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| | {{Rarity navigation}} |
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| '''<span style="font-size:x-large">Rarity System Crafting </span>'''<br/> | | '''Rarity Crafting''' covers the creation of set equipment and the path from Rare to Epic and Legendary. Changing the stats on an existing item is documented separately on [[Item Reroll]]. |
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| == [[Rarity Crafting|New Crafting Opportunities!]] ==
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| ===== '''the cost of crafting Legendary Sets''' ===== | | == Crafting an item == |
| The rarity crafting system has been significantly revamped, with '''prices for upgrade scrolls''' now reduced by '''50% to 90%'''. This change aims to increase market activity, enabling more players to create '''Legendary gear'''.
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| photo here ---------------------
| | # Find the blacksmith or crafting NPC for the equipment family you want. |
| | # Say '''crafting''' and open the crafting window. |
| | # Select a recipe. The window displays the output and every required material. |
| | # Put all materials in your '''main backpack'''. Materials in a hand, ammo slot or another equipped container may not be accepted. |
| | # Confirm the recipe. If your backpack has no free space, a successfully crafted item may be sent to your inbox. |
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| ===== '''New Crafting Materials''' ===== | | {| class="wikitable" style="width:100%; border-left:5px solid #2f81f7;" |
| We're excited to introduce '''3 new powerful materials''' for your crafting arsenal:
| | | '''Use the crafting window as the current recipe list.''' Material requirements can change independently for every set, so old screenshots and price tables may no longer be correct. |
| | |} |
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| ====== '''Scourging Gems''' ====== | | == Rarity on crafted equipment == |
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| * Scourging Gems give you the ability to '''remove one random attribute''' from your current item roll.
| | Recipes can work in three ways: |
| * Have an item with '''crit chance + crit damage + healing value + magic value''', but the last two stats don’t fit your build? Now you can take a chance to remove the undesired attributes and potentially replace them with something better, like '''attack damage''' or '''elemental damage'''!
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| * '''Price:''' Equivalent to a Legendary Reforge Scroll.
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| [[File:Sg1-ezgif.com-optimize.gif]]
| | {| class="wikitable" style="width:100%;" |
| | | ! Recipe type !! Result |
| '''Augment Gems'''
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| | | | Normal craft || Creates the recipe item without a rarity roll. |
| * Augment Gems allow you to '''add one random attribute''' to your item, without exceeding the maximum number of attributes.
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| * For example, '''legendary items can have up to 4 attributes'''. If your item has only 2, you can use Augment Gems to add up to 2 more attributes, filling the item to its full potential.
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| * '''Price:''' Double the cost of a Legendary Reforge Scroll.
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| ====== '''Combo Gems''' ======
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| * Combo Gems are '''incredibly powerful''', as they allow you to '''choose one guaranteed attribute''' before reforging the item with random additional attributes. This gives you more control over the final result while still keeping the item unique.
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| * Due to their immense power, Combo Gems are '''priced at three times''' the cost of a Legendary Reforge Scroll.
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| * The '''best Combo Gems''' will only be obtainable as rare, unique drops from powerful bosses, making them a highly sought-after treasure for any master crafter
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| [[File:COMBO2.X4-ezgif.com-video-to-gif-converter.gif|left|
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| These new materials open up '''endless possibilities''' for customizing your gear and perfecting your builds. Get ready to enhance your rarity crafting experience like never before!
