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| __NOTOC__ | | __NOTOC__ |
| <div style="background:#152738;color:#e1e9ee;border:1px solid #3d5364;border-left:4px solid #a9d6f2;padding:14px 18px;margin:14px 0;border-radius:5px;">[[Dungeon Maps|Start here]] · [[Dungeon Maps/Layouts|Layout atlas]] · [[Dungeon Maps/Modifiers|All modifiers]] · [[Dungeon Maps/Crafting|Crafting & market]] · [[Dungeon Maps/Test Server|Test server guide]]</div> | | <div style="background:#152738;color:#e1e9ee;border:1px solid #746242;border-left:5px solid #ecd093;padding:20px;margin:14px 0;border-radius:6px;">'''MINI TENTACLE — RETIRED TEST DUNGEON'''<br>Mini Tentacle has been removed from active Dungeon Maps. It does not drop and is not part of the exchange progression. Its old test item cannot start an expedition. See [[Dungeons#how-to-obtain-maps|How to obtain maps]] for the seven current families and nine destinations.</div> |
| <div style="background:#152738;color:#e1e9ee;border:1px solid #3d5364;border-left:4px solid #ecd093;padding:14px 18px;margin:14px 0;border-radius:5px;">'''UPCOMING DUNGEON MAPS UPDATE''' — This guide previews the new map-based dungeon system. It is not yet active on the game realms. Until the update is announced, use the [[Dungeons|current dungeon rules]]. Preview artwork and balance may still change.</div>
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| <div style="background:#0e1d2c;color:#e6edf2;border:1px solid #746242;padding:22px;border-radius:6px;">
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| <div style="color:#ecd093;font-size:26px;line-height:1.25;font-weight:bold;">Mini Tentacle</div>
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| <div style="margin-top:8px;font-size:16px;">Veined red stone, blackwater, isolated ritual islands and dark flagstones.</div>
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| </div>
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| <div style="background:#152738;color:#e1e9ee;border:1px solid #3d5364;border-left:4px solid #f5a7d2;padding:14px 18px;margin:14px 0;border-radius:5px;">[[File:DungeonMaps_Map_mini_tentacle_20260912.png|64px|alt=Mini Tentacle map]] '''Level 350+''' · 1–5 players · 45 minutes · 15 layouts<br>'''Access:''' Complete the Tentacle Quest.<br>'''Final boss:''' Tentacle Master</div>
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| <div style="background:#152738;color:#e1e9ee;border:1px solid #3d5364;border-left:4px solid #a9d6f2;padding:14px 18px;margin:14px 0;border-radius:5px;">[[#Before_you_enter|Before you enter]] · [[#Monsters|Monsters]] · [[#Boss_and_loot|Boss and loot]] · [[#All_15_layouts|All 15 layouts]]</div>
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| <div style="display:flex;flex-wrap:wrap;gap:14px;align-items:flex-start;margin:18px 0;">
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| <div style="flex:1 1 300px;max-width:100%;min-width:0;box-sizing:border-box;text-align:center;background:#15202a;border:1px solid #344452;border-radius:5px;padding:10px;">[[File:DungeonMaps_mini_tentacle_L01_Floor12_20260912.png|480px|alt=Mini Tentacle — L01 Serpentine. Click to inspect the full environment.]]<div style="padding:10px 4px;color:#e0e8ef;line-height:1.5;">Mini Tentacle — L01 Serpentine. Click to inspect the full environment.</div></div>
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| <div style="flex:1 1 300px;max-width:100%;min-width:0;box-sizing:border-box;text-align:center;background:#15202a;border:1px solid #344452;border-radius:5px;padding:10px;">[[File:DungeonMaps_mini_tentacle_boss_20260912.png|480px|alt=Boss chamber detail — actual map sprites, shown without monsters.]]<div style="padding:10px 4px;color:#e0e8ef;line-height:1.5;">Boss chamber detail — actual map sprites, shown without monsters.</div></div>
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| </div>
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| <span id="Before_you_enter"></span>
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| == Before you enter ==
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| Every player needs '''level 350+''', the access listed above and the selected difficulty unlocked for '''Mini Tentacle'''. Reborn requirements use the highest reborn reached. A tradable map can drop before you complete its access quest; owning it does not bypass entry requirements.
