Item rarity: Difference between revisions

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(Created page with "'''<span style="font-size:x-large">Rarity System for Weapons and Armors</span>''' == Rarity and Attribute Chances == '''____________________________________________________________________________________________''' {| class="wikitable" ! Rarity Level ! 1st Attribute ! 2nd Attribute ! 3rd Attribute ! 4th Attribute (Legendary Only) |- | Rare | 100% | 50% | 10% | - |- | Epic | 100% | 80% | 30% | - |- | Legendary | 100% | 100% | 80% | 30% |} == Weapons == '''____________...")
 
(Refresh current equipment set bonuses, material tiers and active rarity materials; clarify Guardian equipment.)
 
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'''<span style="font-size:x-large">Rarity System for Weapons and Armors</span>'''
{{Rarity navigation}}


== Rarity and Attribute Chances ==
'''Item Rarity''' adds randomly rolled bonuses to eligible equipment. It is one connected system with [[Rarity Crafting]], the [[Item Reroll]] window and [[Legendary Attributes]].
'''____________________________________________________________________________________________'''


{| class="wikitable"
{| class="wikitable" style="width:100%; background:#f8fbff;"
! Rarity Level
| style="width:25%; text-align:center; color:#238636;" | '''RARE'''
! 1st Attribute
| style="width:25%; text-align:center; color:#0969da;" | '''EPIC'''
! 2nd Attribute
| style="width:25%; text-align:center; color:#b58105;" | '''LEGENDARY'''
! 3rd Attribute
| style="width:25%; text-align:center;" | '''EQUIPMENT TIER'''
! 4th Attribute (Legendary Only)
|-
|-
| Rare
| A rarity level with the smallest bonus ranges.
| 100%
| A rarity level with stronger rolls.
| 50%
| The highest rarity level, with the largest stat capacity and access to unique legendary effects.
| 10%
| Beginner and Tier I–V identify the matching family of rarity/reroll scrolls and gems an item accepts. It is '''not''' the same thing as Rare/Epic/Legendary.
| -
|-
| Epic
| 100%
| 80%
| 30%
| -
|-
| Legendary
| 100%
| 100%
| 80%
| 30%
|}
|}


== Weapons ==
<!-- WAD-MANAGED:equipment-material-tiers:start -->
'''____________________________________________________________________________________________'''
== Equipment material tiers ==
 
'''A material tier identifies the equipment family and its matching rarity/reroll materials.''' Rare, Epic and Legendary are rarity levels. Changing rarity does not move an item to a different material tier.
 
'''Beginner is a separate material family, not Tier I.''' Match the material label to the selected item; the Reroll window displays compatible materials. A crafting recipe alone does not establish the item's material tier.


{| class="wikitable"
{| class="wikitable" style="width:100%;"
! Weapon Type
! Material family !! Equipment families
! Possible Attributes
|-
| '''Beginner (separate family)''' || Beginner Set (Bishop, Black Knight, Dark Magician and Silver Hand)
|-
|-
| Swords, Axes, Clubs
| '''Tier I''' || Ancient Amethyst Set · Cthsual Set · Early Tier Set (includes Master, Elder, Hero, Black and Godly equipment) · Frozen Set · Hunter Set · Imperious Set · Inquisitor Set · Pyromancer Set · Reaper Set · Sea Order Set
| aoedamage, attackspeed, singletargetdamage, extraattack, element.fire, element.ice, element.earth, element.energy, physicaldamagepercent, lootpercent, exppercent, criticalhitchance, criticalhitamount, magicvalue
|-
|-
| Distance Weapons (Crossbows, Bows)
| '''Tier II''' || Alchemist Set · Bloody Saint Set · Demon Hunter Set · Destruction Set · Dragon Knight Set · Dragon Magician Set · Dragon Paladin Set · Elite Guard Set · Flame Order Set · Heavy Ranger Set · Hellfire Set · Immortal Set · King Set (the four armor pieces are named Forgotten King Set in the bonus reference) · Light Order Set · Orc Set · Saint Set · Wind Order Set
| aoedamage, attackspeed, singletargetdamage, extraattack, element.fire, element.ice, element.earth, element.energy, physicaldamagepercent, holydamagepercent, lootpercent, exppercent, criticalhitchance, criticalhitamount, magicvalue
|-
|-
| Wands
| '''Tier III''' || Bloody Tentacle Set · Cobra Lord Accessories · Cobra Lord Set · Death Order Set · Gorgon Accessories · Gorgon Set · Magician Urtrudurk Set · Tentacle Set · Urtrudurk Set
| aoedamage, attackspeed, singletargetdamage, magicpercent, magicpoints, deathdamagepercent, icedamagepercent, lootpercent, exppercent, manaleechamount
|-
|-
| Shields
| '''Tier IV''' || Bloodmoon Set · Magician Bloodmoon Set · Magician Samurai Set · Samurai Set
| extradefense, magicpercent, magicpoints, deathdamagepercent, holydamagepercent, earthdamagepercent, firedamagepercent, physicaldamagepercent, icedamagepercent, energydamagepercent, lootpercent, exppercent, criticalhitchance, criticalhitamount, magicvalue
|}
 
== Armors (Helmet, Armor, Legs, Boots) ==
'''____________________________________________________________________________________________'''
 
