Monster Points: Difference between revisions

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= Monster Points System  =
'''Monster Points''' are automatic, capped kill counters for monster groups. They are not a currency that you spend. Quests, access checks, bosses and the client task tracker use these counters as progression goals.


<br/> From now on, you will gain "monster point" for each kill of some monsters. After gaining enough of monster points, you will be able to spawn for you and your team unique Boss.&nbsp;<br/> After you collect enough of points are ready - visit NPC Monster Master located at center of Heavenia. Talk with him about&nbsp;'''"Challenge"'''<br/> &nbsp;
== How points are awarded ==


{| border="1" class="wikitable sortable"
{| class="wikitable" style="width:100%;"
! Situation !! Base result before temporary multipliers
|-
|-
! class="unsortable" | Monster image
| Eligible damage contributor outside shared party || 1 point.
! Spawning monster:
! Monsters to kill
! Monster points required
|-
|-
| style="text-align: center;" |  
| Solo player outside a party who deals at least 99% of the damage || 2 points for a normal tracked monster.
[[File:Demon.gif]]
|-
| Active member of a shared-experience party || 1 point when the member has been active within the last 30 seconds.
|-
| Demonic monster || Adds 3 points before global/voucher multiplication.
|-
| Archdemonic monster || Adds 6 points before global/voucher multiplication.
|-
| Exception/boss-style monster || Only the top-damage player receives 1 point; other contributors receive none for that counter.
|}
 
Double Monster Points events and Demonic Boost vouchers multiply the calculated value when active. The final result cannot exceed that monster group's maximum.
 
== What is tracked ==


| style="text-align: center;" | Orshabaal
There are '''166 Monster Point groups'''. A group can contain one boss or several related monsters and has its own cap. Current examples include:
| style="text-align: center;" | Demons
 
| style="text-align: center;" | 1500
{| class="wikitable sortable" style="width:100%;"
! Group !! Maximum !! Example eligible monsters
|-
| Demon || 1,500 || Demon, Grand Demon
|-
|-
| style="text-align: center;" |  
| Dragon || 10,000 || Dragon Lord, Solar Dragon, White Dragon, Demonic Dragon, Toxic Dragon, Undead Dragon
https://i.postimg.cc/VkWRwHcM/morgaroth.gif
 
| style="text-align: center;" | Asakku
| style="text-align: center;" | Demon Fathers
| style="text-align: center;" | 1500
|-
|-
| style="text-align: center;" |  
| Inquisitor || 10,000 || Inquisitor Scholar, Apprentice, Guard, Adept and Witch Hunter
https://wearetibia.com/images/task/spikedemon.png
 
| style="text-align: center;" | Abraxas
| style="text-align: center;" | Skull Demons
| style="text-align: center;" | 2000
|-
|-
| style="text-align: center;" |  
| Gorgol || 2,000 || Gorgol Warrior, Berserker, Shaman and Archer
[[File:Blue knight.gif]]
 
| style="text-align: center;" | Cursed Knight
| style="text-align: center;" | Blue Knights
| style="text-align: center;" | 1000
|-
|-
| style="text-align: center;" |  
| Immortal || 2,000 || Immortal and Lightning combat families
[[File:Hero highguard.gif]]
 
| style="text-align: center;" | Cursed Hero
| style="text-align: center;" | Hero Highguard
| style="text-align: center;" | 1000
|-
|-
| style="text-align: center;" |  
| Tentacle || 2,000 || Tentacle Archmage, Archer and Slayer
[[File:Black templar.gif]]
 
| style="text-align: center;" | Cursed Templar
| style="text-align: center;" | Black Templar
| style="text-align: center;" | 2000
|-
|-
| style="text-align: center;" |  
| Urtrudurk || 5,000 || Urtrudurk Warrior, Archer, Berserker and Spellslinger
[[File:Demodras.gif|RTENOTITLE]]
 
| style="text-align: center;" | Demodras
| style="text-align: center;" | Dragon Lords<br/> Solar Dragons<br/> White Dragons<br/> Demonic Dragons<br/> Toxic Dragons
| style="text-align: center;" | 10000
|-
|-
| style="text-align: center;" |  
| Samurai || 4,000 || Samurai Guard, Wizard, Archer and Bloodthirsty Samurai
[[File:Ferumbras.gif|RTENOTITLE]]
 
| style="text-align: center;" | Ferumbras
| style="text-align: center;" | Supreme Warlocks
| style="text-align: center;" | 25000
|-
|-
| style="text-align: center;" |  
| Single access bosses || Usually 1 || Examples include Immortal God, Gorgol Warlord and multiple Ancient Dragons
[[File:SeaHorseQueen.png|RTENOTITLE]]
|}