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| {| border="1" cellpadding="1" cellspacing="1" style="width: 848px;" | |
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| | style="width: 282px;" | '''Rare''' | | | Rarity craft || Creates the item and rolls Rare, Epic or Legendary according to that equipment family's profile. |
| | style="width: 277px;" | '''Epic'''
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| | style="width: 271px;" | '''Legendary'''
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| |- | | |- |
| | style="width: 282px;" | 100% chances for 1 attributes <br/> 50% chances for 2 attributes <br/> 10% chances for 3 attributes | | | Same-tier upgrade || Some recipes that consume a Legendary item preserve Legendary rarity on the upgraded result. |
| | style="width: 277px;" | 100% chances for 1 attributes <br/> 80% chances for 2 attributes <br/> 30% chances for 3 attributes | |
| | style="width: 271px;" | 100% chances for 2 attributes <br/> 80% chances for 3 attributes <br/> 30% chances for 4 attributes
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| |} | | |} |
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| | The normal crafting attribute profile is shown on [[Item rarity#Base crafting profile|Item Rarity]]. Set-specific profiles may have different ranges. |
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| '''____________________________________________________________________________________________'''<br/> Possible attributes values for '''Melee weapons '''( Swords, Clubs, Axes ) [[File:STANDARTSAINTAXE.png|RTENOTITLE]]<br/>
| | == Upgrade path == |
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| {| border="1" cellpadding="1" cellspacing="1" style="width: 858px;"
| | <div style="text-align:center; font-size:120%; margin:1em 0; padding:1em; border:1px solid #a2a9b1; background:#f8f9fa;"> |
| | <span style="color:#238636;">'''RARE'''</span> → <span style="color:#0969da;">'''EPIC'''</span> → <span style="color:#b58105;">'''LEGENDARY'''</span> → [[Legendary Attributes|'''LEGENDARY ATTRIBUTE''']] |
| | </div> |
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| | {| class="wikitable" style="width:100%;" |
| | ! Material family !! What it does !! Risk |
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| | style="width: 256px;" | '''Rare''' | | | [[File:20857.png|42px|Rare to Epic upgrade scroll]] Low-chance upgrade scroll || Attempts Rare → Epic or Epic → Legendary. || The upgrade chance is 10%. On a failed upgrade, the item remains at its previous rarity, but the reforge action may still replace its unlocked normal attributes. |
| | style="width: 310px;" | '''Epic''' | |
| | style="width: 274px;" | '''Legendary''' | |
| |- | | |- |
| | style="width: 256px;" | *10 - 20 Attack flat[[File:Atk.png|RTENOTITLE]]<br/> *3 - 10% All Gem Elements % (Fire/Energy/Ice/Earth)[[File:Firedmg.png|RTENOTITLE]][[File:Enedmg.png|RTENOTITLE]][[File:Icedmg.png|RTENOTITLE]][[File:Earthdmg.png|RTENOTITLE]]<br/> *3 - 10% Physical damage % [[File:Physdmg.png|RTENOTITLE]] | | | [[File:20859.png|42px|Ancient guaranteed upgrade scroll]] Ancient upgrade scroll || Guaranteed Rare → Epic or Epic → Legendary for a compatible tier/set. || The rarity upgrade succeeds, but unlocked normal attributes are rolled again. |
| | style="width: 310px;" | *20 - 30 Attack flat[[File:Atk.png|RTENOTITLE]]<br/> *7- 20% All Gem Elements % (Fire/Energy/Ice/Earth)[[File:Firedmg.png|RTENOTITLE]][[File:Enedmg.png|RTENOTITLE]][[File:Icedmg.png|RTENOTITLE]][[File:Earthdmg.png|RTENOTITLE]]<br/> *7 - 20% Physical damage % [[File:Physdmg.png|RTENOTITLE]]<br/> *1 - 2% Loot boost % [[File:Loots.png|RTENOTITLE]]