{| class="wikitable"
! Armor Type
! Possible Attributes
|-
|-
| Helmet, Armor, Legs, Boots
| '''Tier V''' || Crimson Bonelord Accessories · Crimson Bonelord Set · Crimson Dragonforge Set · Infernal Dragonforge Accessories
| armor, magicpoints, healingvalue, magicvalue, lootpercent, exppercent, exppercentparty, absorbpercentdeath, absorbpercentholy, absorbpercentearth, absorbpercentfire, absorbpercentice, absorbpercentphysical, absorbpercentenergy, maxhitpointspercent, maxmanapointspercent, criticalhitchance, criticalhitamount, magicpercent
|}
|}


'''Example: Inquisitor Spellbook belongs to the Inquisitor family and uses Tier I materials.''' Its Rare/Epic/Legendary rarity is a separate property. Guardian equipment has no confirmed Beginner or Tier I–V family in this catalogue; see [[Guardian Set]].


Check individual equipment and set bonuses in the [https://items.wearedragons.info/ item catalogue and comparison tool]. For an existing item, the compatible choices shown in its Reroll window remain the final reference.
<!-- WAD-MANAGED:equipment-material-tiers:end -->


'''<span style="font-size:x-large">Rarity System</span>'''<br/> An item can randomly drop as a rare, epic or legendary - if you are lucky.<br/> <span style="font-size:medium">'''1) Rare (3% loot chance) attributes&nbsp;:&nbsp;'''</span><br/> &nbsp; &nbsp; &nbsp; -100% for one attribute&nbsp;<br/> &nbsp; &nbsp; &nbsp; -20% chances of getting second attribute<br/> '''&nbsp; &nbsp; &nbsp; Possible Extra values&nbsp;:'''<br/> &nbsp; &nbsp; &nbsp; *2-4% LIFESTEAL<br/> &nbsp; &nbsp; &nbsp; *2-4 EXTRA ATTACK<br/> &nbsp; &nbsp; &nbsp; *2-4 EXTRA DEFENCE<br/> &nbsp; &nbsp; &nbsp; *2-5% ATTACKSPEED<br/> &nbsp;&nbsp;&nbsp;&nbsp;&nbsp; *2-4 ARMOR<br/> <br/> <span style="font-size:medium">'''2) Epic (1% loot chance) attributes&nbsp;:'''</span><br/> &nbsp; &nbsp; &nbsp; -100% for one attribute<br/> &nbsp; &nbsp; &nbsp; -80% chances of getting second attribute<br/> '''&nbsp; &nbsp; &nbsp; Possible Extra values&nbsp;:'''<br/> &nbsp; &nbsp; &nbsp; *5-10% LIFESTEAL<br/> &nbsp; &nbsp; &nbsp; *3-5&nbsp;EXTRA ATTACK<br/> &nbsp; &nbsp; &nbsp; *3-5&nbsp;EXTRA DEFENCE<br/> &nbsp; &nbsp; &nbsp; *5-7% ATTACKSPEED<br/> &nbsp;&nbsp;&nbsp;&nbsp;&nbsp; *3-5 ARMOR<br/> &nbsp;&nbsp;&nbsp;&nbsp;&nbsp; *15-35 HEALING POWER<br/> <br/> <span style="font-size:medium">'''3) Legendary (0.1% loot chance) attributes&nbsp;:'''</span><br/> &nbsp; &nbsp; &nbsp; -100% for two attributes<br/> &nbsp; &nbsp; &nbsp; -50% chances for getting third attribute<br/> '''&nbsp; &nbsp; &nbsp; Possible Extra values&nbsp;:'''<br/> &nbsp; &nbsp; &nbsp; *10-15% LIFESTEAL<br/> &nbsp; &nbsp; &nbsp; *3-8&nbsp;EXTRA ATTACK<br/> &nbsp; &nbsp; &nbsp; *3-8&nbsp;EXTRA DEFENCE<br/> &nbsp; &nbsp; &nbsp; *10-15% ATTACKSPEED<br/> &nbsp;&nbsp;&nbsp;&nbsp;&nbsp; *3-8 ARMOR<br/> &nbsp;&nbsp;&nbsp;&nbsp;&nbsp; *15-60 HEALING POWER<br/> &nbsp;&nbsp;&nbsp;&nbsp;&nbsp; *15-65 MAGIC POWER<br/> &nbsp;&nbsp;&nbsp;&nbsp;&nbsp; *1-4 MAGIC LEVELS
== The short version ==


# Obtain an eligible item from loot or [[Rarity Crafting|crafting]].
# Check whether it is '''Rare''', '''Epic''' or '''Legendary'''.
# Use an upgrade scroll if you want to move from Rare &rarr; Epic &rarr; Legendary.
# Use the [[Item Reroll]] window to improve or change its normal attributes.
# On a Legendary item, use a compatible Legendary Essence Scroll for a chance to obtain a [[Legendary Attributes|Legendary Attribute]].


