Mastery Tree: Difference between revisions

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(Replace legacy Battle of Worlds guide with active Mastery ranks costs and vocation lists)
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{{Player navigation}}
#REDIRECT [[Reborn Tree V2]]
{{Reborn navigation}}
 
<div style="border-left:5px solid #d5a6ff; padding:.75em 1em; margin:1em 0; background:#171b22;">
The '''Mastery Tree''' (also called the Reborn Tree) spends Reborn Points on vocation-specific abilities. The active configuration exposes '''19 abilities per base vocation'''.
</div>
 
== Quick answer ==
 
* Open the Reborn Tree window in the game client. It shows your balance, exact next point cost, gold cost and prerequisite state.
* Upgrades spend '''Reborn Points''' and may also require gold and another ability at a stated rank/level.
* The tree uses four ranks. Rank I-III end at raw skill level 13; most abilities can continue through the reborn-gated Godly tier.
* A full reset costs '''10 premium points'''. It refunds spent Reborn Points but '''does not refund gold'''.
* Prerequisites displayed with <code>or</code> are alternatives: satisfying one listed branch is enough.
 
== Rank and Reborn Point costs ==
 
{| class="wikitable" style="width:100%; text-align:center;"
! Upgrade step !! Displayed rank / level !! Reborn Point cost for that step !! Notes
|-
| Unlock ability || Rank I, Level 1 || 5 || First point in an ability
|-
| Continue Rank I || Rank I, Levels 2-3 || 15 each ||
|-
| Enter Rank II || Rank II, Level 1 || 30 || Raw skill level 4
|-
| Continue Rank II || Rank II, Levels 2-5 || 30 each ||
|-
| Enter Rank III || Rank III, Level 1 || 60 || Raw skill level 9
|-
| Continue Rank III || Rank III, Levels 2-5 || 55 each || Ends at raw skill level 13
|-
| Enter/continue Godly || Rank IV || 200-1,000 each || Only for Godly-capable abilities; stage table below
|}
 
These are point prices. Individual abilities can additionally charge gold at configured breakpoints; the client shows the exact amount before an upgrade. Common early breakpoints use 10,000, 60,000 and 200,000 gold, while later Godly levels can cost millions.
 
== Godly tier ==
 
Godly-capable abilities continue beyond Rank III. The active limit depends on the highest completed reborn stage.
 
{| class="wikitable sortable" style="width:100%; text-align:center;"
! Required reborn stage !! Stage level !! Maximum raw mastery level !! Reborn Points per Godly upgrade
|-
| 3 || 500 || 16 || 200
|-
| 4 || 750 || 22 || 300
|-
| 5 || 900 || 24 || 400
|-
| 6 || 1000 || 26 || 500
|-
| 7 || 2500 || 36 || 1,000
|}
 
'''War Veteran''' (Knight) and '''Reload''' (Paladin) stop after Rank III because their active definitions are not marked for Godly progression. The client prevents attempts beyond their configured maximum.
 
== Current vocation trees ==
 
Names below are the active server-side ability labels. Detailed effects, the next gold price and dependency status are shown in the client tree and can change by current raw level.
 
<div class="mw-collapsible mw-collapsed" style="border:1px solid #5b6573; padding:.7em; margin:.7em 0; background:#171b22;">
'''Sorcerer - 19 abilities'''
<div class="mw-collapsible-content">
{| class="wikitable sortable" style="width:100%;"
! # !! Ability !! # !! Ability
|-
| 1 || Swiftness || 11 || Fiery Soul
|-
| 2 || Lifedrain || 12 || Mithridatism
|-
| 3 || Enlightement || 13 || Corrupted Soul
|-
| 4 || Quick Cast || 14 || Son of the Storm
|-
| 5 || Destructive Magic || 15 || Dodge
|-
| 6 || Parry || 16 || Blood Magic
|-
| 7 || Resistance || 17 || Iron Will
|-
| 8 || Rejuvenate || 18 || Might of Elements
|-
| 9 || Minor Growth || 19 || Mana Leech
|-
| 10 || Awakening || ||
|}
</div></div>
 
