Dungeon Maps: Difference between revisions

From We Are Dragons Wiki
(Publish illustrated upcoming Dungeon Maps guide: enemies, routes, access, crafting and rewards.)
 
(Unify Dungeons and Dungeon Maps: one illustrated guide and a canonical redirect.)
Tag: New redirect
 
(4 intermediate revisions by the same user not shown)
Line 1: Line 1:
__NOTOC__
#REDIRECT [[Dungeons]]
<div style="background:#152738;color:#e1e9ee;border:1px solid #3d5364;border-left:4px solid #a9d6f2;padding:14px 18px;margin:14px 0;border-radius:5px;">[[Dungeon Maps|Start here]] · [[Dungeon Maps/Layouts|Layout atlas]] · [[Dungeon Maps/Modifiers|All modifiers]] · [[Dungeon Maps/Crafting|Crafting & market]] · [[Dungeon Maps/Test Server|Test server guide]]</div>
<div style="background:#152738;color:#e1e9ee;border:1px solid #3d5364;border-left:4px solid #ecd093;padding:14px 18px;margin:14px 0;border-radius:5px;">'''UPCOMING DUNGEON MAPS UPDATE''' — This guide previews the new map-based dungeon system. It is not yet active on the game realms. Until the update is announced, use the [[Dungeons|current dungeon rules]]. Preview artwork and balance may still change.</div>
<div style="background:#0e1d2c;color:#e6edf2;border:1px solid #746242;padding:22px;border-radius:6px;">
<div style="color:#ecd093;font-size:26px;line-height:1.25;font-weight:bold;">YOUR NEXT EXPEDITION</div>
<div style="margin-top:8px;font-size:16px;">Choose a dungeon. Read the roll. Build for the challenge.</div>
</div>
[[File:DungeonMaps_expedition_banner_20260912.png|1100px|alt=Dungeon Maps expedition artwork]]
<div style="background:#152738;color:#e1e9ee;border:1px solid #3d5364;border-left:4px solid #a9d6f2;padding:14px 18px;margin:14px 0;border-radius:5px;">'''10 dungeons · 15 layouts each · 6 difficulties · 28 modifier families'''<br>One leader's map opens a private expedition for up to five players. The route, enemies and modifiers are fixed by the map you choose.</div>
<div style="background:#152738;color:#e1e9ee;border:1px solid #3d5364;border-left:4px solid #a9d6f2;padding:14px 18px;margin:14px 0;border-radius:5px;">[[#First_map_in_six_steps|First map in six steps]] · [[#Choose_your_dungeon|Choose your dungeon]] · [[#Finding_maps|Finding maps]] · [[#Read_your_map|Read your map]] · [[#Inside_the_expedition|Inside the expedition]] · [[#Rewards_and_progression|Rewards and progression]] · [[#Troubleshooting|Troubleshooting]]</div>
 
<span id="First_map_in_six_steps"></span>
== First map in six steps ==
<div style="overflow-x:auto;">
{| class="wikitable" style="width:100%;"
! Step !! What to do !! Why it matters
|-
| 1 · FIND || Loot a map from a qualifying world monster, or buy one through Market offers. || Materials alone do not create your first map.
|-
| 2 · REVIEW || Put it in your backpack and use it. Check the dungeon, difficulty, rarity, layout and all modifiers. || Two maps of the same dungeon can play very differently.
|-
| 3 · PREPARE || Upgrade or reroll only if needed; choose gear and recovery for the roll. || Sealing is permanent. Higher difficulty does not make every roll suitable for your build.
|-
| 4 · ENTER || In town/PZ, choose Prepare expedition. Everyone accepts the 30-second ready check and stays still. || All players must meet the dungeon access, level and unlocked difficulty. Only the leader supplies a map.
|-
| 5 · CLEAR || Reach 95%, defeat the boss within 45 minutes; clear 100% first for bonus Dust. || Death or leaving ends your participation.
|-
| 6 · CLAIM || Loot the corpses, return to town and select Claim rewards. Check your inbox. || Dust and the next difficulty unlock belong to each eligible surviving participant.
|}
</div>
 
<span id="Choose_your_dungeon"></span>
== Choose your dungeon ==
Click a dungeon for its enemies, boss loot, access requirements and all fifteen environment previews. Minimum level determines which map families can drop for you; entry still requires the listed access.
 