'''<span style="font-size:x-large">Rarity System with items over 25% base attack speed</span>'''<br/> An item can randomly drop as a rare, epic or legendary - if you are lucky.<br/> <span style="font-size:medium">'''1) Rare (3% loot chance) attributes&nbsp;:&nbsp;'''</span><br/> &nbsp; &nbsp; &nbsp; -100% for one attribute&nbsp;<br/> &nbsp; &nbsp; &nbsp; -20% chances of getting second attribute<br/> '''&nbsp; &nbsp; &nbsp; Possible Extra values&nbsp;:'''<br/> &nbsp; &nbsp; &nbsp; *2-4% LIFESTEAL<br/> &nbsp; &nbsp; &nbsp; *2-4 EXTRA ATTACK<br/> &nbsp; &nbsp; &nbsp; *2-4 EXTRA DEFENCE<br/> &nbsp; &nbsp; &nbsp; *1-2% ATTACKSPEED<br/> &nbsp;&nbsp;&nbsp;&nbsp;&nbsp; *2-4 ARMOR<br/> <br/> <span style="font-size:medium">'''2) Epic (1% loot chance) attributes&nbsp;:'''</span><br/> &nbsp; &nbsp; &nbsp; -100% for one attribute<br/> &nbsp; &nbsp; &nbsp; -80% chances of getting second attribute<br/> '''&nbsp; &nbsp; &nbsp; Possible Extra values&nbsp;:'''<br/> &nbsp; &nbsp; &nbsp; *5-10% LIFESTEAL<br/> &nbsp; &nbsp; &nbsp; *3-5&nbsp;EXTRA ATTACK<br/> &nbsp; &nbsp; &nbsp; *3-5&nbsp;EXTRA DEFENCE<br/> &nbsp; &nbsp; &nbsp; *2-3% ATTACKSPEED<br/> &nbsp;&nbsp;&nbsp;&nbsp;&nbsp; *3-5 ARMOR<br/> &nbsp;&nbsp;&nbsp;&nbsp;&nbsp; *15-35 HEALING POWER<br/> <br/> <span style="font-size:medium">'''3) Legendary (0.1% loot chance) attributes&nbsp;:'''</span><br/> &nbsp; &nbsp; &nbsp; -100% for two attributes<br/> &nbsp; &nbsp; &nbsp; -50% chances for getting third attribute<br/> '''&nbsp; &nbsp; &nbsp; Possible Extra values&nbsp;:'''<br/> &nbsp; &nbsp; &nbsp; *10-15% LIFESTEAL<br/> &nbsp; &nbsp; &nbsp; *3-8&nbsp;EXTRA ATTACK<br/> &nbsp; &nbsp; &nbsp; *3-8&nbsp;EXTRA DEFENCE<br/> &nbsp; &nbsp; &nbsp; *2-5% ATTACKSPEED<br/> &nbsp;&nbsp;&nbsp;&nbsp;&nbsp; *3-8 ARMOR<br/> &nbsp;&nbsp;&nbsp;&nbsp;&nbsp; *15-60 HEALING POWER<br/> &nbsp;&nbsp;&nbsp;&nbsp;&nbsp; *15-65 MAGIC POWER<br/> &nbsp;&nbsp;&nbsp;&nbsp;&nbsp; *1-4 MAGIC LEVELS<br/> <br/> '''____________________________________________________________________________________________'''<br/> Possible attributes for '''Melee weapons '''( Swords, Clubs, Axes )&nbsp;[[File:Dragon slayer.png]]<br/> -Lifesteal , Attack, Defence, Attackspeed, Healing Power&nbsp;<br/> '''____________________________________________________________________________________________'''<br/> Possible attributes for '''Distance Weapons''' ( Crossbows, Bows )&nbsp;[[File:Angel bow.gif]]<br/> -Lifesteal, Attack, AttacksSpeed &nbsp;<br/> '''____________________________________________________________________________________________'''<br/> Possible attributes for '''Wands&nbsp;'''[[File:Angel wand.gif]]<br/> -Lifesteal, AttackSpeed, Magic Levels, Magic Power&nbsp;<br/> '''____________________________________________________________________________________________'''<br/> Possible attributes for '''Shields&nbsp;'''[[File:Angel shield.gif]]<br/> -Extra Defence, Healing Power, Magic Power, Magic Levels&nbsp;<br/> '''____________________________________________________________________________________________'''<br/> Possible attributes for '''Helmets ''' '''[[File:Diamondhelmet 6460.png|RTENOTITLE]]'''<br/> -Armor, Healing Power, Magic Levels&nbsp;<br/> '''____________________________________________________________________________________________'''
{| class="wikitable" style="width:100%; border-left:5px solid #d29922;"
| '''Important:''' exact stat ranges and the number of possible rolls depend on the equipment set and tier. The reroll window shows the valid attributes and ranges for the selected item. Treat that window as the final reference when a set differs from the general tables below.
|}


Possible attributes for '''Armors'''&nbsp; [[File:Armor of cthsual.png]]<br/> -Amor, Healing Power, Magic Power, Magic Levels&nbsp;<br/> '''____________________________________________________________________________________________'''
== Rarity levels and attribute count ==


Possible attributes for '''Legs'''&nbsp; [[File:Godly Legs(6386).png|RTENOTITLE]]<br/> -Amor, Healing Power<br/> '''____________________________________________________________________________________________'''
The system selects each next attribute separately. A percentage in a later column is the chance to receive that additional attribute; it is not a guarantee that every item of that rarity has the same number of stats.


