody Box
Item | Type | Successful Enchanting | Failed Enchanting | Chances of getting gem |
Mysterious Box - open the box to gain one of 4 dadada | - |
- |
100% | |
Common Blue Gem | +1/+1 | -1/-1 | 45% | |
Rare Yellow Gem | +2/+2 | -2/-2 | 22% | |
Red Epic Gem | +3/+3 | -3/-3 | 13% | |
Legendary Violet Gem | +4/+4 | -4/-4 | 9% |
Mysterious Box
Item | Type | Successful Enchanting | Failed Enchanting | Chances of getting gem |
Mysterious Box - open the box to gain one of 4 gems | - |
- |
100% | |
Common Blue Gem | +1/+1 | -1/-1 | 45% | |
Rare Yellow Gem | +2/+2 | -2/-2 | 22% | |
Red Epic Gem | +3/+3 | -3/-3 | 13% | |
Legendary Violet Gem | +4/+4 | -4/-4 | 9% |
Item Type | Attribute | Attribute | Maximum Upgrade Level |
Melee weapons | Attack | Defense | +9 |
Shields | - | Defense | +9 |
Armors, helmets, legs | - | Armor | +9 |
Gems can be used on
*Melee weapons - each upgrade adding attack+defense
- Shields - each upgrade adding defense
- Armors, helmets, legs