Skill bonuses: Difference between revisions
From WeAreDragons
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Line 40: | Line 40: | ||
! Skill Level | ! Skill Level | ||
! Bonus | ! Bonus | ||
|- | |- | ||
| 100 - 104 | | 100 - 104 | ||
Line 50: | Line 47: | ||
| +2% Critical Hit Chance | | +2% Critical Hit Chance | ||
|- | |- | ||
| 110 - | | 110 - 114 | ||
| +3% Critical Hit Chance | | +3% Critical Hit Chance | ||
|- | |- | ||
| | | 115 - 119 | ||
| +4% Critical Hit Chance | | +4% Critical Hit Chance | ||
|- | |- | ||
| | | 120 - 124 | ||
| + | | +5% Critical Hit Chance | ||
|- | |- | ||
| | | 125 - 129 | ||
| +7% Critical Hit Chance | | +7% Critical Hit Chance | ||
|- | |- | ||
| | | 130+ | ||
| +9% Critical Hit Chance | | +9% Critical Hit Chance | ||
|} | |} | ||
Line 71: | Line 68: | ||
! Bonus | ! Bonus | ||
|- | |- | ||
| 90 - | | 90 - 94 | ||
| +1% Critical Hit Chance | | +1% Critical Hit Chance | ||
|- | |- | ||
| | | 95 - 99 | ||
| +2% Critical Hit Chance | | +2% Critical Hit Chance | ||
|- | |- | ||
| | | 100 - 104 | ||
| +3% Critical Hit Chance | | +3% Critical Hit Chance | ||
|- | |- | ||
| | | 105 - 109 | ||
| +4% Critical Hit Chance | | +4% Critical Hit Chance | ||
|- | |- | ||
| | | 110 - 114 | ||
| +5% Critical Hit Chance | | +5% Critical Hit Chance | ||
|- | |- | ||
| | | 115 - 119 | ||
| +8% Critical Hit Chance | | +8% Critical Hit Chance | ||
|- | |- | ||
| | | 120+ | ||
| +10% Critical Hit Chance | | +10% Critical Hit Chance | ||
|} | |} | ||
Line 98: | Line 95: | ||
! Bonus | ! Bonus | ||
|- | |- | ||
| | | 80 - 84 | ||
| +1% Dodge Chance | | +1% Dodge Chance | ||
|- | |- | ||
| | | 85 - 89 | ||
| +2% Dodge Chance | | +2% Dodge Chance | ||
|- | |- | ||
| | | 90 - 99 | ||
| +3% Dodge Chance | | +3% Dodge Chance | ||
|- | |- | ||
| | | 100 - 109 | ||
| +5% Dodge Chance | | +5% Dodge Chance | ||
|- | |- | ||
| | | 110+ | ||
| +8% Dodge Chance | | +8% Dodge Chance | ||
|} | |} | ||
'''Note:''' The bonuses are not cumulative; they are based on the highest applicable threshold. | '''Note:''' The bonuses are not cumulative; they are based on the highest applicable threshold. |
Latest revision as of 11:58, 24 January 2024
Player Bonuses Based on Skills and Magic Level
Magic Level Bonuses for Sorcerers/Druids
____________________________________________________________________________________________
Magic Level | Bonus |
---|---|
90 - 94 | +1% Magic Percent |
95 - 99 | +3% Magic Percent |
100 - 104 | +5% Magic Percent |
105 - 109 | +7% Magic Percent |
110 - 114 | +10% Magic Percent |
115 - 119 | +13% Magic Percent |
120 - 124 | +15% Magic Percent |
125+ | +18% Magic Percent |
Skill Bonuses
____________________________________________________________________________________________
Distance Skill - Critical Hit Chance
Skill Level | Bonus |
---|---|
100 - 104 | +1% Critical Hit Chance |
105 - 109 | +2% Critical Hit Chance |
110 - 114 | +3% Critical Hit Chance |
115 - 119 | +4% Critical Hit Chance |
120 - 124 | +5% Critical Hit Chance |
125 - 129 | +7% Critical Hit Chance |
130+ | +9% Critical Hit Chance |
Melee Skill - Critical Hit Chance
Skill Level | Bonus |
---|---|
90 - 94 | +1% Critical Hit Chance |
95 - 99 | +2% Critical Hit Chance |
100 - 104 | +3% Critical Hit Chance |
105 - 109 | +4% Critical Hit Chance |
110 - 114 | +5% Critical Hit Chance |
115 - 119 | +8% Critical Hit Chance |
120+ | +10% Critical Hit Chance |
Shielding Skill - Dodge Chance
Skill Level | Bonus |
---|---|
80 - 84 | +1% Dodge Chance |
85 - 89 | +2% Dodge Chance |
90 - 99 | +3% Dodge Chance |
100 - 109 | +5% Dodge Chance |
110+ | +8% Dodge Chance |
Note: The bonuses are not cumulative; they are based on the highest applicable threshold.