Possible attributes for '''Boots'''&nbsp; [[File:Hero Boots(5961).png|RTENOTITLE]]<br/> -Armor, Healing Power<br/> '''____________________________________________________________________________________________<br/> <br/> <span style="font-size:x-large">Rarity System Crafting&nbsp;</span>'''<br/> &nbsp;
=== General loot profile ===


{| border="1" cellpadding="1" cellspacing="1" style="width: 848px;"
{| class="wikitable" style="text-align:center;"
! Rarity !! 1st attribute !! 2nd attribute !! 3rd attribute !! 4th attribute
|-
| style="color:#238636;" | '''Rare''' || 100% || 20% || &mdash; || &mdash;
|-
|-
| style="width: 282px;" | '''Rare'''
| style="color:#0969da;" | '''Epic''' || 100% || 80% || &mdash; || &mdash;
| style="width: 277px;" | '''Epic'''
| style="width: 271px;" | '''Legendary'''
|-
|-
| style="width: 282px;" | 100% chances for 1&nbsp;attributes&nbsp;<br/> 50% chances for 2 attributes&nbsp;<br/> 10% chances for 3 attributes
| style="color:#b58105;" | '''Legendary''' || 100% || 100% || 50% || 25%
| style="width: 277px;" | 100% chances for 1 attributes&nbsp;<br/> 80% chances for 2 attributes&nbsp;<br/> 30% chances for 3 attributes
| style="width: 271px;" | 100% chances for 2 attributes&nbsp;<br/> 80% chances for 3 attributes&nbsp;<br/> 30% chances for 4 attributes
|}
|}


&nbsp;
=== Base crafting profile ===


'''____________________________________________________________________________________________'''<br/> Possible attributes values for '''Melee weapons '''( Swords, Clubs, Axes )&nbsp;[[File:STANDARTSAINTAXE.png|RTENOTITLE]]<br/> &nbsp;
{| class="wikitable" style="text-align:center;"
 
! Rarity !! 1st attribute !! 2nd attribute !! 3rd attribute !! 4th attribute
{| border="1" cellpadding="1" cellspacing="1" style="width: 858px;"
|-
| style="color:#238636;" | '''Rare''' || 100% || 50% || 10% || &mdash;
|-
|-
| style="width: 256px;" | '''Rare'''
| style="color:#0969da;" | '''Epic''' || 100% || 80% || 30% || &mdash;
| style="width: 310px;" | '''Epic'''
| style="width: 274px;" | '''Legendary'''
|-
|-
| style="width: 256px;" | *10 - 20 Attack flat[[File:Atk.png|RTENOTITLE]]<br/> *3 - 10% All Gem Elements&nbsp;% (Fire/Energy/Ice/Earth)[[File:Firedmg.png|RTENOTITLE]][[File:Enedmg.png|RTENOTITLE]][[File:Icedmg.png|RTENOTITLE]][[File:Earthdmg.png|RTENOTITLE]]<br/> *3 - 10% Physical damage&nbsp;%&nbsp;[[File:Physdmg.png|RTENOTITLE]]
| style="color:#b58105;" | '''Legendary''' || 100% || 100% || 80% || 30%
| style="width: 310px;" | *20 - 30 Attack flat[[File:Atk.png|RTENOTITLE]]<br/> *7- 20% All Gem Elements&nbsp;% (Fire/Energy/Ice/Earth)[[File:Firedmg.png|RTENOTITLE]][[File:Enedmg.png|RTENOTITLE]][[File:Icedmg.png|RTENOTITLE]][[File:Earthdmg.png|RTENOTITLE]]<br/> *7 - 20% Physical damage&nbsp;%&nbsp;[[File:Physdmg.png|RTENOTITLE]]<br/> *1 -&nbsp; 2% Loot boost&nbsp;%&nbsp;&nbsp;[[File:Loots.png|RTENOTITLE]]
| style="width: 274px;" | *25 - 50 Attack flat[[File:Atk.png|RTENOTITLE]]<br/> *10- 35% All Gem Elements&nbsp;% (Fire/Energy/Ice/Earth)[[File:Firedmg.png|RTENOTITLE]][[File:Enedmg.png|RTENOTITLE]][[File:Icedmg.png|RTENOTITLE]][[File:Earthdmg.png|RTENOTITLE]]<br/> *12 - 30% Physical damage&nbsp;%&nbsp;[[File:Physdmg.png|RTENOTITLE]]<br/> *3 - 7% Loot boost&nbsp;%&nbsp;&nbsp;[[File:Loots.png|RTENOTITLE]]<br/> *1 - 5% Experience boost&nbsp;%&nbsp;[[File:Exp.png|RTENOTITLE]]
|}
|}


<br/> '''____________________________________________________________________________________________'''<br/> Possible attributes for '''Distance Weapons''' ( Crossbows, Bows )&nbsp;[[File:STANDARTSAINTCROSSBOW.png|RTENOTITLE]]
Set-specific profiles may adjust these values. A higher rarity normally gives access to more attributes and higher value ranges, but it does not guarantee a perfect roll.
 
== How an item receives rarity ==
 
=== Monster loot ===
 
Eligible equipment can roll a rarity when it is created in a monster corpse. The chance depends on the item and may be affected by character progression bonuses. There is no single universal drop percentage for every item on the server.