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| | style="width: 274px;" | *25 - 50 Attack flat[[File:Atk.png|RTENOTITLE]]<br/> *10- 35% All Gem Elements % (Fire/Energy/Ice/Earth)[[File:Firedmg.png|RTENOTITLE]][[File:Enedmg.png|RTENOTITLE]][[File:Icedmg.png|RTENOTITLE]][[File:Earthdmg.png|RTENOTITLE]]<br/> *12 - 30% Physical damage % [[File:Physdmg.png|RTENOTITLE]]<br/> *3 - 7% Loot boost % [[File:Loots.png|RTENOTITLE]]<br/> *1 - 5% Experience boost % [[File:Exp.png|RTENOTITLE]]
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| |}
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| <br/> '''____________________________________________________________________________________________'''<br/> Possible attributes for '''Distance Weapons''' ( Crossbows, Bows ) [[File:STANDARTSAINTCROSSBOW.png|RTENOTITLE]]
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| {| border="1" cellpadding="1" cellspacing="1" style="width: 858px;"
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| | style="width: 256px;" | '''Rare''' | | | [[File:20864.png|42px|Random rarity upgrade scroll]] Random rarity scroll || Reforges a compatible rarity item into a randomly selected rarity. || The result is random; do not use it on a valuable item without understanding the possible downgrade/change. |
| | style="width: 310px;" | '''Epic''' | |
| | style="width: 274px;" | '''Legendary''' | |
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| | style="width: 256px;" | | | | [[File:20231.png|42px|Scroll of Legendary Essence]] Legendary Essence Scroll || Reforges a Legendary item and additionally attempts to roll a [[Legendary Attributes|Legendary Attribute]]. || A unique attribute is not guaranteed. Unlocked normal and legendary attributes can change. |
| 10 - 20 Attack flat[[File:Atk.png|RTENOTITLE]]<br/> *3 - 10% All Gem Elements % (Fire/Energy/Ice/Earth)[[File:Firedmg.png|RTENOTITLE]][[File:Enedmg.png|RTENOTITLE]][[File:Icedmg.png|RTENOTITLE]][[File:Earthdmg.png|RTENOTITLE]]<br/> *3 - 10% Physical damage % [[File:Physdmg.png|RTENOTITLE]]<br/> *3 - 10% Holy damage % [[File:Holydmg.png|RTENOTITLE]]
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| | style="width: 310px;" | *20 - 30 Attack flat[[File:Atk.png|RTENOTITLE]]<br/> *7- 20% All Gem Elements % (Fire/Energy/Ice/Earth)[[File:Firedmg.png|RTENOTITLE]][[File:Enedmg.png|RTENOTITLE]][[File:Icedmg.png|RTENOTITLE]][[File:Earthdmg.png|RTENOTITLE]]<br/> *7 - 20% Physical damage % [[File:Physdmg.png|RTENOTITLE]]<br/> *7 - 20% Holy damage % [[File:Holydmg.png|RTENOTITLE]]<br/> *1 - 2% Loot boost % [[File:Loots.png|RTENOTITLE]]
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| | style="width: 274px;" | *25 - 50 Attack flat[[File:Atk.png|RTENOTITLE]]<br/> *10- 35% All Gem Elements % (Fire/Energy/Ice/Earth)[[File:Firedmg.png|RTENOTITLE]][[File:Enedmg.png|RTENOTITLE]][[File:Icedmg.png|RTENOTITLE]][[File:Earthdmg.png|RTENOTITLE]]<br/> *12- 30% Physical damage % [[File:Physdmg.png|RTENOTITLE]]<br/> *12- 30% Holy damage % [[File:Holydmg.png|RTENOTITLE]]<br/> *3 - 7% Loot boost % [[File:Loots.png|RTENOTITLE]]<br/> *1 - 5% Experience boost % [[File:Exp.png|RTENOTITLE]]
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| |} | | |} |
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| <br/> '''____________________________________________________________________________________________'''
| | == Equipment tiers == |
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| <br/> Possible attributes for '''Wands [[File:STANDARTSAINTWAND.png|RTENOTITLE]]'''
| | '''Equipment tier decides which scroll/gem family the item accepts.''' It does not describe the item's Rare/Epic/Legendary rarity. |
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| {| border="1" cellpadding="1" cellspacing="1" style="width: 858px;"
| | <div class="mw-collapsible mw-collapsed" style="border:1px solid #a2a9b1; padding:.6em; margin:.7em 0;"> |
| | '''Show equipment families by tier''' |
| | <div class="mw-collapsible-content"> |
| | {| class="wikitable sortable" style="width:100%;" |
