Rarity Crafting: Difference between revisions

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{{Rarity navigation}}


'''<span style="font-size:x-large">Rarity System Crafting&nbsp;</span>'''<br/> &nbsp;
'''Rarity Crafting''' covers the creation of set equipment and the path from Rare to Epic and Legendary. Changing the stats on an existing item is documented separately on [[Item Reroll]].


{| border="1" cellpadding="1" cellspacing="1" style="width: 848px;"
== Crafting an item ==
|-
 
| style="width: 282px;" | '''Rare'''
# Find the blacksmith or crafting NPC for the equipment family you want.
| style="width: 277px;" | '''Epic'''
# Say '''crafting''' and open the crafting window.
| style="width: 271px;" | '''Legendary'''
# Select a recipe. The window displays the output and every required material.
|-
# Put all materials in your '''main backpack'''. Materials in a hand, ammo slot or another equipped container may not be accepted.
| style="width: 282px;" | 100% chances for 1&nbsp;attributes&nbsp;<br/> 50% chances for 2 attributes&nbsp;<br/> 10% chances for 3 attributes
# Confirm the recipe. If your backpack has no free space, a successfully crafted item may be sent to your inbox.
| style="width: 277px;" | 100% chances for 1 attributes&nbsp;<br/> 80% chances for 2 attributes&nbsp;<br/> 30% chances for 3 attributes
 
| style="width: 271px;" | 100% chances for 2 attributes&nbsp;<br/> 80% chances for 3 attributes&nbsp;<br/> 30% chances for 4 attributes
{| class="wikitable" style="width:100%; border-left:5px solid #2f81f7;"
| '''Use the crafting window as the current recipe list.''' Material requirements can change independently for every set, so old screenshots and price tables may no longer be correct.
|}
|}


&nbsp;
== Rarity on crafted equipment ==


'''____________________________________________________________________________________________'''<br/> Possible attributes values for '''Melee weapons '''( Swords, Clubs, Axes )&nbsp;[[File:STANDARTSAINTAXE.png|RTENOTITLE]]<br/> &nbsp;
Recipes can work in three ways:


{| border="1" cellpadding="1" cellspacing="1" style="width: 858px;"
{| class="wikitable" style="width:100%;"
! Recipe type !! Result
|-
| Normal craft || Creates the recipe item without a rarity roll.
|-
|-
| style="width: 256px;" | '''Rare'''
| Rarity craft || Creates the item and rolls Rare, Epic or Legendary according to that equipment family's profile.
| style="width: 310px;" | '''Epic'''
| style="width: 274px;" | '''Legendary'''
|-
|-
| style="width: 256px;" | *10 - 20 Attack flat[[File:Atk.png|RTENOTITLE]]<br/> *3 - 10% All Gem Elements&nbsp;% (Fire/Energy/Ice/Earth)[[File:Firedmg.png|RTENOTITLE]][[File:Enedmg.png|RTENOTITLE]][[File:Icedmg.png|RTENOTITLE]][[File:Earthdmg.png|RTENOTITLE]]<br/> *3 - 10% Physical damage&nbsp;%&nbsp;[[File:Physdmg.png|RTENOTITLE]]
| Same-tier upgrade || Some recipes that consume a Legendary item preserve Legendary rarity on the upgraded result.
| style="width: 310px;" | *20 - 30 Attack flat[[File:Atk.png|RTENOTITLE]]<br/> *7- 20% All Gem Elements&nbsp;% (Fire/Energy/Ice/Earth)[[File:Firedmg.png|RTENOTITLE]][[File:Enedmg.png|RTENOTITLE]][[File:Icedmg.png|RTENOTITLE]][[File:Earthdmg.png|RTENOTITLE]]<br/> *7 - 20% Physical damage&nbsp;%&nbsp;[[File:Physdmg.png|RTENOTITLE]]<br/> *1 -&nbsp; 2% Loot boost&nbsp;%&nbsp;&nbsp;[[File:Loots.png|RTENOTITLE]]
| style="width: 274px;" | *25 - 50 Attack flat[[File:Atk.png|RTENOTITLE]]<br/> *10- 35% All Gem Elements&nbsp;% (Fire/Energy/Ice/Earth)[[File:Firedmg.png|RTENOTITLE]][[File:Enedmg.png|RTENOTITLE]][[File:Icedmg.png|RTENOTITLE]][[File:Earthdmg.png|RTENOTITLE]]<br/> *12 - 30% Physical damage&nbsp;%&nbsp;[[File:Physdmg.png|RTENOTITLE]]<br/> *3 - 7% Loot boost&nbsp;%&nbsp;&nbsp;[[File:Loots.png|RTENOTITLE]]<br/> *1 - 5% Experience boost&nbsp;%&nbsp;[[File:Exp.png|RTENOTITLE]]
|}
|}