{| border="1" cellpadding="1" cellspacing="1" style="width: 858px;"
=== Crafting ===
|-
 
| style="width: 256px;" | '''Rare'''
Recipes marked as rarity crafts create an item and apply the profile assigned to its set. Some upgrade recipes can preserve Legendary rarity when a required Legendary item is used as an ingredient. See [[Rarity Crafting]].
| style="width: 310px;" | '''Epic'''
| style="width: 274px;" | '''Legendary'''
|-
| style="width: 256px;" |
10 - 20 Attack flat[[File:Atk.png|RTENOTITLE]]<br/> *3 - 10% All Gem Elements&nbsp;% (Fire/Energy/Ice/Earth)[[File:Firedmg.png|RTENOTITLE]][[File:Enedmg.png|RTENOTITLE]][[File:Icedmg.png|RTENOTITLE]][[File:Earthdmg.png|RTENOTITLE]]<br/> *3 - 10% Physical damage&nbsp;%&nbsp;[[File:Physdmg.png|RTENOTITLE]]<br/> *3&nbsp;- 10%&nbsp;Holy damage&nbsp;%&nbsp;[[File:Holydmg.png|RTENOTITLE]]


| style="width: 310px;" | *20 - 30 Attack flat[[File:Atk.png|RTENOTITLE]]<br/> *7- 20% All Gem Elements&nbsp;% (Fire/Energy/Ice/Earth)[[File:Firedmg.png|RTENOTITLE]][[File:Enedmg.png|RTENOTITLE]][[File:Icedmg.png|RTENOTITLE]][[File:Earthdmg.png|RTENOTITLE]]<br/> *7 - 20% Physical damage&nbsp;%&nbsp;[[File:Physdmg.png|RTENOTITLE]]<br/> *7 - 20%&nbsp;Holy damage&nbsp;%&nbsp;[[File:Holydmg.png|RTENOTITLE]]<br/> *1 -&nbsp; 2% Loot boost&nbsp;%&nbsp;&nbsp;[[File:Loots.png|RTENOTITLE]]
=== Upgrade and random-rarity scrolls ===
| style="width: 274px;" | *25 - 50 Attack flat[[File:Atk.png|RTENOTITLE]]<br/> *10- 35% All Gem Elements&nbsp;% (Fire/Energy/Ice/Earth)[[File:Firedmg.png|RTENOTITLE]][[File:Enedmg.png|RTENOTITLE]][[File:Icedmg.png|RTENOTITLE]][[File:Earthdmg.png|RTENOTITLE]]<br/> *12- 30% Physical damage&nbsp;%&nbsp;[[File:Physdmg.png|RTENOTITLE]]<br/> *12- 30%&nbsp;Holy damage&nbsp;%&nbsp;[[File:Holydmg.png|RTENOTITLE]]<br/> *3 - 7% Loot boost&nbsp;%&nbsp;&nbsp;[[File:Loots.png|RTENOTITLE]]<br/> *1 - 5% Experience boost&nbsp;%&nbsp;[[File:Exp.png|RTENOTITLE]]
|}


<br/> '''____________________________________________________________________________________________'''
Compatible scrolls can upgrade Rare to Epic, Epic to Legendary, or roll a random rarity. Every scroll is restricted to specific equipment tiers or sets. See the complete action and tier tables on [[Item Reroll]].


<br/> Possible attributes for '''Wands&nbsp;[[File:STANDARTSAINTWAND.png|RTENOTITLE]]'''
== Possible normal attributes ==


{| border="1" cellpadding="1" cellspacing="1" style="width: 858px;"
<div class="mw-collapsible mw-collapsed" style="border:1px solid #a2a9b1; padding:.6em; margin:.7em 0;">
'''Weapons &mdash; click to expand'''
<div class="mw-collapsible-content">
{| class="wikitable sortable" style="width:100%;"
! Item type !! Possible normal rarity attributes
|-
| Swords, axes and clubs || AoE damage, attack speed, single-target damage, flat attack, fire/ice/earth/energy damage, physical damage, loot bonus, experience bonus, critical chance, critical damage, magic value
|-
| Bows and crossbows || The melee weapon pool plus holy damage
|-
|-
| style="width: 256px;" | '''Rare'''
| Wands and rods || AoE damage, attack speed, single-target damage, magic power %, magic levels, death damage, ice damage, loot bonus, experience bonus, mana leech
| style="width: 310px;" | '''Epic'''
| style="width: 274px;" | '''Legendary'''
|-
|-
| style="width: 256px;" |  
| Shields || Extra defence, magic power %, magic levels, death/holy/earth/fire/physical/ice/energy damage, loot bonus, experience bonus, critical chance, critical damage, magic value
*3 - 10% Magic percent&nbsp;%&nbsp;[[File:Mag.png|RTENOTITLE]]<br/> *15 - 25&nbsp;Magic levels&nbsp;[[File:Aoedmg.png|RTENOTITLE]]<br/> *3&nbsp;- 10% Death / Ice Elemental Damage&nbsp;% (applied to runes / spells / wands )&nbsp;[[File:Icedmg.png|RTENOTITLE]][[File:Deathdmg.png|RTENOTITLE]]
 