<div style="display:flex;flex-wrap:wrap;gap:14px;align-items:stretch;">
<div style="flex:1 1 270px;max-width:100%;box-sizing:border-box;padding:18px;background:#152738;border:1px solid #415368;border-top:3px solid #93bd68;border-radius:5px;color:#e3edf3;">[[File:DungeonMaps_Map_gorgols_20260912.png|64px|alt=Gorgols map|link=Dungeon Maps/Gorgols]]<div style="font-size:20px;font-weight:bold;margin:8px 0;">[[Dungeon Maps/Gorgols|Gorgols]]</div><div style="color:#93bd68;font-weight:bold;">LEVEL 100+</div><p>Complete Lord Urjuke missions.</p><p>Boss: <b>Gorgol Master</b></p>[[Dungeon Maps/Gorgols|Monsters, rewards & 15 maps →]]</div>
<div style="flex:1 1 270px;max-width:100%;box-sizing:border-box;padding:18px;background:#152738;border:1px solid #415368;border-top:3px solid #e6cc76;border-radius:5px;color:#e3edf3;">[[File:DungeonMaps_Map_immortals_20260912.png|64px|alt=Immortals map|link=Dungeon Maps/Immortals]]<div style="font-size:20px;font-weight:bold;margin:8px 0;">[[Dungeon Maps/Immortals|Immortals]]</div><div style="color:#e6cc76;font-weight:bold;">LEVEL 125+</div><p>Unlock Curseham access.</p><p>Boss: <b>Immortal Master</b></p>[[Dungeon Maps/Immortals|Monsters, rewards & 15 maps →]]</div>
<div style="flex:1 1 270px;max-width:100%;box-sizing:border-box;padding:18px;background:#152738;border:1px solid #415368;border-top:3px solid #78dcff;border-radius:5px;color:#e3edf3;">[[File:DungeonMaps_Map_storm_20260912.png|64px|alt=Storm Islands map|link=Dungeon Maps/Storm Islands]]<div style="font-size:20px;font-weight:bold;margin:8px 0;">[[Dungeon Maps/Storm Islands|Storm Islands]]</div><div style="color:#78dcff;font-weight:bold;">LEVEL 150+</div><p>Defeat Immortal God.</p><p>Boss: <b>Storm Dragon</b></p>[[Dungeon Maps/Storm Islands|Monsters, rewards & 15 maps →]]</div>
<div style="flex:1 1 270px;max-width:100%;box-sizing:border-box;padding:18px;background:#152738;border:1px solid #415368;border-top:3px solid #ffad56;border-radius:5px;color:#e3edf3;">[[File:DungeonMaps_Map_firestorm_20260912.png|64px|alt=Fire Storm map|link=Dungeon Maps/Fire Storm]]<div style="font-size:20px;font-weight:bold;margin:8px 0;">[[Dungeon Maps/Fire Storm|Fire Storm]]</div><div style="color:#ffad56;font-weight:bold;">LEVEL 150+</div><p>Defeat Immortal God.</p><p>Boss: <b>Fire Storm Dragon</b></p>[[Dungeon Maps/Fire Storm|Monsters, rewards & 15 maps →]]</div>
<div style="flex:1 1 270px;max-width:100%;box-sizing:border-box;padding:18px;background:#152738;border:1px solid #415368;border-top:3px solid #ba95ef;border-radius:5px;color:#e3edf3;">[[File:DungeonMaps_Map_tentacles_20260912.png|64px|alt=Tentacles map|link=Dungeon Maps/Tentacles]]<div style="font-size:20px;font-weight:bold;margin:8px 0;">[[Dungeon Maps/Tentacles|Tentacles]]</div><div style="color:#ba95ef;font-weight:bold;">LEVEL 350+</div><p>Complete the Tentacle Quest.</p><p>Boss: <b>Tentacle Master</b></p>[[Dungeon Maps/Tentacles|Monsters, rewards & 15 maps →]]</div>