| | ! Tier !! Equipment families |
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| | | '''T1''' || Beginner, early Master/Elder/Hero/Black/Godly equipment, Pyromancer, Imperious, Hunter, Inquisitor, Ancient Amethyst, Cthsual, Reaper, Frozen, Sea Order |
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| | style="width: 256px;" | '''Rare'''
| | | '''T2''' || Elite Guard, Flame Order, Heavy Ranger, Hellfire, Demon Hunter, Alchemist, Orc, Immortal, Forgotten King, Destruction, Wind Order, Light Order, Dragon Paladin, Dragon Magician, Dragon Knight |
| | style="width: 310px;" | '''Epic'''
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| | style="width: 274px;" | '''Legendary''' | |
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| | style="width: 256px;" | | | | '''T3''' || Tentacle, Bloody Tentacle, Urtrudurk, Magician Urtrudurk, Death Order |
| *3 - 10% Magic percent % [[File:Mag.png|RTENOTITLE]]<br/> *15 - 25 Magic levels [[File:Aoedmg.png|RTENOTITLE]]<br/> *3 - 10% Death / Ice Elemental Damage % (applied to runes / spells / wands ) [[File:Icedmg.png|RTENOTITLE]][[File:Deathdmg.png|RTENOTITLE]]
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| | style="width: 310px;" | *7 - 20% Magic percent % [[File:Mag.png|RTENOTITLE]]<br/> *25 - 50 Magic levels [[File:Aoedmg.png|RTENOTITLE]]<br/> *7- 15% Death / Ice Elemental Damage % ( applied to runes / spells / wands ) [[File:Icedmg.png|RTENOTITLE]][[File:Deathdmg.png|RTENOTITLE]]<br/> *1 - 2% Loot boost % [[File:Loots.png|RTENOTITLE]]
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| | style="width: 274px;" | *3 - 10% Attack speed % [[File:Speed2.png|RTENOTITLE]]<br/> *15- 35% Magic percent % [[File:Mag.png|RTENOTITLE]]<br/> *35 - 75 Magic levels [[File:Aoedmg.png|RTENOTITLE]]<br/> *10- 25% Death / Ice Elemental Damage % (applied to runes / spells / wands ) [[File:Icedmg.png|RTENOTITLE]][[File:Deathdmg.png|RTENOTITLE]]<br/> *3 - 7% Loot boost % [[File:Loots.png|RTENOTITLE]]<br/> *1 - 5% Experience boost % [[File:Exp.png|RTENOTITLE]]
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| |}
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| <br/> '''____________________________________________________________________________________________'''<br/> Possible attributes for '''Shields''' [[File:STANDARTSAINTSHIELD.png|RTENOTITLE]]
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| {| border="1" cellpadding="1" cellspacing="1" style="width: 858px;"
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| | style="width: 256px;" | '''Rare'''
| | | '''T4''' || Samurai, Magician Samurai, Bloodmoon, Magician Bloodmoon |
| | style="width: 310px;" | '''Epic'''
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| | style="width: 274px;" | '''Legendary''' | |
| |- | | |- |
| | style="width: 256px;" | *10-20 Extra Defence[[File:Def.png|RTENOTITLE]]<br/> *3 - 10 Magic percent % [[File:Mag.png|RTENOTITLE]]<br/> *3 - 10% Physical damage % [[File:Physdmg.png|RTENOTITLE]]<br/> *3- 10 All Elemental Damage % (Death/Earth/Fire/Ice/Energy applied to runes / spells / wands ) [[File:Firedmg.png|RTENOTITLE]][[File:Enedmg.png|RTENOTITLE]][[File:Icedmg.png|RTENOTITLE]][[File:Earthdmg.png|RTENOTITLE]][[File:Deathdmg.png|RTENOTITLE]] | | | '''T5''' || Crimson Bonelord, Crimson Dragonforge and their supported Crimson/Infernal accessories |
| | style="width: 310px;" | *25-40 Extra Defence[[File:Def.png|RTENOTITLE]]<br/> *7 - 20 Magic percent % [[File:Mag.png|RTENOTITLE]]<br/> *7 - 20% Physical damage % [[File:Physdmg.png|RTENOTITLE]]<br/> *7 - 15 All Elemental Damage % (Death/Earth/Fire/Ice/Energy applied to runes / spells / wands ) [[File:Firedmg.png|RTENOTITLE]][[File:Enedmg.png|RTENOTITLE]][[File:Icedmg.png|RTENOTITLE]][[File:Earthdmg.png|RTENOTITLE]][[File:Deathdmg.png|RTENOTITLE]]