<br/> '''____________________________________________________________________________________________'''<br/> Possible attributes for '''Distance Weapons''' ( Crossbows, Bows )&nbsp;[[File:STANDARTSAINTCROSSBOW.png|RTENOTITLE]]
The normal crafting attribute profile is shown on [[Item rarity#Base crafting profile|Item Rarity]]. Set-specific profiles may have different ranges.
 
== Upgrade path ==


{| border="1" cellpadding="1" cellspacing="1" style="width: 858px;"
<div style="text-align:center; font-size:120%; margin:1em 0; padding:1em; border:1px solid #a2a9b1; background:#f8f9fa;">
<span style="color:#238636;">'''RARE'''</span> &nbsp;&rarr;&nbsp; <span style="color:#0969da;">'''EPIC'''</span> &nbsp;&rarr;&nbsp; <span style="color:#b58105;">'''LEGENDARY'''</span> &nbsp;&rarr;&nbsp; [[Legendary Attributes|'''LEGENDARY ATTRIBUTE''']]
</div>
 
{| class="wikitable" style="width:100%;"
! Material family !! What it does !! Risk
|-
|-
| style="width: 256px;" | '''Rare'''
| [[File:20857.png|42px|Rare to Epic upgrade scroll]] Low-chance upgrade scroll || Attempts Rare &rarr; Epic or Epic &rarr; Legendary. || The upgrade chance is 10%. On a failed upgrade, the item remains at its previous rarity, but the reforge action may still replace its unlocked normal attributes.
| style="width: 310px;" | '''Epic'''
| style="width: 274px;" | '''Legendary'''
|-
|-
| style="width: 256px;" |
| [[File:20859.png|42px|Ancient guaranteed upgrade scroll]] Ancient upgrade scroll || Guaranteed Rare &rarr; Epic or Epic &rarr; Legendary for a compatible tier/set. || The rarity upgrade succeeds, but unlocked normal attributes are rolled again.
10 - 20 Attack flat[[File:Atk.png|RTENOTITLE]]<br/> *3 - 10% All Gem Elements&nbsp;% (Fire/Energy/Ice/Earth)[[File:Firedmg.png|RTENOTITLE]][[File:Enedmg.png|RTENOTITLE]][[File:Icedmg.png|RTENOTITLE]][[File:Earthdmg.png|RTENOTITLE]]<br/> *3 - 10% Physical damage&nbsp;%&nbsp;[[File:Physdmg.png|RTENOTITLE]]<br/> *3&nbsp;- 10%&nbsp;Holy damage&nbsp;%&nbsp;[[File:Holydmg.png|RTENOTITLE]]
|-
 