<div style="flex:1 1 270px;max-width:100%;box-sizing:border-box;padding:18px;background:#152738;border:1px solid #415368;border-top:3px solid #f5a7d2;border-radius:5px;color:#e3edf3;">[[File:DungeonMaps_Map_mini_tentacle_20260912.png|64px|alt=Mini Tentacle map|link=Dungeon Maps/Mini Tentacle]]<div style="font-size:20px;font-weight:bold;margin:8px 0;">[[Dungeon Maps/Mini Tentacle|Mini Tentacle]]</div><div style="color:#f5a7d2;font-weight:bold;">LEVEL 350+</div><p>Complete the Tentacle Quest.</p><p>Boss: <b>Tentacle Master</b></p>[[Dungeon Maps/Mini Tentacle|Monsters, rewards & 15 maps →]]</div>
<div style="flex:1 1 270px;max-width:100%;box-sizing:border-box;padding:18px;background:#152738;border:1px solid #415368;border-top:3px solid #dfc074;border-radius:5px;color:#e3edf3;">[[File:DungeonMaps_Map_urtrudurks_20260912.png|64px|alt=Urtrudurks map|link=Dungeon Maps/Urtrudurks]]<div style="font-size:20px;font-weight:bold;margin:8px 0;">[[Dungeon Maps/Urtrudurks|Urtrudurks]]</div><div style="color:#dfc074;font-weight:bold;">LEVEL 500+</div><p>Unlock Elite Urtrudurk access and reach Reborn 5.</p><p>Boss: <b>Urtrudurk Archmage</b></p>[[Dungeon Maps/Urtrudurks|Monsters, rewards & 15 maps →]]</div>
<div style="flex:1 1 270px;max-width:100%;box-sizing:border-box;padding:18px;background:#152738;border:1px solid #415368;border-top:3px solid #ef8581;border-radius:5px;color:#e3edf3;">[[File:DungeonMaps_Map_samurais_20260912.png|64px|alt=Samurais map|link=Dungeon Maps/Samurais]]<div style="font-size:20px;font-weight:bold;margin:8px 0;">[[Dungeon Maps/Samurais|Samurais]]</div><div style="color:#ef8581;font-weight:bold;">LEVEL 600+</div><p>Unlock Samurai access and reach Reborn 6.</p><p>Boss: <b>Samurai Emperor</b></p>[[Dungeon Maps/Samurais|Monsters, rewards & 15 maps →]]</div>
<div style="flex:1 1 270px;max-width:100%;box-sizing:border-box;padding:18px;background:#152738;border:1px solid #415368;border-top:3px solid #8eaaff;border-radius:5px;color:#e3edf3;">[[File:DungeonMaps_Map_mage_samurai_20260912.png|64px|alt=Mage Samurai map|link=Dungeon Maps/Mage Samurai]]<div style="font-size:20px;font-weight:bold;margin:8px 0;">[[Dungeon Maps/Mage Samurai|Mage Samurai]]</div><div style="color:#8eaaff;font-weight:bold;">LEVEL 600+</div><p>Unlock Samurai access and reach Reborn 6.</p><p>Boss: <b>Undead Samurai Emperor</b></p>[[Dungeon Maps/Mage Samurai|Monsters, rewards & 15 maps →]]</div>
<div style="flex:1 1 270px;max-width:100%;box-sizing:border-box;padding:18px;background:#152738;border:1px solid #415368;border-top:3px solid #f1ddd2;border-radius:5px;color:#e3edf3;">[[File:DungeonMaps_Map_bloodmoons_20260912.png|64px|alt=Bloodmoons map|link=Dungeon Maps/Bloodmoons]]<div style="font-size:20px;font-weight:bold;margin:8px 0;">[[Dungeon Maps/Bloodmoons|Bloodmoons]]</div><div style="color:#f1ddd2;font-weight:bold;">LEVEL 900+</div><p>Defeat Infernal Overlord and reach Reborn 6.</p><p>Boss: <b>Bloodmoon Master</b></p>[[Dungeon Maps/Bloodmoons|Monsters, rewards & 15 maps →]]</div>
</div>
 