| style="text-align: center;" | Seahorse Queen
The client tracker is the complete list of counters already discovered by the character. Unrelated NPC and storyline objectives are intentionally not mixed into this guide.
| style="text-align: center;" | Seahorses<br/> Water Aberrations
| style="text-align: center;" | 1000
|-
| style="text-align: center;" |
[[File:Cthsual.png|RTENOTITLE]]


| style="text-align: center;" | Cthsual God of Winter
== Tracker behavior ==
| style="text-align: center;" | Aurisciem Ogre King
| style="text-align: center;" | 25
|-
| style="text-align: center;" |
[[File:Ancient green dragon.gif|RTENOTITLE]]


| style="text-align: center;" | Ancient Green Dragons
* A counter is added to the tracker when the character first receives progress.
| style="text-align: center;" | ?
* The Tasks channel reports the new value and its cap after a credited kill.
| style="text-align: center;" | &nbsp;
* A counter stops increasing after reaching its maximum.
|-
* Already-progressed counters below their cap are restored in the tracker after login or client replacement.
| style="text-align: center;" |
[[File:Ancient red dragon.gif|RTENOTITLE]]


| style="text-align: center;" | Ancient Red Dragons
== Common misunderstandings ==
| style="text-align: center;" | Ice Warriors<br/> Ice Hunters
| style="text-align: center;" | 4000
|-
| style="text-align: center;" |
[[File:Ancient golden dragon.gif|RTENOTITLE]]


| style="text-align: center;" | Ancient Golden Dragons
* <code>!tasks</code> checks Omni Quest task completion; it does not display Monster Points.
| style="text-align: center;" | ?
* A monster may belong to more than one quest or task, but every Monster Points group has its own cap.
| style="text-align: center;" | &nbsp;
* Simply being nearby is not sufficient outside an eligible active shared-experience party.
|-
* Boss-style exceptions deliberately do not award the counter to every damage contributor.
| style="text-align: center;" |
[[File:Ancient ice dragon.gif|RTENOTITLE]]


| style="text-align: center;" | Ancient Ice Dragons
[[Category:Game Systems]]
| style="text-align: center;" | ?
[[Category:Guides]]
| style="text-align: center;" | &nbsp;
|}

Latest revision as of 15:39, 12 August 2026

NPC TASKS
persistent kill assignments
DAILY TASKS
items, monsters and tier bosses
MONSTER POINTS
automatic group counters
GETTING STARTED
progression roadmap

Monster Points are automatic, capped kill counters for monster groups. They are not a currency that you spend. Quests, access checks, bosses and the client task tracker use these counters as progression goals.

How points are awarded

Situation Base result before temporary multipliers
Eligible damage contributor outside shared party 1 point.
Solo player outside a party who deals at least 99% of the damage 2 points for a normal tracked monster.
Active member of a shared-experience party 1 point when the member has been active within the last 30 seconds.
Demonic monster Adds 3 points before global/voucher multiplication.
Archdemonic monster Adds 6 points before global/voucher multiplication.
Exception/boss-style monster Only the top-damage player receives 1 point; other contributors receive none for that counter.

Double Monster Points events and Demonic Boost vouchers multiply the calculated value when active. The final result cannot exceed that monster group's maximum.

What is tracked

There are 166 Monster Point groups. A group can contain one boss or several related monsters and has its own cap. Current examples include:

Group Maximum Example eligible monsters
Demon 1,500 Demon, Grand Demon
Dragon 10,000 Dragon Lord, Solar Dragon, White Dragon, Demonic Dragon, Toxic Dragon, Undead Dragon
Inquisitor 10,000 Inquisitor Scholar, Apprentice, Guard, Adept and Witch Hunter
Gorgol 2,000 Gorgol Warrior, Berserker, Shaman and Archer
Immortal 2,000 Immortal and Lightning combat families
Tentacle 2,000 Tentacle Archmage, Archer and Slayer
Urtrudurk 5,000 Urtrudurk Warrior, Archer, Berserker and Spellslinger
Samurai 4,000 Samurai Guard, Wizard, Archer and Bloodthirsty Samurai
Single access bosses Usually 1 Examples include Immortal God, Gorgol Warlord and multiple Ancient Dragons

The client tracker is the complete list of counters already discovered by the character. Unrelated NPC and storyline objectives are intentionally not mixed into this guide.

Tracker behavior

  • A counter is added to the tracker when the character first receives progress.
  • The Tasks channel reports the new value and its cap after a credited kill.
  • A counter stops increasing after reaching its maximum.
  • Already-progressed counters below their cap are restored in the tracker after login or client replacement.

Common misunderstandings

  • !tasks checks Omni Quest task completion; it does not display Monster Points.
  • A monster may belong to more than one quest or task, but every Monster Points group has its own cap.
  • Simply being nearby is not sufficient outside an eligible active shared-experience party.
  • Boss-style exceptions deliberately do not award the counter to every damage contributor.