| [[File:20864.png|42px|Random rarity upgrade scroll]] Random rarity scroll || Reforges a compatible rarity item into a randomly selected rarity. || The result is random; do not use it on a valuable item without understanding the possible downgrade/change.
| style="width: 310px;" | *20 - 30 Attack flat[[File:Atk.png|RTENOTITLE]]<br/> *7- 20% All Gem Elements&nbsp;% (Fire/Energy/Ice/Earth)[[File:Firedmg.png|RTENOTITLE]][[File:Enedmg.png|RTENOTITLE]][[File:Icedmg.png|RTENOTITLE]][[File:Earthdmg.png|RTENOTITLE]]<br/> *7 - 20% Physical damage&nbsp;%&nbsp;[[File:Physdmg.png|RTENOTITLE]]<br/> *7 - 20%&nbsp;Holy damage&nbsp;%&nbsp;[[File:Holydmg.png|RTENOTITLE]]<br/> *1 -&nbsp; 2% Loot boost&nbsp;%&nbsp;&nbsp;[[File:Loots.png|RTENOTITLE]]
|-
| style="width: 274px;" | *25 - 50 Attack flat[[File:Atk.png|RTENOTITLE]]<br/> *10- 35% All Gem Elements&nbsp;% (Fire/Energy/Ice/Earth)[[File:Firedmg.png|RTENOTITLE]][[File:Enedmg.png|RTENOTITLE]][[File:Icedmg.png|RTENOTITLE]][[File:Earthdmg.png|RTENOTITLE]]<br/> *12- 30% Physical damage&nbsp;%&nbsp;[[File:Physdmg.png|RTENOTITLE]]<br/> *12- 30%&nbsp;Holy damage&nbsp;%&nbsp;[[File:Holydmg.png|RTENOTITLE]]<br/> *3 - 7% Loot boost&nbsp;%&nbsp;&nbsp;[[File:Loots.png|RTENOTITLE]]<br/> *1 - 5% Experience boost&nbsp;%&nbsp;[[File:Exp.png|RTENOTITLE]]
| [[File:20231.png|42px|Scroll of Legendary Essence]] Legendary Essence Scroll || Reforges a Legendary item and additionally attempts to roll a [[Legendary Attributes|Legendary Attribute]]. || A unique attribute is not guaranteed. Unlocked normal and legendary attributes can change.
|}
|}


<br/> '''____________________________________________________________________________________________'''
== Equipment tiers ==


<br/> Possible attributes for '''Wands&nbsp;[[File:STANDARTSAINTWAND.png|RTENOTITLE]]'''
'''Equipment tier decides which scroll/gem family the item accepts.''' It does not describe the item's Rare/Epic/Legendary rarity.


{| border="1" cellpadding="1" cellspacing="1" style="width: 858px;"
<div class="mw-collapsible mw-collapsed" style="border:1px solid #a2a9b1; padding:.6em; margin:.7em 0;">
'''Show equipment families by tier'''
<div class="mw-collapsible-content">
{| class="wikitable sortable" style="width:100%;"
! Tier !! Equipment families
|-
| '''T1''' || Beginner, early Master/Elder/Hero/Black/Godly equipment, Pyromancer, Imperious, Hunter, Inquisitor, Ancient Amethyst, Cthsual, Reaper, Frozen, Sea Order
|-
|-
| style="width: 256px;" | '''Rare'''
| '''T2''' || Elite Guard, Flame Order, Heavy Ranger, Hellfire, Demon Hunter, Alchemist, Orc, Immortal, Forgotten King, Destruction, Wind Order, Light Order, Dragon Paladin, Dragon Magician, Dragon Knight
| style="width: 310px;" | '''Epic'''
| style="width: 274px;" | '''Legendary'''
|-
|-
| style="width: 256px;" |  
| '''T3''' || Tentacle, Bloody Tentacle, Urtrudurk, Magician Urtrudurk, Death Order
*3 - 10% Magic percent&nbsp;%&nbsp;[[File:Mag.png|RTENOTITLE]]<br/> *15 - 25&nbsp;Magic levels&nbsp;[[File:Aoedmg.png|RTENOTITLE]]<br/> *3&nbsp;- 10% Death / Ice Elemental Damage&nbsp;% (applied to runes / spells / wands )&nbsp;[[File:Icedmg.png|RTENOTITLE]][[File:Deathdmg.png|RTENOTITLE]]
|-
| '''T4''' || Samurai, Magician Samurai, Bloodmoon, Magician Bloodmoon
|-
| '''T5''' || Crimson Bonelord, Crimson Dragonforge and their supported Crimson/Infernal accessories
|}
</div></div>