<span id="Finding_maps"></span>
== Finding maps ==
'''Any qualifying natural world monster can drop a map.''' There is no rule that Gorgol maps must come from Gorgols. The monster needs at least 1,000 base EXP; its reward owner must be online, level 100+, have at least 15 hours 1 minute of stamina and active Normal Mode rewards. Support Mode loot suppression blocks the roll. Summons and monsters inside Dungeon Maps do not qualify.
 
Examples include natural Dragon Lords, Hydras, Frost Dragons, Behemoths and Demons. A Dragon has only 700 base EXP and does not qualify. There is one roll per eligible corpse for its reward owner, not one roll per party member. The owner is not necessarily the player who dealt the last hit.
<div style="overflow-x:auto;">
{| class="wikitable" style="width:100%;"
! Drop !! Chance per qualifying corpse !! Details
|-
| Any dungeon map || 1/900 · 0.1111% || Appears in the corpse; one family is then chosen uniformly from those allowed by your level.
|-
| Cartographic Dust || 1/100 · 1% || Independent roll, 1–3 Dust.
|-
| A particular layout || 1/15 after a map drops || All 15 routes have equal probability.
|}
</div>
<div style="overflow-x:auto;">
{| class="wikitable" style="width:100%;"
! Your level !! Families in the pool !! Chance of one particular available family
|-
| 100–124 || 1 || 1/900
|-
| 125–149 || 2 || 1/1,800
|-
| 150–349 || 4 || 1/3,600
|-
| 350–499 || 6 || 1/5,400
|-
| 500–599 || 7 || 1/6,300
|-
| 600–899 || 9 || 1/8,100
|-
| 900+ || 10 || 1/9,000
|}
</div>
Quest and reborn access do not reduce the drop pool. You can sell a map for a dungeon you have not unlocked. Loot boosts and monster levels do not multiply the separate map/Dust world-drop chances. There is no guaranteed drop after a fixed number of kills: 900 eligible kills give about a 63.2% chance of at least one map.
 
<div style="background:#152738;color:#e1e9ee;border:1px solid #3d5364;border-left:4px solid #a9d6f2;padding:14px 18px;margin:14px 0;border-radius:5px;">'''How will I notice a drop?''' The reward owner receives a separate green Loot message naming the dungeon and layout, also shown on screen. There is no advance marker on the living monster and no SET PIECE-style map label above its corpse. Check the corpse: the earlier standard loot summary and loot-icon packet may not include the newly added map. This map notice is not broadcast to the whole party.</div>
Dropped maps are '''Plain 60%''', '''Inscribed 30%''' or '''Rare 10%'''. Exalted maps come from upgrading. Maps drop unsealed and without locked modifiers. For the selected dungeon, 75% of tier selections force Normal; the other 25% choose uniformly among all your unlocked tiers, including Normal. With all six unlocked, Normal is about 79.17% and each other tier about 4.17%.
 
<span id="Read_your_map"></span>
== Read your map ==
<gallery mode="packed" widths="560" heights="360">
DungeonMaps_UI_Browser_20260912.png|Dungeon Maps browser: choose a map → review its roll → optionally improve it → prepare the expedition. Example preview.
DungeonMaps_UI_Tooltip_20260912.png|Inventory tooltip: dungeon, layout, difficulty, rarity, rewards and individual modifiers. Example preview.
</gallery>
<div style="overflow-x:auto;">
{| class="wikitable" style="width:100%;"
! Field !! Meaning
|-
| Dungeon / item colour || Enemy family, boss, access and environment. Ten different emblems make the families recognizable.
|-
| Layout || One of fifteen route shapes. Hover the review icon or the in-dungeon thumbnail for the larger S/B preview.
|-
| Difficulty / tier || Normal → Hard → Expert → Master → Torment → Hell. Sets base monster scaling and crafting gold multiplier.
|-
| Rarity || Plain (0 slots), Inscribed (2), Rare (4), Exalted (6). More slots mean more possible bonuses and threats; Exalted is not a seventh difficulty.
|-
| Modifiers || Green values help you or increase rewards; warm colours identify danger. Read the name, rolled value and range together.
|-
| Pressure || Reward-driving danger score from the actual rolls. It can exceed 100; it is not a percent chance.
|-
| Seal || An optional permanent contract on a Rare/Exalted map of Master or higher.
|-
| Locked modifier || Preserved when rerolling families or values. Up to two locks; extra Wax is charged on those rerolls.
|}
</div>
 