| style="width: 310px;" | *7 - 20% Magic percent&nbsp;%&nbsp;[[File:Mag.png|RTENOTITLE]]<br/> *25 - 50 Magic levels&nbsp;[[File:Aoedmg.png|RTENOTITLE]]<br/> *7- 15% Death / Ice Elemental Damage&nbsp;% ( applied to runes / spells / wands )&nbsp;[[File:Icedmg.png|RTENOTITLE]][[File:Deathdmg.png|RTENOTITLE]]<br/> *1 - 2% Loot boost&nbsp;%&nbsp;&nbsp;[[File:Loots.png|RTENOTITLE]]
| style="width: 274px;" | *3 - 10% Attack speed&nbsp;%&nbsp;[[File:Speed2.png|RTENOTITLE]]<br/> *15- 35% Magic percent&nbsp;%&nbsp;[[File:Mag.png|RTENOTITLE]]<br/> *35 - 75 Magic levels&nbsp;[[File:Aoedmg.png|RTENOTITLE]]<br/> *10- 25% Death / Ice Elemental Damage&nbsp;% (applied to runes / spells / wands )&nbsp;[[File:Icedmg.png|RTENOTITLE]][[File:Deathdmg.png|RTENOTITLE]]<br/> *3 - 7% Loot boost&nbsp;%&nbsp;&nbsp;[[File:Loots.png|RTENOTITLE]]<br/> *1 - 5% Experience boost&nbsp;%&nbsp;[[File:Exp.png|RTENOTITLE]]
|}
|}
</div></div>


<br/> '''____________________________________________________________________________________________'''<br/> Possible attributes for&nbsp;'''Shields'''&nbsp;[[File:STANDARTSAINTSHIELD.png|RTENOTITLE]]
<div class="mw-collapsible mw-collapsed" style="border:1px solid #a2a9b1; padding:.6em; margin:.7em 0;">
 
'''Armor and accessories &mdash; click to expand'''
{| border="1" cellpadding="1" cellspacing="1" style="width: 858px;"
<div class="mw-collapsible-content">
{| class="wikitable sortable" style="width:100%;"
! Slot !! Possible normal rarity attributes
|-
| Helmet, armor, legs, boots || Armor, magic levels, healing value, magic value, loot/experience/party experience, elemental and physical protection, maximum HP/MP, critical chance/damage, magic power %
|-
|-
| style="width: 256px;" | '''Rare'''
| Necklace and ring || Maximum HP/MP, loot bonus, magic power %, magic levels, elemental and physical protection, critical chance/damage
| style="width: 310px;" | '''Epic'''
| style="width: 274px;" | '''Legendary'''
|-
|-
| style="width: 256px;" | *10-20 Extra Defence[[File:Def.png|RTENOTITLE]]<br/> *3 - 10 Magic percent&nbsp;%&nbsp;[[File:Mag.png|RTENOTITLE]]<br/> *3 - 10% Physical damage&nbsp;%&nbsp;[[File:Physdmg.png|RTENOTITLE]]<br/> *3- 10 All Elemental Damage&nbsp;% (Death/Earth/Fire/Ice/Energy&nbsp;applied to runes / spells / wands )&nbsp;[[File:Firedmg.png|RTENOTITLE]][[File:Enedmg.png|RTENOTITLE]][[File:Icedmg.png|RTENOTITLE]][[File:Earthdmg.png|RTENOTITLE]][[File:Deathdmg.png|RTENOTITLE]]
| Earrings, bracelet, aura orb and wings || Maximum HP/MP, loot bonus, magic power %, magic levels, elemental and physical protection, death/ice/physical/holy damage
| style="width: 310px;" | *25-40 Extra Defence[[File:Def.png|RTENOTITLE]]<br/> *7 - 20 Magic percent&nbsp;%&nbsp;[[File:Mag.png|RTENOTITLE]]<br/> *7 - 20% Physical damage&nbsp;%&nbsp;[[File:Physdmg.png|RTENOTITLE]]<br/> *7 - 15 All Elemental Damage&nbsp;% (Death/Earth/Fire/Ice/Energy&nbsp;applied to runes / spells / wands )&nbsp;[[File:Firedmg.png|RTENOTITLE]][[File:Enedmg.png|RTENOTITLE]][[File:Icedmg.png|RTENOTITLE]][[File:Earthdmg.png|RTENOTITLE]][[File:Deathdmg.png|RTENOTITLE]]
| style="width: 274px;" | *45-70 Extra Defence[[File:Def.png|RTENOTITLE]]<br/> *15 - 35 Magic percent&nbsp;%&nbsp;[[File:Mag.png|RTENOTITLE]]<br/> *12- 30% Physical damage&nbsp;%&nbsp;[[File:Physdmg.png|RTENOTITLE]]<br/> *10- 25 All Elemental Damage&nbsp;% (Death/Earth/Fire/Ice/Energy&nbsp;applied to runes / spells / wands )&nbsp;[[File:Firedmg.png|RTENOTITLE]][[File:Enedmg.png|RTENOTITLE]][[File:Icedmg.png|RTENOTITLE]][[File:Earthdmg.png|RTENOTITLE]][[File:Deathdmg.png|RTENOTITLE]]<br/> *3 - 7% Loot boost&nbsp;%&nbsp;&nbsp;[[File:Loots.png|RTENOTITLE]]<br/> *1 - 5% Experience boost&nbsp;%&nbsp;[[File:Exp.png|RTENOTITLE]]
|}
|}
</div></div>


<br/> '''____________________________________________________________________________________________'''<br/> Possible attributes for '''Helmets&nbsp;[[File:STANDARTSAINTHELMET.png|RTENOTITLE]]Armors'''&nbsp;&nbsp;[[File:STANDARTSAINTARMOR.png|RTENOTITLE]]'''Legs'''&nbsp;&nbsp;[[File:STANDARTSAINTLEGS.png|RTENOTITLE]]&nbsp;'''Boots'''&nbsp;&nbsp;[[File:STANDARTSAINTBOOTS.png|RTENOTITLE]]
The pool is filtered again by the selected item's set. If an attribute is absent from the in-game reroll window, that item cannot roll it.