| style="width: 310px;" | *7 - 20% Magic percent&nbsp;%&nbsp;[[File:Mag.png|RTENOTITLE]]<br/> *25 - 50 Magic levels&nbsp;[[File:Aoedmg.png|RTENOTITLE]]<br/> *7- 15% Death / Ice Elemental Damage&nbsp;% ( applied to runes / spells / wands )&nbsp;[[File:Icedmg.png|RTENOTITLE]][[File:Deathdmg.png|RTENOTITLE]]<br/> *1 - 2% Loot boost&nbsp;%&nbsp;&nbsp;[[File:Loots.png|RTENOTITLE]]
== Reroll materials are part of the same progression ==
| style="width: 274px;" | *3 - 10% Attack speed&nbsp;%&nbsp;[[File:Speed2.png|RTENOTITLE]]<br/> *15- 35% Magic percent&nbsp;%&nbsp;[[File:Mag.png|RTENOTITLE]]<br/> *35 - 75 Magic levels&nbsp;[[File:Aoedmg.png|RTENOTITLE]]<br/> *10- 25% Death / Ice Elemental Damage&nbsp;% (applied to runes / spells / wands )&nbsp;[[File:Icedmg.png|RTENOTITLE]][[File:Deathdmg.png|RTENOTITLE]]<br/> *3 - 7% Loot boost&nbsp;%&nbsp;&nbsp;[[File:Loots.png|RTENOTITLE]]<br/> *1 - 5% Experience boost&nbsp;%&nbsp;[[File:Exp.png|RTENOTITLE]]
|}


<br/> '''____________________________________________________________________________________________'''<br/> Possible attributes for&nbsp;'''Shields'''&nbsp;[[File:STANDARTSAINTSHIELD.png|RTENOTITLE]]
Once the correct rarity has been crafted, the following materials refine the result:


{| border="1" cellpadding="1" cellspacing="1" style="width: 858px;"
{| class="wikitable" style="width:100%; text-align:center;"
|-
! Reforge !! Values only !! Augment !! Scour !! Combo !! Lock !! Legendary effect
| style="width: 256px;" | '''Rare'''
| style="width: 310px;" | '''Epic'''
| style="width: 274px;" | '''Legendary'''
|-
|-
| style="width: 256px;" | *10-20 Extra Defence[[File:Def.png|RTENOTITLE]]<br/> *3 - 10 Magic percent&nbsp;%&nbsp;[[File:Mag.png|RTENOTITLE]]<br/> *3 - 10% Physical damage&nbsp;%&nbsp;[[File:Physdmg.png|RTENOTITLE]]<br/> *3- 10 All Elemental Damage&nbsp;% (Death/Earth/Fire/Ice/Energy&nbsp;applied to runes / spells / wands )&nbsp;[[File:Firedmg.png|RTENOTITLE]][[File:Enedmg.png|RTENOTITLE]][[File:Icedmg.png|RTENOTITLE]][[File:Earthdmg.png|RTENOTITLE]][[File:Deathdmg.png|RTENOTITLE]]
| [[File:20863.png|42px]]<br/>new stat types and values
| style="width: 310px;" | *25-40 Extra Defence[[File:Def.png|RTENOTITLE]]<br/> *7 - 20 Magic percent&nbsp;%&nbsp;[[File:Mag.png|RTENOTITLE]]<br/> *7 - 20% Physical damage&nbsp;%&nbsp;[[File:Physdmg.png|RTENOTITLE]]<br/> *7 - 15 All Elemental Damage&nbsp;% (Death/Earth/Fire/Ice/Energy&nbsp;applied to runes / spells / wands )&nbsp;[[File:Firedmg.png|RTENOTITLE]][[File:Enedmg.png|RTENOTITLE]][[File:Icedmg.png|RTENOTITLE]][[File:Earthdmg.png|RTENOTITLE]][[File:Deathdmg.png|RTENOTITLE]]
| [[File:15465.png|42px]]<br/>same stat types, new values
| style="width: 274px;" | *45-70 Extra Defence[[File:Def.png|RTENOTITLE]]<br/> *15 - 35 Magic percent&nbsp;%&nbsp;[[File:Mag.png|RTENOTITLE]]<br/> *12- 30% Physical damage&nbsp;%&nbsp;[[File:Physdmg.png|RTENOTITLE]]<br/> *10- 25 All Elemental Damage&nbsp;% (Death/Earth/Fire/Ice/Energy&nbsp;applied to runes / spells / wands )&nbsp;[[File:Firedmg.png|RTENOTITLE]][[File:Enedmg.png|RTENOTITLE]][[File:Icedmg.png|RTENOTITLE]][[File:Earthdmg.png|RTENOTITLE]][[File:Deathdmg.png|RTENOTITLE]]<br/> *3 - 7% Loot boost&nbsp;%&nbsp;&nbsp;[[File:Loots.png|RTENOTITLE]]<br/> *1 - 5% Experience boost&nbsp;%&nbsp;[[File:Exp.png|RTENOTITLE]]
| [[File:20865.png|42px]]<br/>add one random stat
| [[File:20866.png|42px]]<br/>remove one unlocked stat
| [[File:20867.png|42px]]<br/>guarantee selected stat(s)
| [[File:20868.png|42px]]<br/>protect selected stat(s)
| [[File:20231.png|42px]]<br/>attempt a unique effect
|}
|}