<span id="Inside_the_expedition"></span>
== Inside the expedition ==
* A map is consumed only after a valid ready check and successful preparation. A failed pre-entry check does not spend it. Once you enter, losing the expedition spends the map.
* Every layout has 1,000 base enemies. Crowded adds 100–250 more. There is no regular respawn; roaming patrols move existing monsters.
* At 95% clear the boss appears. Commanders maps additionally require all three marked commanders.
* The timer is 45 minutes. After success you have 120 seconds to collect loot and leave.
* Death or choosing Leave map ends that player's participation. Reconnecting has a 120-second grace period; do not plan around disconnections.
* The run panel sits above chat and follows its position. Open its details to review the layout, modifiers and reward bonuses during the run.
* Extra density/event monsters do not award ordinary task, bestiary or Battle Pass kill credit. Density enemies still count toward the expedition clear counter.
 
<span id="Rewards_and_progression"></span>
== Rewards and progression ==
'''Corpse loot and completion rewards are separate.''' Monsters and the boss retain their own drop tables. Map pressure and reward modifiers improve eligible drops; completion grants Cartographic Dust. Each eligible, online survivor receives their own completion Dust reward, provided Normal Mode rewards remain active.
 
<div style="background:#152738;color:#e1e9ee;border:1px solid #3d5364;border-left:4px solid #9ee6b5;padding:14px 18px;margin:14px 0;border-radius:5px;">'''Claim after the run.''' In a protection zone, outside combat, click '''Claim rewards''' and check your inbox. A successful claim unlocks the next difficulty for that dungeon, up to Hell. Unlocking Hard Gorgols does not unlock Hard Storm Islands. Buying or ascending a higher-tier map does not grant entry to that tier.</div>
For exact Dust calculations, danger/reward examples and all 28 rolls, see [[Dungeon Maps/Modifiers|Modifiers]]. For rerolls, recipes, permanent seals and trading, see [[Dungeon Maps/Crafting|Crafting]].
 
<span id="Troubleshooting"></span>
== Troubleshooting ==
<div style="overflow-x:auto;">
{| class="wikitable" style="width:100%;"
! What you see !! What to check
|-
| A map is missing from My maps || Move it from the inbox/depot into a backpack. Reset filters or use the item directly, then Refresh. An offer listed for sale is held by the market.
|-
| I created an item but it does not work || On TEST, use the supplied !dmaptest commands. A bare item made with /i has no valid map roll.
|-
| Prepare expedition is rejected || Check every member: level, access quest, highest reborn if required, unlocked tier, PZ, combat state and party leader. Stay at the ready-check position.
|-
| I cannot craft the map || Check whether it is sealed, reserved by a ready check, lacks a free slot, has locks incompatible with the action, or needs more inventory materials/gold.
|-
| I bought/cancelled a map but cannot find it || It is delivered to your inbox. Move it to your backpack to use it.
|-
| The next tier did not unlock || Claim rewards in town. You must be an eligible survivor of the successful run; check progression for the same dungeon.
|-
| A modifier combination is too hard || Use a suitable build, reroll while unsealed, scour the map, trade it or salvage it. Sealed rolls cannot be altered.
|-
| My game still shows the old system || This is an upcoming-update guide. Wait for the game release announcement and matching client update.
|}
</div>
 
<div style="background:#152738;color:#e1e9ee;border:1px solid #3d5364;border-left:4px solid #a9d6f2;padding:14px 18px;margin:14px 0;border-radius:5px;">[[Dungeon Maps|Start here]] · [[Dungeon Maps/Layouts|Layout atlas]] · [[Dungeon Maps/Modifiers|All modifiers]] · [[Dungeon Maps/Crafting|Crafting & market]] · [[Dungeon Maps/Test Server|Test server guide]]</div>
<small>Guide snapshot: 12 September 2026. Artwork uses the official client's sprites and prepared dungeon maps. Monster statistics and loot tables below are base values, before difficulty, map and character bonuses.</small>
[[Category:Guides]]
[[Category:Game Systems]]

Latest revision as of 13:50, 12 September 2026

Redirect to: