Apollo access: Difference between revisions

From WeAreDragons
No edit summary
Line 39: Line 39:


=== Part 0 – Dungeon Location ===
=== Part 0 – Dungeon Location ===
The entrance to the Water Dungeon is located near the **north gate of Dragon Fall**, inside the building on the **west side of the road**.   
The entrance to the Water Dungeon is located near the '''north gate of Dragon Fall''', inside the building on the '''west side of the road'''.   
 
A portal inside this building leads directly into the dungeon.
A portal inside this building leads directly into the dungeon.


Line 45: Line 46:


=== Part 1 – Navigating the Dungeon ===
=== Part 1 – Navigating the Dungeon ===
Inside the dungeon, avoid stepping on **water puddles** scattered across the ground.   
Inside the dungeon, avoid stepping on '''water puddles''' scattered across the ground.   
Walking over these puddles will **summon Water Cave Ogres** nearby, which can quickly overwhelm unprepared players.
 
Walking over these puddles will '''summon Water Cave Ogres''' nearby, which can quickly overwhelm unprepared players.
 
If your character has a low health pool, stay clear of '''Water Towers''' — their beam spells deal extremely high damage.   


If your character has a low health pool, stay clear of **Water Towers** — their beam spells deal extremely high damage. 
It is strongly recommended to use multiple resistance items simultaneously to minimize incoming damage:   
It is strongly recommended to use multiple resistance items simultaneously to minimize incoming damage:   
* Might Ring   
* Might Ring   
Line 54: Line 57:
* Elven Amulet   
* Elven Amulet   


Throughout the dungeon, several **blue portals** can be found at the end of different paths.   
Throughout the dungeon, several '''blue portals''' can be found at the end of different paths.   
 
Only certain portals are correct — stepping into the wrong one will teleport you back to the dungeon’s starting point.
Only certain portals are correct — stepping into the wrong one will teleport you back to the dungeon’s starting point.


Line 64: Line 68:


=== Part 2 – Boss Fight ===
=== Part 2 – Boss Fight ===
At the end of the correct path, you will encounter the **Ancient Water Ogre**, the dungeon’s final boss.
At the end of the correct path, you will encounter the '''Ancient Water Ogre''', the dungeon’s final boss.
 
During the fight, the boss will '''summon multiple Water Cave Ogre Mages and Warriors'''. 


During the fight, the boss will **summon multiple Water Cave Ogre Mages and Warriors**. 
This can be prevented by casting **Energy Bomb Runes** around the boss area to disrupt the spawns.
This can be prevented by casting **Energy Bomb Runes** around the boss area to disrupt the spawns.



Revision as of 16:18, 3 November 2025

Water Dungeon / Apollo Access Dungeon

Rewards

  • Apollo Access Gem (grants access to Apollo NPC at temples)
 - Apollo sells stronger blessings compared to Hermes:  
   * AoL Blessing  
   * Ultra Blessing (Experience)  
   * Skill Blessings  
  • Ice Elemental Box
  • Sea Order Coin

Requirements

  • Level 200 or higher
  • Reborn 1 or higher
  • Energy Bomb Runes (recommended)

Location

  • Dragon Fall

Enemies

Monsters

  • Water Cave Ogre Warrior
  • Water Cave Ogre Mage
  • Water Cave Ogre
  • Water Tower

Boss

  • Ancient Water Ogre

Quest Walkthrough

Part 0 – Dungeon Location

The entrance to the Water Dungeon is located near the north gate of Dragon Fall, inside the building on the west side of the road.

A portal inside this building leads directly into the dungeon.


Part 1 – Navigating the Dungeon

Inside the dungeon, avoid stepping on water puddles scattered across the ground.

Walking over these puddles will summon Water Cave Ogres nearby, which can quickly overwhelm unprepared players.

If your character has a low health pool, stay clear of Water Towers — their beam spells deal extremely high damage.

It is strongly recommended to use multiple resistance items simultaneously to minimize incoming damage:

  • Might Ring
  • Hunter Aura Orb
  • Elven Amulet

Throughout the dungeon, several blue portals can be found at the end of different paths.

Only certain portals are correct — stepping into the wrong one will teleport you back to the dungeon’s starting point.

Consult the reference map images to determine the correct path:

  • Red dots indicate the teleport destination.
  • Numbered arrows show the correct portal sequence.

Part 2 – Boss Fight

At the end of the correct path, you will encounter the Ancient Water Ogre, the dungeon’s final boss.

During the fight, the boss will summon multiple Water Cave Ogre Mages and Warriors.

This can be prevented by casting **Energy Bomb Runes** around the boss area to disrupt the spawns.

Once the Ancient Water Ogre is defeated, a **blue portal** will appear in the center of the room — this leads to the reward room.


Part 3 – Reward Room

After entering the portal, you will arrive in the reward room. Open the chest to receive your rewards and obtain the **Apollo Access Gem**.

Using this gem grants access to the **Apollo NPC** located within all temples. Apollo offers superior blessings compared to Hermes, including:

  • AoL Blessing
  • Ultra Blessing (Experience)
  • Skill Blessings

Quest Complete

You have completed the Water Dungeon / Apollo Access Dungeon. Using the Apollo Access Gem allows you to visit Apollo in temples and purchase enhanced blessings unavailable from Hermes.


Tips

  • Avoid stepping on puddles to reduce unnecessary monster spawns.
  • Use Energy Bomb Runes during the boss fight to limit summoned enemies.
  • Resistance gear such as Elven Amulet, Might Ring, and Hunter Aura Orb greatly increases survivability.
  • The dungeon can be repeated for practice or for farming Ice Elemental Boxes and Sea Order Coins.