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| | style="width: 274px;" | *45-70 Extra Defence[[File:Def.png|RTENOTITLE]]<br/> *15 - 35 Magic percent % [[File:Mag.png|RTENOTITLE]]<br/> *12- 30% Physical damage % [[File:Physdmg.png|RTENOTITLE]]<br/> *10- 25 All Elemental Damage % (Death/Earth/Fire/Ice/Energy applied to runes / spells / wands ) [[File:Firedmg.png|RTENOTITLE]][[File:Enedmg.png|RTENOTITLE]][[File:Icedmg.png|RTENOTITLE]][[File:Earthdmg.png|RTENOTITLE]][[File:Deathdmg.png|RTENOTITLE]]<br/> *3 - 7% Loot boost % [[File:Loots.png|RTENOTITLE]]<br/> *1 - 5% Experience boost % [[File:Exp.png|RTENOTITLE]]
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| |} | | |} |
| | </div></div> |
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| <br/> '''____________________________________________________________________________________________'''<br/> Possible attributes for '''Helmets [[File:STANDARTSAINTHELMET.png|RTENOTITLE]]Armors''' [[File:STANDARTSAINTARMOR.png|RTENOTITLE]]'''Legs''' [[File:STANDARTSAINTLEGS.png|RTENOTITLE]] '''Boots''' [[File:STANDARTSAINTBOOTS.png|RTENOTITLE]]
| | == Reroll materials are part of the same progression == |
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| | Once the correct rarity has been crafted, the following materials refine the result: |
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| {| border="1" cellpadding="1" cellspacing="1" style="width: 858px;" | | {| class="wikitable" style="width:100%; text-align:center;" |
| | ! Reforge !! Values only !! Augment !! Scour !! Combo !! Lock !! Legendary effect |
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| | style="width: 256px;" | '''Rare''' | | | [[File:20863.png|42px]]<br/>new stat types and values |
| | style="width: 310px;" | '''Epic'''
| | | [[File:15465.png|42px]]<br/>same stat types, new values |
| | style="width: 274px;" | '''Legendary'''
| | | [[File:20865.png|42px]]<br/>add one random stat |
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| | | [[File:20866.png|42px]]<br/>remove one unlocked stat |
| | style="width: 256px;" | *5 - 15 Armor [[File:Arm.png|RTENOTITLE]]<br/> *100 - 200 Healing Value flat [[File:Heal.png|RTENOTITLE]]<br/> *50 - 100 Magic Value flat [[File:Magpower.png|RTENOTITLE]]<br/> *1 - 3% AoE damage %[[File:Aoedmg.png|RTENOTITLE]]<br/> *1 - 3% Single target damage % [[File:Singledmg.png|RTENOTITLE]]<br/> *1 - 2 Party Experience boost % [[File:Exp.png|RTENOTITLE]]
| | | [[File:20867.png|42px]]<br/>guarantee selected stat(s) |
| | style="width: 310px;" | | | | [[File:20868.png|42px]]<br/>protect selected stat(s) |
| 15 - 30 Armor [[File:Arm.png|RTENOTITLE]]<br/> *150- 300 Healing Value flat [[File:Heal.png|RTENOTITLE]]<br/> *100 - 150 Magic Value flat [[File:Magpower.png|RTENOTITLE]]<br/> *3 - 6% AoE damage %[[File:Aoedmg.png|RTENOTITLE]]<br/> *3 - 6% Single target damage % [[File:Singledmg.png|RTENOTITLE]]<br/> *2 - 3 Party Experience boost % [[File:Exp.png|RTENOTITLE]]<br/> *1 - 2 Loot boost %[[File:Loots.png|RTENOTITLE]]
| | | [[File:20231.png|42px]]<br/>attempt a unique effect |
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| | style="width: 274px;" | *25 - 45 Armor [[File:Arm.png|RTENOTITLE]]<br/> *250 - 400 Healing Value flat [[File:Heal.png|RTENOTITLE]]<br/> *200 - 300 Magic Value flat [[File:Magpower.png|RTENOTITLE]]<br/> *6 - 10% AoE damage %[[File:Aoedmg.png|RTENOTITLE]]<br/> *6 - 10% Single target damage % [[File:Singledmg.png|RTENOTITLE]]<br/> *3 - 5 Party Experience boost % [[File:Exp.png|RTENOTITLE]]<br/> *1 - 5 Experience boost % [[File:Exp.png|RTENOTITLE]]<br/> *3 - 7 Loot boost %[[File:Loots.png|RTENOTITLE]] | |
| |} | | |} |
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| | See [[Item Reroll]] before using these materials. The page explains what is preserved, what is replaced and how lock gems are consumed. |
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| == [[Rarity Crafting|New Crafting Opportunities!]] ==