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| # Keep the leader's map in a backpack and use it to open '''Dungeon Maps'''.
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| # Check the dungeon, layout, difficulty and rarity. Hover the layout icon for the route; '''S''' is the entrance and '''B''' is the boss position.
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| # Read every modifier. Choose protection against an '''Elemental Surge''' roll and consider healing, leech and movement penalties together.
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| # Activate Normal Mode rewards before entering and let the two-minute arming period finish. Prepare in a protection zone, outside combat. Everyone accepts within 30 seconds and stays in place until entry.
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| # Clear at least 95% of the counted monsters, then defeat the boss. For extra Dust, finish 100% before killing the boss. Remain reward-eligible at completion.
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| # Collect corpse loot, return to town and use '''Claim rewards'''. Completion Dust arrives in your inbox and the next difficulty unlocks for this dungeon.
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| <div style="background:#152738;color:#e1e9ee;border:1px solid #3d5364;border-left:4px solid #a9d6f2;padding:14px 18px;margin:14px 0;border-radius:5px;">'''Mini Tentacle is a separate map family.''' It shares the Tentacle enemies and boss, but uses its own map item, access to difficulty progression and environment. In this update it also has 1,000 base monsters; its name does not promise a shorter run.</div>
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| <span id="Monsters"></span>
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| == Monsters ==
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| Each layout starts with '''1,000 regular monsters'''. The mix below repeats across the map; Crowded adds up to 250 more enemies. Enemies do not respawn. Moving packs, elite marks and map modifiers can change how a room plays.
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| <div style="display:flex;flex-wrap:wrap;gap:14px;align-items:flex-start;margin:18px 0;">
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| <div style="flex:1 1 160px;max-width:100%;min-width:0;box-sizing:border-box;text-align:center;background:#15202a;border:1px solid #344452;border-radius:5px;padding:10px;">[[File:DungeonMaps_Monster_Tentacle_Slayer_20260912.png|160px|alt=Tentacle Slayer500 base spawns · 50% of the repeating mix]]<div style="padding:10px 4px;color:#e0e8ef;line-height:1.5;">'''Tentacle Slayer'''<br>500 base spawns · 50% of the repeating mix</div></div>
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| <div style="flex:1 1 160px;max-width:100%;min-width:0;box-sizing:border-box;text-align:center;background:#15202a;border:1px solid #344452;border-radius:5px;padding:10px;">[[File:DungeonMaps_Monster_Tentacle_Archmage_20260912.png|160px|alt=Tentacle Archmage250 base spawns · 25% of the repeating mix]]<div style="padding:10px 4px;color:#e0e8ef;line-height:1.5;">'''Tentacle Archmage'''<br>250 base spawns · 25% of the repeating mix</div></div>
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| <div style="flex:1 1 160px;max-width:100%;min-width:0;box-sizing:border-box;text-align:center;background:#15202a;border:1px solid #344452;border-radius:5px;padding:10px;">[[File:DungeonMaps_Monster_Tentacle_Archer_20260912.png|160px|alt=Tentacle Archer250 base spawns · 25% of the repeating mix]]<div style="padding:10px 4px;color:#e0e8ef;line-height:1.5;">'''Tentacle Archer'''<br>250 base spawns · 25% of the repeating mix</div></div>
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| </div>
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| <div style="overflow-x:auto;">
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| {| class="wikitable" style="width:100%;"
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| ! Monster !! Base HP !! Base EXP !! Attacks / effects
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| |-
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| | Tentacle Slayer || 540,000 || 175,000 || Melee / physical, Physical ranged / area, Death
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| |-
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| | Tentacle Archmage || 366,000 || 175,000 || Melee / physical, Death
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| |-
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| | Tentacle Archer || 504,000 || 175,000 || Melee / physical, Death
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| |}
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| </div>
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| <div style="background:#152738;color:#e1e9ee;border:1px solid #3d5364;border-left:4px solid #a9d6f2;padding:14px 18px;margin:14px 0;border-radius:5px;">'''Read these as a starting point.''' Base HP and EXP are values before dungeon difficulty, map rolls, server rates and your bonuses. Attack elements describe the unmodified monster. Elemental Surge changes its elemental hit damage to the rolled element; physical attacks and life/mana drain stay separate.</div>
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| <div style="overflow-x:auto;">
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| {| class="wikitable" style="width:100%;"
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| ! Monster !! Damage resistance !! Other listed immunities
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| |-
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| | Tentacle Slayer || Energy immune; Fire immune; Earth immune || Paralyze, Outfit, Drunk, Invisible
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| |-
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| | Tentacle Archmage || Energy immune; Fire immune; Earth immune || Paralyze, Outfit, Drunk, Invisible
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| |-
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| | Tentacle Archer || Energy immune; Fire immune; Earth immune || Paralyze, Outfit, Drunk, Invisible
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| |}
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| </div>
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| Positive resistance reduces that damage type; negative resistance is a weakness. A 100% immunity is not a recommended damage choice. Physical resistance rolls and elemental wards can further change this table.
