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	<id>https://wearedragons.info/index.php?action=history&amp;feed=atom&amp;title=PvP_Rules</id>
	<title>PvP Rules - Revision history</title>
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	<updated>2026-08-12T21:16:45Z</updated>
	<subtitle>Revision history for this page on the wiki</subtitle>
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	<entry>
		<id>https://wearedragons.info/index.php?title=PvP_Rules&amp;diff=8324&amp;oldid=prev</id>
		<title>Maintenance script: Current player-facing PvP and shared experience rules</title>
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		<updated>2026-08-12T15:58:38Z</updated>

		<summary type="html">&lt;p&gt;Current player-facing PvP and shared experience rules&lt;/p&gt;
&lt;p&gt;&lt;b&gt;New page&lt;/b&gt;&lt;/p&gt;&lt;div&gt;{{Combat navigation}}&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;We Are Dragons is an Open PvP world.&amp;#039;&amp;#039;&amp;#039; This page explains the rules that affect ordinary player combat, unjustified kills, skulls and death protection.&lt;br /&gt;
&lt;br /&gt;
== Quick checks ==&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;width:100%;&amp;quot;&lt;br /&gt;
! In-game command !! What it shows&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;!frags&amp;lt;/code&amp;gt; || Daily, weekly and monthly unjustified kills; kills remaining before Red Skull and a ban; protected-kill allowance and reset time.&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;!pz&amp;lt;/code&amp;gt; || Remaining combat timer or PvP PZ lock.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;border-left:5px solid #d73a49; padding:.7em 1em; margin:1em 0; background:#3a2024;&amp;quot;&amp;gt;Always check &amp;lt;code&amp;gt;!frags&amp;lt;/code&amp;gt; before risky PvP. Reaching any one of the daily, weekly or monthly limits is enough to trigger its consequence.&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Unjustified-kill limits ==&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;width:100%; text-align:center;&amp;quot;&lt;br /&gt;
! Counter !! Red Skull at !! Two-day ban at !! Counter reset&lt;br /&gt;
|-&lt;br /&gt;
| Daily || 555 || 755 || Every day&lt;br /&gt;
|-&lt;br /&gt;
| Weekly || 3,555 || 4,055 || Every Monday&lt;br /&gt;
|-&lt;br /&gt;
| Monthly || 10,555 || 11,055 || First day of every month&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
An unjustified kill increases all three counters at the same time. Red Skull is applied when at least one Red Skull threshold is reached. A two-day character ban is applied when at least one ban threshold is reached.&lt;br /&gt;
&lt;br /&gt;
== When a player kill is not an unjustified frag ==&lt;br /&gt;
&lt;br /&gt;
The kill does not add a normal unjustified frag when one of these conditions applies:&lt;br /&gt;
&lt;br /&gt;
* both players are inside the same designated PvP combat area;&lt;br /&gt;
* the victim is a valid White Skull, Red Skull or Yellow Skull target for the killer;&lt;br /&gt;
* both players are in the same party;&lt;br /&gt;
* both players are in the same guild;&lt;br /&gt;
* the guilds are in an accepted guild war or both use War Mode.&lt;br /&gt;
&lt;br /&gt;
The server message after the kill tells the killer when a murder was unjustified. Use &amp;lt;code&amp;gt;!frags&amp;lt;/code&amp;gt; to confirm the updated counters.&lt;br /&gt;
&lt;br /&gt;
== New-player and large-mismatch protection ==&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;width:100%;&amp;quot;&lt;br /&gt;
! Situation !! Result&lt;br /&gt;
|-&lt;br /&gt;
| A skull-free level 8-50 character would be killed by another player || The victim is moved to the temple, restored and loses no items or experience.&lt;br /&gt;
|-&lt;br /&gt;
| A level 8-50 victim has any skull || New-player protection does not apply; death proceeds normally.&lt;br /&gt;
|-&lt;br /&gt;
| A skull-free victim is vastly weaker than the attacker by level or PvP Power || Large-mismatch protection may move and restore the victim instead of allowing the death. The attacker is informed and a protected kill is recorded.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
Protected kills use a separate allowance. &amp;lt;code&amp;gt;!frags&amp;lt;/code&amp;gt; shows how many have been used, how many remain and when that allowance resets.&lt;br /&gt;
&lt;br /&gt;
== Combat timers and skull penalties ==&lt;br /&gt;
&lt;br /&gt;
* The ordinary combat/PZ-lock duration is &amp;#039;&amp;#039;&amp;#039;60 seconds&amp;#039;&amp;#039;&amp;#039;.&lt;br /&gt;
* White Skull time is &amp;#039;&amp;#039;&amp;#039;15 minutes&amp;#039;&amp;#039;&amp;#039;. Continued combat can refresh the relevant timer.&lt;br /&gt;
* Skull penalties are added to the character&amp;#039;s normal death loss after blessings and other death-loss reductions are considered.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;width:100%; text-align:center;&amp;quot;&lt;br /&gt;
! Skull on death !! Additional experience loss !! Additional skill loss !! Additional magic-level loss&lt;br /&gt;
|-&lt;br /&gt;
| Yellow || +5 percentage points || +5 percentage points || +5 percentage points&lt;br /&gt;
|-&lt;br /&gt;
| White || +10 percentage points || +15 percentage points || +15 percentage points&lt;br /&gt;
|-&lt;br /&gt;
| Red || +30 percentage points || +35 percentage points || +35 percentage points&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
The final loss for each category cannot exceed 100%.&lt;br /&gt;
&lt;br /&gt;
== Safe PvP checklist ==&lt;br /&gt;
&lt;br /&gt;
# Run &amp;lt;code&amp;gt;!frags&amp;lt;/code&amp;gt; and read all three counters.&lt;br /&gt;
# Check the victim&amp;#039;s skull and your guild/party relationship.&lt;br /&gt;
# Do not assume an area is frag-free unless it is a designated PvP combat area.&lt;br /&gt;
# Run &amp;lt;code&amp;gt;!pz&amp;lt;/code&amp;gt; before trying to enter protection zones, use restricted items or log out safely.&lt;br /&gt;
&lt;br /&gt;
Last updated: 12 August 2026.&lt;br /&gt;
&lt;br /&gt;
[[Category:Guides]]&lt;br /&gt;
[[Category:Game Systems]]&lt;/div&gt;</summary>
		<author><name>Maintenance script</name></author>
	</entry>
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