&nbsp;
== Before you reroll ==


{| border="1" cellpadding="1" cellspacing="1" style="width: 858px;"
{| class="wikitable" style="width:100%;"
! Check !! Why it matters
|-
|-
| style="width: 256px;" | '''Rare'''
| Remove socketed/enchanting gems first || An enchanted item is rejected by the rarity reroll system.
| style="width: 310px;" | '''Epic'''
| style="width: 274px;" | '''Legendary'''
|-
|-
| style="width: 256px;" | *5 - 15 Armor&nbsp;[[File:Arm.png|RTENOTITLE]]<br/> *100 - 200 Healing Value flat&nbsp;[[File:Heal.png|RTENOTITLE]]<br/> *50 - 100 Magic Value flat&nbsp;[[File:Magpower.png|RTENOTITLE]]<br/> *1 - 3% AoE damage&nbsp;%[[File:Aoedmg.png|RTENOTITLE]]<br/> *1 - 3% Single target damage&nbsp;%&nbsp;[[File:Singledmg.png|RTENOTITLE]]<br/> *1 - 2 Party Experience boost&nbsp;%&nbsp;[[File:Exp.png|RTENOTITLE]]
| Keep the item inside a container || Reroll materials cannot be used on an item lying on the floor.
| style="width: 310px;" |  
|-
15 - 30 Armor&nbsp;[[File:Arm.png|RTENOTITLE]]<br/> *150- 300 Healing Value flat&nbsp;[[File:Heal.png|RTENOTITLE]]<br/> *100 - 150 Magic Value flat&nbsp;[[File:Magpower.png|RTENOTITLE]]<br/> *3 -&nbsp;6% AoE damage&nbsp;%[[File:Aoedmg.png|RTENOTITLE]]<br/> *3&nbsp;- 6% Single target damage&nbsp;%&nbsp;[[File:Singledmg.png|RTENOTITLE]]<br/> *2 - 3 Party Experience boost&nbsp;%&nbsp;[[File:Exp.png|RTENOTITLE]]<br/> *1 - 2 Loot boost&nbsp;%[[File:Loots.png|RTENOTITLE]]
| Match the material tier to the equipment tier || A T2 scroll cannot reroll a T3 set item.
|-
| Read the action type before confirming || Reforge, reroll values, scour and augment do different things.
|-
| Use locks for valuable rolls || Unlocked attributes can change or be removed.
|}


| style="width: 274px;" | *25 - 45 Armor&nbsp;[[File:Arm.png|RTENOTITLE]]<br/> *250 - 400 Healing Value flat&nbsp;[[File:Heal.png|RTENOTITLE]]<br/> *200 - 300 Magic Value flat&nbsp;[[File:Magpower.png|RTENOTITLE]]<br/> *6 - 10% AoE damage&nbsp;%[[File:Aoedmg.png|RTENOTITLE]]<br/> *6 - 10% Single target damage&nbsp;%&nbsp;[[File:Singledmg.png|RTENOTITLE]]<br/> *3 - 5 Party Experience boost&nbsp;%&nbsp;[[File:Exp.png|RTENOTITLE]]<br/> *1 - 5 Experience boost&nbsp;%&nbsp;[[File:Exp.png|RTENOTITLE]]<br/> *3 - 7 Loot boost&nbsp;%[[File:Loots.png|RTENOTITLE]]
== Related pages ==
|}
 
* [[Rarity Crafting]] &mdash; creating rarity equipment and the upgrade path
* [[Item Reroll]] &mdash; every reroll action, scroll and gem tier
* [[Legendary Attributes]] &mdash; unique effects available on Legendary items
* [[Merging gems]] and [[Enchanting]] &mdash; the separate socket/enchanting system
 
''Last updated: 2 October 2026.''


<br/> &nbsp;
[[Category:Game Systems]]
[[Category:Items]]
[[Category:Guides]]

Latest revision as of 02:59, 2 October 2026

1. ITEM RARITY
rarity levels and possible stats
2. RARITY CRAFTING
crafting and upgrading equipment
3. ITEM REROLL
reforge, values, locks and gems
4. LEGENDARY ATTRIBUTES
unique legendary effects
RARITY MATERIAL DROPS - TIERS I-V Uber Combo, Uber Lock and Legendary Essence

Item Rarity adds randomly rolled bonuses to eligible equipment. It is one connected system with Rarity Crafting, the Item Reroll window and Legendary Attributes.

RARE EPIC LEGENDARY EQUIPMENT TIER
A rarity level with the smallest bonus ranges. A rarity level with stronger rolls. The highest rarity level, with the largest stat capacity and access to unique legendary effects. Beginner and Tier I–V identify the matching family of rarity/reroll scrolls and gems an item accepts. It is not the same thing as Rare/Epic/Legendary.

Equipment material tiers

A material tier identifies the equipment family and its matching rarity/reroll materials. Rare, Epic and Legendary are rarity levels. Changing rarity does not move an item to a different material tier.

Beginner is a separate material family, not Tier I. Match the material label to the selected item; the Reroll window displays compatible materials. A crafting recipe alone does not establish the item's material tier.

Material family Equipment families
Beginner (separate family) Beginner Set (Bishop, Black Knight, Dark Magician and Silver Hand)
Tier I Ancient Amethyst Set · Cthsual Set · Early Tier Set (includes Master, Elder, Hero, Black and Godly equipment) · Frozen Set · Hunter Set · Imperious Set · Inquisitor Set · Pyromancer Set · Reaper Set · Sea Order Set
Tier II Alchemist Set · Bloody Saint Set · Demon Hunter Set · Destruction Set · Dragon Knight Set · Dragon Magician Set · Dragon Paladin Set · Elite Guard Set · Flame Order Set · Heavy Ranger Set · Hellfire Set · Immortal Set · King Set (the four armor pieces are named Forgotten King Set in the bonus reference) · Light Order Set · Orc Set · Saint Set · Wind Order Set
Tier III Bloody Tentacle Set · Cobra Lord Accessories · Cobra Lord Set · Death Order Set · Gorgon Accessories · Gorgon Set · Magician Urtrudurk Set · Tentacle Set · Urtrudurk Set
Tier IV Bloodmoon Set · Magician Bloodmoon Set · Magician Samurai Set · Samurai Set
Tier V Crimson Bonelord Accessories · Crimson Bonelord Set · Crimson Dragonforge Set · Infernal Dragonforge Accessories

Example: Inquisitor Spellbook belongs to the Inquisitor family and uses Tier I materials. Its Rare/Epic/Legendary rarity is a separate property. Guardian equipment has no confirmed Beginner or Tier I–V family in this catalogue; see Guardian Set.

Check individual equipment and set bonuses in the item catalogue and comparison tool. For an existing item, the compatible choices shown in its Reroll window remain the final reference.

The short version

  1. Obtain an eligible item from loot or crafting.
  2. Check whether it is Rare, Epic or Legendary.
  3. Use an upgrade scroll if you want to move from Rare → Epic → Legendary.
  4. Use the Item Reroll window to improve or change its normal attributes.
  5. On a Legendary item, use a compatible Legendary Essence Scroll for a chance to obtain a Legendary Attribute.
Important: exact stat ranges and the number of possible rolls depend on the equipment set and tier. The reroll window shows the valid attributes and ranges for the selected item. Treat that window as the final reference when a set differs from the general tables below.

Rarity levels and attribute count

The system selects each next attribute separately. A percentage in a later column is the chance to receive that additional attribute; it is not a guarantee that every item of that rarity has the same number of stats.

General loot profile

Rarity 1st attribute 2nd attribute 3rd attribute 4th attribute
Rare 100% 20% — —
Epic 100% 80% — —
Legendary 100% 100% 50% 25%

Base crafting profile

Rarity 1st attribute 2nd attribute 3rd attribute 4th attribute
Rare 100% 50% 10% —
Epic 100% 80% 30% —
Legendary 100% 100% 80% 30%

Set-specific profiles may adjust these values. A higher rarity normally gives access to more attributes and higher value ranges, but it does not guarantee a perfect roll.

How an item receives rarity

Monster loot

Eligible equipment can roll a rarity when it is created in a monster corpse. The chance depends on the item and may be affected by character progression bonuses. There is no single universal drop percentage for every item on the server.

Crafting

Recipes marked as rarity crafts create an item and apply the profile assigned to its set. Some upgrade recipes can preserve Legendary rarity when a required Legendary item is used as an ingredient. See Rarity Crafting.

Upgrade and random-rarity scrolls

Compatible scrolls can upgrade Rare to Epic, Epic to Legendary, or roll a random rarity. Every scroll is restricted to specific equipment tiers or sets. See the complete action and tier tables on Item Reroll.

Possible normal attributes

Weapons — click to expand

Item type Possible normal rarity attributes
Swords, axes and clubs AoE damage, attack speed, single-target damage, flat attack, fire/ice/earth/energy damage, physical damage, loot bonus, experience bonus, critical chance, critical damage, magic value
Bows and crossbows The melee weapon pool plus holy damage
Wands and rods AoE damage, attack speed, single-target damage, magic power %, magic levels, death damage, ice damage, loot bonus, experience bonus, mana leech
Shields Extra defence, magic power %, magic levels, death/holy/earth/fire/physical/ice/energy damage, loot bonus, experience bonus, critical chance, critical damage, magic value

Armor and accessories — click to expand

Slot Possible normal rarity attributes
Helmet, armor, legs, boots Armor, magic levels, healing value, magic value, loot/experience/party experience, elemental and physical protection, maximum HP/MP, critical chance/damage, magic power %
Necklace and ring Maximum HP/MP, loot bonus, magic power %, magic levels, elemental and physical protection, critical chance/damage
Earrings, bracelet, aura orb and wings Maximum HP/MP, loot bonus, magic power %, magic levels, elemental and physical protection, death/ice/physical/holy damage

The pool is filtered again by the selected item's set. If an attribute is absent from the in-game reroll window, that item cannot roll it.

Before you reroll

Check Why it matters
Remove socketed/enchanting gems first An enchanted item is rejected by the rarity reroll system.
Keep the item inside a container Reroll materials cannot be used on an item lying on the floor.
Match the material tier to the equipment tier A T2 scroll cannot reroll a T3 set item.
Read the action type before confirming Reforge, reroll values, scour and augment do different things.
Use locks for valuable rolls Unlocked attributes can change or be removed.

Related pages

Last updated: 2 October 2026.