| |
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| ===== '''the cost of crafting Legendary Sets''' =====
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| The rarity crafting system has been significantly revamped, with '''prices for upgrade scrolls''' now reduced by '''50% to 90%'''. This change aims to increase market activity, enabling more players to create '''Legendary gear'''.
| |
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| photo here ---------------------
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| ===== '''New Crafting Materials''' =====
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| We're excited to introduce '''3 new powerful materials''' for your crafting arsenal:
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| ====== '''Scourging Gems''' ======
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| * Scourging Gems give you the ability to '''remove one random attribute''' from your current item roll.
| |
| * Have an item with '''crit chance + crit damage + healing value + magic value''', but the last two stats don’t fit your build? Now you can take a chance to remove the undesired attributes and potentially replace them with something better, like '''attack damage''' or '''elemental damage'''!
| |
| * '''Price:''' Equivalent to a Legendary Reforge Scroll.
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| [[File:Sg1-ezgif.com-optimize.gif]]
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| '''Augment Gems'''
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| * Augment Gems allow you to '''add one random attribute''' to your item, without exceeding the maximum number of attributes.
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| * For example, '''legendary items can have up to 4 attributes'''. If your item has only 2, you can use Augment Gems to add up to 2 more attributes, filling the item to its full potential.
| |
| * '''Price:''' Double the cost of a Legendary Reforge Scroll.
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| ====== '''Combo Gems''' ======
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| * Combo Gems are '''incredibly powerful''', as they allow you to '''choose one guaranteed attribute''' before reforging the item with random additional attributes. This gives you more control over the final result while still keeping the item unique.
| |
| * Due to their immense power, Combo Gems are '''priced at three times''' the cost of a Legendary Reforge Scroll.
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| * The '''best Combo Gems''' will only be obtainable as rare, unique drops from powerful bosses, making them a highly sought-after treasure for any master crafter
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| [[File:COMBO2.X4-ezgif.com-video-to-gif-converter.gif|left|
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| *
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| | == Related crafting systems == |
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| | Rarity crafting is not the same as: |
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| | * [[Crafting System]] — general crafting, ores, tools and special recipes |
| | * [[Enchanting]] / [[Merging gems]] — socketed gem bonuses |
| | * [[New set creation]] — set progression and recipes |
| | * [[Item Reroll]] — modification of an existing rarity item |
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| | ''Last updated: 12 August 2026.'' |
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| These new materials open up '''endless possibilities''' for customizing your gear and perfecting your builds. Get ready to enhance your rarity crafting experience like never before!
| | [[Category:Game Systems]] |
| | [[Category:Items]] |
| | [[Category:Guides]] |