<div class="mw-collapsible mw-collapsed" style="border:1px solid #5b6573; padding:.7em; margin:.7em 0; background:#171b22;">
'''Druid - 19 abilities'''
<div class="mw-collapsible-content">
{| class="wikitable sortable" style="width:100%;"
! # !! Ability !! # !! Ability
|-
| 1 || Swiftness || 11 || Cold Hearted
|-
| 2 || Lifedrain || 12 || Mithridatism
|-
| 3 || Quick Cast || 13 || Corrupted Soul
|-
| 4 || Enlightement || 14 || Iron Will
|-
| 5 || Mental Strength || 15 || Dodge
|-
| 6 || Parry || 16 || Cure
|-
| 7 || Resistance || 17 || Blood Magic
|-
| 8 || Purification || 18 || Power of Nature
|-
| 9 || Minor Growth || 19 || Mana Leech
|-
| 10 || Awakening || ||
|}
</div></div>
 
<div class="mw-collapsible mw-collapsed" style="border:1px solid #5b6573; padding:.7em; margin:.7em 0; background:#171b22;">
'''Paladin - 19 abilities'''
<div class="mw-collapsible-content">
{| class="wikitable sortable" style="width:100%;"
! # !! Ability !! # !! Ability
|-
| 1 || Light Feet || 11 || Unlock Potential
|-
| 2 || Vampirism || 12 || Iron Will
|-
| 3 || Reload (Rank III maximum) || 13 || Holy Blessing
|-
| 4 || Bullseye || 14 || Death Blessing
|-
| 5 || Marksman || 15 || Dodge
|-
| 6 || Willpower || 16 || Deadly Shoot
|-
| 7 || Mental Strength || 17 || Eternal Hunter
|-
| 8 || Iron Bones || 18 || Explorer
|-
| 9 || Rejuvenate || 19 || Mana Leech
|-
| 10 || Toughness || ||
|}
</div></div>
 
<div class="mw-collapsible mw-collapsed" style="border:1px solid #5b6573; padding:.7em; margin:.7em 0; background:#171b22;">
'''Knight - 19 abilities'''
<div class="mw-collapsible-content">
{| class="wikitable sortable" style="width:100%;"
! # !! Ability !! # !! Ability
|-
| 1 || Light Feet || 11 || Toughness
|-
| 2 || Vampirism || 12 || Rejuvenate
|-
| 3 || War Veteran (Rank III maximum) || 13 || Unlock Potential
|-
| 4 || Hack'n'Slash || 14 || Iron Will
|-
| 5 || Sword Mastery || 15 || Counter
|-
| 6 || Heavy Weaponry || 16 || Immortal
|-
| 7 || Superhuman Strength || 17 || Omni Blessing
|-
| 8 || Detect Blindspot || 18 || Deep Wounds
|-
| 9 || Battle Rhythm || 19 || Mana Leech
|-
| 10 || Steel Bones || ||
|}
</div></div>
 
Promoted, Grand and Ancient versions of a vocation use the same corresponding base-vocation mastery list.
 
== Upgrade checks ==
 
When you select an upgrade, the server verifies:
 
# the ability belongs to your vocation;
# the ability and next level are configured;
# at least one listed alternative prerequisite is satisfied;
# the character has the required gold;
# any required reborn stage has been completed;
# the character has enough Reborn Points.
 
Only after all checks pass are points and gold deducted. The interface refreshes immediately and reports either success or the exact blocking condition.
 
== Resetting the tree ==
 
The client can request a full reset for '''10 premium points'''. A successful reset:
 
* sets every mastery ability to zero;
* refunds the Reborn Point price of every purchased level according to the active rank/Godly price tables;
* does not refund gold paid by individual ability levels;
* charges premium points only when there is at least one ability to reset.
 
Plan expensive Godly branches before buying them. The reset is useful for rebuilding point allocation, not for recovering gold.
 
== Earning points ==
 
The seven active [[Reborn system#Active reborn stages|reborn stages]] grant 600, 6,000, 10,000, 15,000, 25,000, 60,000 and 500,000 points respectively. Stage rewards are added directly to the character's Reborn Point balance.
 
An NPC named Reborn Points Master also contains a one-time retroactive claim flow for eligible legacy progress. It is not a repeatable point source; say <code>points</code> to preview and <code>claim</code> only if the NPC reports pending thresholds.
 
== Outdated information replaced ==
 
The former page was a 2019 Battle of Worlds conversion guide and mixed old RTP exchange rules, old activation levels and obsolete prices with the current tree. Those historical conversion values are not used as the active system guide. Current costs and restrictions are listed above and enforced by the client/server upgrade flow.
 
<small>Configuration verified against the active server datapack on 12 August 2026.</small>
 
[[Category:Game Systems]]
[[Category:Progression Systems]]
[[Category:Guides]]

Latest revision as of 22:42, 19 August 2026

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