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| * Pull controlled groups: higher tier and damage rolls apply to the same enemies shown here.
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| <span id="Boss_and_loot"></span>
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| == Boss and loot ==
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| <div style="display:flex;flex-wrap:wrap;gap:14px;align-items:flex-start;margin:18px 0;">
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| <div style="flex:1 1 180px;max-width:100%;min-width:0;box-sizing:border-box;text-align:center;background:#15202a;border:1px solid #344452;border-radius:5px;padding:10px;">[[File:DungeonMaps_Monster_Tentacle_Master_20260912.png|180px|alt=Tentacle Master — final boss]]<div style="padding:10px 4px;color:#e0e8ef;line-height:1.5;">'''Tentacle Master''' — final boss</div></div>
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| </div>
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| <div style="overflow-x:auto;">
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| {| class="wikitable" style="width:100%;"
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| ! Base HP !! Base EXP !! Attacks / effects
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| |-
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| | 12,005,000 || 9,235,000 || Melee / physical, Physical ranged / area, Death
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| |}
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| </div>
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| '''Resistances:''' Physical -100% resistance; Holy -100% resistance; Energy immune; Fire immune; Earth immune.<br>'''Other listed immunities:''' Paralyze, Outfit, Drunk, Invisible.
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| The boss appears at '''95% clear'''. A Commanders seal also requires all three marked commanders to die. The boss receives the map's applicable combat modifiers too. If you want the full-clear Dust bonus, leave the boss alive until the counter reaches 100%.
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| '''Boss corpse loot — base rolls'''
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| These are the actual boss loot entries, not a second completion payout. The amount is a base range, not a promise of the maximum. Base chances are before loot rates and eligible bonuses; 100% already guarantees the base roll. Guaranteed matching Set Pieces benefit through increased quantity instead, so map bonuses can exceed the base amount shown here. Repeated item rows are separate loot rolls. Completion Dust is claimed separately.
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| <div style="overflow-x:auto;">
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| {| class="wikitable" style="width:100%;"
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| ! Item !! Drop !! Base chance !! Possible amount
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| |-
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| | [[File:DungeonMaps_Item_8622_20260912.png|32px|alt=wad coin]] || Wad coin || 4% || 1–2
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| |-
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| | [[File:DungeonMaps_Item_11220_20260912.png|32px|alt=bent horns]] || Bent horns || 35% || 1–14
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| |-
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| | [[File:DungeonMaps_Item_11221_20260912.png|32px|alt=black piece of cloth]] || Black piece of cloth || 35% || 1–14
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| |-
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| | [[File:DungeonMaps_Item_11222_20260912.png|32px|alt=horror mask]] || Horror mask || 35% || 1–14
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| |-
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| | [[File:DungeonMaps_Item_11224_20260912.png|32px|alt=tentacle]] || Tentacle || 35% || 1–14
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| |-
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| | [[File:DungeonMaps_Item_11225_20260912.png|32px|alt=white piece of cloth]] || White piece of cloth || 35% || 1–14
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| |-
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| | [[File:DungeonMaps_Item_11100_20260912.png|32px|alt=Present Box]] || Present Box || 0.02% || 1
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| |-
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| | [[File:DungeonMaps_Item_8123_20260912.png|32px|alt=tentacle helmet]] || Tentacle helmet || 0.2% || 1
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| |-
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| | [[File:DungeonMaps_Item_8124_20260912.png|32px|alt=tentacle armor]] || Tentacle armor || 0.2% || 1
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| |-
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| | [[File:DungeonMaps_Item_8125_20260912.png|32px|alt=tentacle legs]] || Tentacle legs || 0.2% || 1
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| |-
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| | [[File:DungeonMaps_Item_11428_20260912.png|32px|alt=tentacle boots]] || Tentacle boots || 0.2% || 1
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| |-
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| | [[File:DungeonMaps_Item_11425_20260912.png|32px|alt=tentacle shield]] || Tentacle shield || 0.2% || 1
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| |-
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| | [[File:DungeonMaps_Item_11426_20260912.png|32px|alt=tentacle crossbow]] || Tentacle crossbow || 0.2% || 1
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| |-
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| | [[File:DungeonMaps_Item_11427_20260912.png|32px|alt=tentacle bow]] || Tentacle bow || 0.2% || 1
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| |-
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| | [[File:DungeonMaps_Item_11429_20260912.png|32px|alt=tentacle axe]] || Tentacle axe || 0.2% || 1
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| |-
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| | [[File:DungeonMaps_Item_11430_20260912.png|32px|alt=tentacle club]] || Tentacle club || 0.2% || 1
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| |-
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| | [[File:DungeonMaps_Item_11431_20260912.png|32px|alt=tentacle wand]] || Tentacle wand || 0.2% || 1
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| |-
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| | [[File:DungeonMaps_Item_11460_20260912.png|32px|alt=tentacle spellbook]] || Tentacle spellbook || 0.2% || 1
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| |-
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| | [[File:DungeonMaps_Item_11767_20260912.png|32px|alt=bloody tentacle helmet]] || Bloody tentacle helmet || 0.2% || 1
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| |-
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| | [[File:DungeonMaps_Item_11768_20260912.png|32px|alt=bloody tentacle armor]] || Bloody tentacle armor || 0.2% || 1
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| |-
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| | [[File:DungeonMaps_Item_11769_20260912.png|32px|alt=bloody tentacle legs]] || Bloody tentacle legs || 0.2% || 1
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| |-
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| | [[File:DungeonMaps_Item_11770_20260912.png|32px|alt=bloody tentacle boots]] || Bloody tentacle boots || 0.2% || 1
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| |-
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| | [[File:DungeonMaps_Item_17726_20260912.png|32px|alt=uber combo gem [TIER III]]] || Uber combo gem [TIER III] || 2.5% || 1
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| |-
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| | [[File:DungeonMaps_Item_18015_20260912.png|32px|alt=uber attribute lock gem [TIER III]]] || Uber attribute lock gem [TIER III] || 2.5% || 1
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| |-
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| | [[File:DungeonMaps_Item_20261_20260912.png|32px|alt=scroll of legendary essence [TIER III]]] || Scroll of legendary essence [TIER III] || 1% || 1
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| |}
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| </div>
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| <div style="background:#152738;color:#e1e9ee;border:1px solid #3d5364;border-left:4px solid #9ee6b5;padding:14px 18px;margin:14px 0;border-radius:5px;">'''More danger, more rewards.''' Pressure increases experience, eligible equipment/gold loot, this dungeon's Set Pieces and completion Dust. Artisan further increases the matching Set Pieces. WAD Coins, gems, keys, essences and cartography materials do not inherit the equipment/Set Piece map bonus. [[Dungeon Maps/Modifiers|See exactly how rewards scale]].</div>
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| <span id="All_15_layouts"></span>
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| == All 15 layouts ==
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| The map item identifies the dungeon; its tooltip identifies the rolled layout. These are the same fifteen route shapes used across all dungeon families, dressed in this dungeon's environment. Click an image for a larger view. Use the [[Dungeon Maps/Layouts|route atlas]] for S/B markers and connections between floors.
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| <div style="display:flex;flex-wrap:wrap;gap:14px;align-items:flex-start;margin:18px 0;">
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| <div style="flex:1 1 300px;max-width:100%;min-width:0;box-sizing:border-box;text-align:center;background:#15202a;border:1px solid #344452;border-radius:5px;padding:10px;">[[File:DungeonMaps_mini_tentacle_L01_Floor12_20260912.png|350px|alt=L01 — Serpentine]]<div style="padding:10px 4px;color:#e0e8ef;line-height:1.5;">'''L01 — Serpentine'''</div></div>
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| <div style="flex:1 1 300px;max-width:100%;min-width:0;box-sizing:border-box;text-align:center;background:#15202a;border:1px solid #344452;border-radius:5px;padding:10px;">[[File:DungeonMaps_mini_tentacle_L02_Floor12_20260912.png|350px|alt=L02 — Ring Road]]<div style="padding:10px 4px;color:#e0e8ef;line-height:1.5;">'''L02 — Ring Road'''</div></div>
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| <div style="flex:1 1 300px;max-width:100%;min-width:0;box-sizing:border-box;text-align:center;background:#15202a;border:1px solid #344452;border-radius:5px;padding:10px;">[[File:DungeonMaps_mini_tentacle_L03_Floor12_20260912.png|350px|alt=L03 — Figure Eight]]<div style="padding:10px 4px;color:#e0e8ef;line-height:1.5;">'''L03 — Figure Eight'''</div></div>
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| <div style="flex:1 1 300px;max-width:100%;min-width:0;box-sizing:border-box;text-align:center;background:#15202a;border:1px solid #344452;border-radius:5px;padding:10px;">[[File:DungeonMaps_mini_tentacle_L04_Floor12_20260912.png|350px|alt=L04 — Spine]]<div style="padding:10px 4px;color:#e0e8ef;line-height:1.5;">'''L04 — Spine'''</div></div>
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| <div style="flex:1 1 300px;max-width:100%;min-width:0;box-sizing:border-box;text-align:center;background:#15202a;border:1px solid #344452;border-radius:5px;padding:10px;">[[File:DungeonMaps_mini_tentacle_L05_Floor12_20260912.png|350px|alt=L05 — Four Wings]]<div style="padding:10px 4px;color:#e0e8ef;line-height:1.5;">'''L05 — Four Wings'''</div></div>
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| <div style="flex:1 1 300px;max-width:100%;min-width:0;box-sizing:border-box;text-align:center;background:#15202a;border:1px solid #344452;border-radius:5px;padding:10px;">[[File:DungeonMaps_mini_tentacle_L06_Floor12_20260912.png|350px|alt=L06 — Braid]]<div style="padding:10px 4px;color:#e0e8ef;line-height:1.5;">'''L06 — Braid'''</div></div>
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| <div style="flex:1 1 300px;max-width:100%;min-width:0;box-sizing:border-box;text-align:center;background:#15202a;border:1px solid #344452;border-radius:5px;padding:10px;">[[File:DungeonMaps_mini_tentacle_L07_Floor12_20260912.png|350px|alt=L07 — City Blocks]]<div style="padding:10px 4px;color:#e0e8ef;line-height:1.5;">'''L07 — City Blocks'''</div></div>
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| <div style="flex:1 1 300px;max-width:100%;min-width:0;box-sizing:border-box;text-align:center;background:#15202a;border:1px solid #344452;border-radius:5px;padding:10px;">[[File:DungeonMaps_mini_tentacle_L08_Floor12_20260912.png|350px|alt=L08 — Spiral]]<div style="padding:10px 4px;color:#e0e8ef;line-height:1.5;">'''L08 — Spiral'''</div></div>
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| <div style="flex:1 1 300px;max-width:100%;min-width:0;box-sizing:border-box;text-align:center;background:#15202a;border:1px solid #344452;border-radius:5px;padding:10px;">[[File:DungeonMaps_mini_tentacle_L09_Floor12_20260912.png|350px|alt=L09 — Twin Courtyards]]<div style="padding:10px 4px;color:#e0e8ef;line-height:1.5;">'''L09 — Twin Courtyards'''</div></div>
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| <div style="flex:1 1 300px;max-width:100%;min-width:0;box-sizing:border-box;text-align:center;background:#15202a;border:1px solid #344452;border-radius:5px;padding:10px;">[[File:DungeonMaps_mini_tentacle_L10_Floor12_20260912.png|350px|alt=L10 — Archipelago]]<div style="padding:10px 4px;color:#e0e8ef;line-height:1.5;">'''L10 — Archipelago'''</div></div>
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| <div style="flex:1 1 300px;max-width:100%;min-width:0;box-sizing:border-box;text-align:center;background:#15202a;border:1px solid #344452;border-radius:5px;padding:10px;">[[File:DungeonMaps_mini_tentacle_L11_Floor10_20260912.png|350px|alt=L11 — Three Terraces · floor 1/3]]<div style="padding:10px 4px;color:#e0e8ef;line-height:1.5;">'''L11 — Three Terraces''' · floor 1/3</div></div>
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| <div style="flex:1 1 300px;max-width:100%;min-width:0;box-sizing:border-box;text-align:center;background:#15202a;border:1px solid #344452;border-radius:5px;padding:10px;">[[File:DungeonMaps_mini_tentacle_L11_Floor11_20260912.png|350px|alt=L11 — Three Terraces · floor 2/3]]<div style="padding:10px 4px;color:#e0e8ef;line-height:1.5;">'''L11 — Three Terraces''' · floor 2/3</div></div>
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| <div style="flex:1 1 300px;max-width:100%;min-width:0;box-sizing:border-box;text-align:center;background:#15202a;border:1px solid #344452;border-radius:5px;padding:10px;">[[File:DungeonMaps_mini_tentacle_L11_Floor12_20260912.png|350px|alt=L11 — Three Terraces · floor 3/3]]<div style="padding:10px 4px;color:#e0e8ef;line-height:1.5;">'''L11 — Three Terraces''' · floor 3/3</div></div>
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| <div style="flex:1 1 300px;max-width:100%;min-width:0;box-sizing:border-box;text-align:center;background:#15202a;border:1px solid #344452;border-radius:5px;padding:10px;">[[File:DungeonMaps_mini_tentacle_L12_Floor12_20260912.png|350px|alt=L12 — Honeycomb]]<div style="padding:10px 4px;color:#e0e8ef;line-height:1.5;">'''L12 — Honeycomb'''</div></div>
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| <div style="flex:1 1 300px;max-width:100%;min-width:0;box-sizing:border-box;text-align:center;background:#15202a;border:1px solid #344452;border-radius:5px;padding:10px;">[[File:DungeonMaps_mini_tentacle_L13_Floor12_20260912.png|350px|alt=L13 — Four Sectors]]<div style="padding:10px 4px;color:#e0e8ef;line-height:1.5;">'''L13 — Four Sectors'''</div></div>
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| <div style="flex:1 1 300px;max-width:100%;min-width:0;box-sizing:border-box;text-align:center;background:#15202a;border:1px solid #344452;border-radius:5px;padding:10px;">[[File:DungeonMaps_mini_tentacle_L14_Floor12_20260912.png|350px|alt=L14 — Great Hall]]<div style="padding:10px 4px;color:#e0e8ef;line-height:1.5;">'''L14 — Great Hall'''</div></div>
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| <div style="flex:1 1 300px;max-width:100%;min-width:0;box-sizing:border-box;text-align:center;background:#15202a;border:1px solid #344452;border-radius:5px;padding:10px;">[[File:DungeonMaps_mini_tentacle_L15_Floor12_20260912.png|350px|alt=L15 — Citadel]]<div style="padding:10px 4px;color:#e0e8ef;line-height:1.5;">'''L15 — Citadel'''</div></div>
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| </div>
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| <div style="background:#152738;color:#e1e9ee;border:1px solid #3d5364;border-left:4px solid #a9d6f2;padding:14px 18px;margin:14px 0;border-radius:5px;">[[Dungeon Maps|Start here]] · [[Dungeon Maps/Layouts|Layout atlas]] · [[Dungeon Maps/Modifiers|All modifiers]] · [[Dungeon Maps/Crafting|Crafting & market]] · [[Dungeon Maps/Test Server|Test server guide]]</div>
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| <small>Guide snapshot: 12 September 2026. Artwork uses the official client's sprites and prepared dungeon maps. Monster statistics and loot tables below are base values, before difficulty, map and character bonuses.</small>
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| [[Category:Guides]]
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| [[Category:Game Systems]] | | [[Category:Game Systems]] |