<br/> '''____________________________________________________________________________________________'''<br/> Possible attributes for '''Helmets&nbsp;[[File:STANDARTSAINTHELMET.png|RTENOTITLE]]Armors'''&nbsp;&nbsp;[[File:STANDARTSAINTARMOR.png|RTENOTITLE]]'''Legs'''&nbsp;&nbsp;[[File:STANDARTSAINTLEGS.png|RTENOTITLE]]&nbsp;'''Boots'''&nbsp;&nbsp;[[File:STANDARTSAINTBOOTS.png|RTENOTITLE]]
See [[Item Reroll]] before using these materials. The page explains what is preserved, what is replaced and how lock gems are consumed.


&nbsp;
== Related crafting systems ==


{| border="1" cellpadding="1" cellspacing="1" style="width: 858px;"
Rarity crafting is not the same as:
|-
 
| style="width: 256px;" | '''Rare'''
* [[Crafting System]] &mdash; general crafting, ores, tools and special recipes
| style="width: 310px;" | '''Epic'''
* [[Enchanting]] / [[Merging gems]] &mdash; socketed gem bonuses
| style="width: 274px;" | '''Legendary'''
* [[New set creation]] &mdash; set progression and recipes
|-
* [[Item Reroll]] &mdash; modification of an existing rarity item
| style="width: 256px;" | *5 - 15 Armor&nbsp;[[File:Arm.png|RTENOTITLE]]<br/> *100 - 200 Healing Value flat&nbsp;[[File:Heal.png|RTENOTITLE]]<br/> *50 - 100 Magic Value flat&nbsp;[[File:Magpower.png|RTENOTITLE]]<br/> *1 - 3% AoE damage&nbsp;%[[File:Aoedmg.png|RTENOTITLE]]<br/> *1 - 3% Single target damage&nbsp;%&nbsp;[[File:Singledmg.png|RTENOTITLE]]<br/> *1 - 2 Party Experience boost&nbsp;%&nbsp;[[File:Exp.png|RTENOTITLE]]
| style="width: 310px;" |
15 - 30 Armor&nbsp;[[File:Arm.png|RTENOTITLE]]<br/> *150- 300 Healing Value flat&nbsp;[[File:Heal.png|RTENOTITLE]]<br/> *100 - 150 Magic Value flat&nbsp;[[File:Magpower.png|RTENOTITLE]]<br/> *3 -&nbsp;6% AoE damage&nbsp;%[[File:Aoedmg.png|RTENOTITLE]]<br/> *3&nbsp;- 6% Single target damage&nbsp;%&nbsp;[[File:Singledmg.png|RTENOTITLE]]<br/> *2 - 3 Party Experience boost&nbsp;%&nbsp;[[File:Exp.png|RTENOTITLE]]<br/> *1 - 2 Loot boost&nbsp;%[[File:Loots.png|RTENOTITLE]]


| style="width: 274px;" | *25 - 45 Armor&nbsp;[[File:Arm.png|RTENOTITLE]]<br/> *250 - 400 Healing Value flat&nbsp;[[File:Heal.png|RTENOTITLE]]<br/> *200 - 300 Magic Value flat&nbsp;[[File:Magpower.png|RTENOTITLE]]<br/> *6 - 10% AoE damage&nbsp;%[[File:Aoedmg.png|RTENOTITLE]]<br/> *6 - 10% Single target damage&nbsp;%&nbsp;[[File:Singledmg.png|RTENOTITLE]]<br/> *3 - 5 Party Experience boost&nbsp;%&nbsp;[[File:Exp.png|RTENOTITLE]]<br/> *1 - 5 Experience boost&nbsp;%&nbsp;[[File:Exp.png|RTENOTITLE]]<br/> *3 - 7 Loot boost&nbsp;%[[File:Loots.png|RTENOTITLE]]
''Last updated: 12 August 2026.''
|}


