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	<title>Vocations and Advancement - Revision history</title>
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	<updated>2026-08-12T21:30:10Z</updated>
	<subtitle>Revision history for this page on the wiki</subtitle>
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	<entry>
		<id>https://wearedragons.info/index.php?title=Vocations_and_Advancement&amp;diff=8003&amp;oldid=prev</id>
		<title>Maintenance script: Document active vocation paths and stat growth</title>
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		<updated>2026-08-12T14:44:13Z</updated>

		<summary type="html">&lt;p&gt;Document active vocation paths and stat growth&lt;/p&gt;
&lt;p&gt;&lt;b&gt;New page&lt;/b&gt;&lt;/p&gt;&lt;div&gt;{{Player navigation}}&lt;br /&gt;
&lt;br /&gt;
We Are Dragons uses four combat paths. Every path has a base vocation followed by first-promotion, Grand and Ancient tiers.&lt;br /&gt;
&lt;br /&gt;
== Quick chooser ==&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;width:100%;&amp;quot;&lt;br /&gt;
! Path !! General role !! Strongest per-level growth !! Typical equipment focus&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Sorcerer&amp;#039;&amp;#039;&amp;#039; || Offensive magic and spell damage. || Mana || Wands, spellbooks/shields and magic equipment&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Druid&amp;#039;&amp;#039;&amp;#039; || Healing, support and elemental magic. || Mana || Rods, spellbooks/shields and magic equipment&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Paladin&amp;#039;&amp;#039;&amp;#039; || Distance combat with mixed health and mana growth. || Balanced HP/MP || Bows/crossbows and distance equipment&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Knight&amp;#039;&amp;#039;&amp;#039; || Melee combat and front-line durability. || Health and capacity || Sword, axe or club with shield/melee equipment&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
This is a role summary, not a complete damage ranking. Mastery choices, item sets, rarity attributes and Legendary Attributes can significantly change a character build.&lt;br /&gt;
&lt;br /&gt;
== Advancement paths ==&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;width:100%; text-align:center;&amp;quot;&lt;br /&gt;
! Base !! First promotion !! Grand !! Ancient&lt;br /&gt;
|-&lt;br /&gt;
| Sorcerer || Master Sorcerer || Grand Sorcerer || Ancient Sorcerer&lt;br /&gt;
|-&lt;br /&gt;
| Druid || Elder Druid || Grand Druid || Ancient Druid&lt;br /&gt;
|-&lt;br /&gt;
| Paladin || Royal Paladin || Grand Paladin || Ancient Paladin&lt;br /&gt;
|-&lt;br /&gt;
| Knight || Elite Knight || Grand Knight || Ancient Knight&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
All promotion tiers remain mapped to their original path for mastery skills and equipment restrictions.&lt;br /&gt;
&lt;br /&gt;
== Per-level stat growth ==&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;width:100%; text-align:center;&amp;quot;&lt;br /&gt;
! Vocation tier !! HP per level !! Mana per level !! Capacity per level&lt;br /&gt;
|-&lt;br /&gt;
| Sorcerer / Master / Grand || 5 || 30 || 10&lt;br /&gt;
|-&lt;br /&gt;
| Ancient Sorcerer || 7 || 45 || 15&lt;br /&gt;
|-&lt;br /&gt;
| Druid / Elder / Grand || 5 || 30 || 10&lt;br /&gt;
|-&lt;br /&gt;
| Ancient Druid || 7 || 45 || 15&lt;br /&gt;
|-&lt;br /&gt;
| Paladin / Royal / Grand || 10 || 15 || 20&lt;br /&gt;
|-&lt;br /&gt;
| Ancient Paladin || 13 || 22 || 20&lt;br /&gt;
|-&lt;br /&gt;
| Knight / Elite / Grand || 15 || 5 || 25&lt;br /&gt;
|-&lt;br /&gt;
| Ancient Knight || 20 || 6 || 30&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
The values are read from the active vocation definitions. Temporary buffs, mastery bonuses, equipment and special progression are applied separately.&lt;br /&gt;
&lt;br /&gt;
== Base attack interval by tier ==&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
! Tier !! Base attack interval&lt;br /&gt;
|-&lt;br /&gt;
| Base vocation || 1000 ms&lt;br /&gt;
|-&lt;br /&gt;
| First promotion || 880 ms&lt;br /&gt;
|-&lt;br /&gt;
| Grand || 775 ms&lt;br /&gt;
|-&lt;br /&gt;
| Ancient || 725 ms&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
These are base vocation values before other systems modify combat behavior.&lt;br /&gt;
&lt;br /&gt;
== Build progression ==&lt;br /&gt;
&lt;br /&gt;
* [[Mastery Tree]] provides path-specific skills and later progression ranks.&lt;br /&gt;
* [[Set&amp;#039;s bonus]] groups equipment bonuses by compatible pieces.&lt;br /&gt;
* [[Item rarity]] and [[Item Reroll]] add normal bonus attributes appropriate to the item type and set.&lt;br /&gt;
* [[Legendary Attributes]] can change how advanced builds play.&lt;br /&gt;
* [[Reborn system]] unlocks the long-term progression loop used by later content.&lt;br /&gt;
&lt;br /&gt;
[[Category:Guides]]&lt;br /&gt;
[[Category:Game Systems]]&lt;/div&gt;</summary>
		<author><name>Maintenance script</name></author>
	</entry>
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