<br/> &nbsp;
[[Category:Game Systems]]
[[Category:Items]]
[[Category:Guides]]

Latest revision as of 16:22, 12 August 2026

1. ITEM RARITY
rarity levels and possible stats
2. RARITY CRAFTING
crafting and upgrading equipment
3. ITEM REROLL
reforge, values, locks and gems
4. LEGENDARY ATTRIBUTES
unique legendary effects

Rarity Crafting covers the creation of set equipment and the path from Rare to Epic and Legendary. Changing the stats on an existing item is documented separately on Item Reroll.

Crafting an item

  1. Find the blacksmith or crafting NPC for the equipment family you want.
  2. Say crafting and open the crafting window.
  3. Select a recipe. The window displays the output and every required material.
  4. Put all materials in your main backpack. Materials in a hand, ammo slot or another equipped container may not be accepted.
  5. Confirm the recipe. If your backpack has no free space, a successfully crafted item may be sent to your inbox.
Use the crafting window as the current recipe list. Material requirements can change independently for every set, so old screenshots and price tables may no longer be correct.

Rarity on crafted equipment

Recipes can work in three ways:

Recipe type Result
Normal craft Creates the recipe item without a rarity roll.
Rarity craft Creates the item and rolls Rare, Epic or Legendary according to that equipment family's profile.
Same-tier upgrade Some recipes that consume a Legendary item preserve Legendary rarity on the upgraded result.

The normal crafting attribute profile is shown on Item Rarity. Set-specific profiles may have different ranges.

Upgrade path

RARE  →  EPIC  →  LEGENDARY  →  LEGENDARY ATTRIBUTE

Material family What it does Risk
Rare to Epic upgrade scroll Low-chance upgrade scroll Attempts Rare → Epic or Epic → Legendary. The upgrade chance is 10%. On a failed upgrade, the item remains at its previous rarity, but the reforge action may still replace its unlocked normal attributes.
Ancient guaranteed upgrade scroll Ancient upgrade scroll Guaranteed Rare → Epic or Epic → Legendary for a compatible tier/set. The rarity upgrade succeeds, but unlocked normal attributes are rolled again.
Random rarity upgrade scroll Random rarity scroll Reforges a compatible rarity item into a randomly selected rarity. The result is random; do not use it on a valuable item without understanding the possible downgrade/change.
Scroll of Legendary Essence Legendary Essence Scroll Reforges a Legendary item and additionally attempts to roll a Legendary Attribute. A unique attribute is not guaranteed. Unlocked normal and legendary attributes can change.

Equipment tiers

Equipment tier decides which scroll/gem family the item accepts. It does not describe the item's Rare/Epic/Legendary rarity.

Show equipment families by tier

Tier Equipment families
T1 Beginner, early Master/Elder/Hero/Black/Godly equipment, Pyromancer, Imperious, Hunter, Inquisitor, Ancient Amethyst, Cthsual, Reaper, Frozen, Sea Order
T2 Elite Guard, Flame Order, Heavy Ranger, Hellfire, Demon Hunter, Alchemist, Orc, Immortal, Forgotten King, Destruction, Wind Order, Light Order, Dragon Paladin, Dragon Magician, Dragon Knight
T3 Tentacle, Bloody Tentacle, Urtrudurk, Magician Urtrudurk, Death Order
T4 Samurai, Magician Samurai, Bloodmoon, Magician Bloodmoon
T5 Crimson Bonelord, Crimson Dragonforge and their supported Crimson/Infernal accessories

Reroll materials are part of the same progression

Once the correct rarity has been crafted, the following materials refine the result:

Reforge Values only Augment Scour Combo Lock Legendary effect

new stat types and values

same stat types, new values

add one random stat

remove one unlocked stat

guarantee selected stat(s)

protect selected stat(s)

attempt a unique effect

See Item Reroll before using these materials. The page explains what is preserved, what is replaced and how lock gems are consumed.

Related crafting systems

Rarity crafting is not the same as:

Last updated: 12 August 2026.