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	<title>Nivalis Quest - Revision history</title>
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	<updated>2026-10-14T23:51:41Z</updated>
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	<entry>
		<id>https://wearedragons.info/index.php?title=Nivalis_Quest&amp;diff=9651&amp;oldid=prev</id>
		<title>Wearetibia: Add illustrated quest walkthrough: actual map views, numbered landmarks and floor-by-floor directions.</title>
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		<updated>2026-10-14T00:13:18Z</updated>

		<summary type="html">&lt;p&gt;Add illustrated quest walkthrough: actual map views, numbered landmarks and floor-by-floor directions.&lt;/p&gt;
&lt;a href=&quot;https://wearedragons.info/index.php?title=Nivalis_Quest&amp;amp;diff=9651&amp;amp;oldid=9546&quot;&gt;Show changes&lt;/a&gt;</summary>
		<author><name>Wearetibia</name></author>
	</entry>
	<entry>
		<id>https://wearedragons.info/index.php?title=Nivalis_Quest&amp;diff=9546&amp;oldid=prev</id>
		<title>Wearetibia: Publish complete English storyline walkthroughs and clear quest navigation.</title>
		<link rel="alternate" type="text/html" href="https://wearedragons.info/index.php?title=Nivalis_Quest&amp;diff=9546&amp;oldid=prev"/>
		<updated>2026-10-13T23:37:45Z</updated>

		<summary type="html">&lt;p&gt;Publish complete English storyline walkthroughs and clear quest navigation.&lt;/p&gt;
&lt;p&gt;&lt;b&gt;New page&lt;/b&gt;&lt;/p&gt;&lt;div&gt;[[Storyline Quests]] · [[Quests]] · Previous: [[Rorina Storyline]]&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Nivalis Quest&amp;#039;&amp;#039;&amp;#039; covers the Ice and Fire Crystals, Zepar&amp;#039;s trials, Lord Urjuke&amp;#039;s missions and Antemist&amp;#039;s rescue notes. It also includes the Joridue reward route and the Crystal Key puzzle leading to Ancient Amethyst equipment.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;overflow-x:auto;&amp;quot;&amp;gt;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Start&lt;br /&gt;
| Nirdui: &amp;lt;code&amp;gt;31708, 32588, 7&amp;lt;/code&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
! First journey&lt;br /&gt;
| Reach Nivalis through Diamond Prison. Personally collecting the Ice Crystal also unlocks the relevant routes from ordinary towns&lt;br /&gt;
|-&lt;br /&gt;
! Main route&lt;br /&gt;
| Nirdui&amp;#039;s Ice and Fire Crystals → Urjuke&amp;#039;s request → Zepar&amp;#039;s trials and Magical Crystal → Urjuke Scroll → Antemist Research&lt;br /&gt;
|-&lt;br /&gt;
! Items to prepare&lt;br /&gt;
| One accepted offering for each of the three Urjuke passages; four Spiritual Wands for Zepar; five Small Rubies for the optional Crystal Key puzzle&lt;br /&gt;
|-&lt;br /&gt;
! Related guide&lt;br /&gt;
| [[Rorina Storyline]] explains Baphomet, Serina and the Spiritual Wands&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
__TOC__&lt;br /&gt;
&lt;br /&gt;
== Before you start ==&lt;br /&gt;
&lt;br /&gt;
* Coordinates are &amp;#039;&amp;#039;&amp;#039;X, Y, Z&amp;#039;&amp;#039;&amp;#039;, with Z as the floor. They identify destinations, not an autowalk route. NPCs may walk around the listed point. Use the [https://map.wearedragons.info/ Map Viewer] to locate an area.&lt;br /&gt;
* Send dialogue words separately: &amp;lt;code&amp;gt;hi → mission → yes&amp;lt;/code&amp;gt; means three messages. After an interrupted conversation, &amp;lt;code&amp;gt;hi → mission&amp;lt;/code&amp;gt; restores the current objective.&lt;br /&gt;
* Carry NPC hand-in items &amp;#039;&amp;#039;&amp;#039;inside your backpack or a bag within it&amp;#039;&amp;#039;&amp;#039;. Equipped items are not taken, and items in the depot inbox must be collected first.&lt;br /&gt;
* Quest reward bags that cannot fit in your inventory go to your &amp;#039;&amp;#039;&amp;#039;depot inbox&amp;#039;&amp;#039;&amp;#039;.&lt;br /&gt;
* You must &amp;#039;&amp;#039;&amp;#039;personally collect&amp;#039;&amp;#039;&amp;#039; Nirdui&amp;#039;s Ice and Fire Crystals from the quest objects. Borrowing the item alone does not satisfy that requirement.&lt;br /&gt;
* Check your &amp;#039;&amp;#039;&amp;#039;Quest Log&amp;#039;&amp;#039;&amp;#039; after collecting an item and again after handing it in. A green question mark over a supported quest NPC means you currently have the required item and meet the hand-in conditions.&lt;br /&gt;
&lt;br /&gt;
== 1. Nirdui: Ice Crystal ==&lt;br /&gt;
&lt;br /&gt;
Find &amp;#039;&amp;#039;&amp;#039;Nirdui at &amp;lt;code&amp;gt;31708, 32588, 7&amp;lt;/code&amp;gt;&amp;#039;&amp;#039;&amp;#039; and say &amp;lt;code&amp;gt;hi → mission → yes → yes&amp;lt;/code&amp;gt;.&lt;br /&gt;
&lt;br /&gt;
=== Enter the western route ===&lt;br /&gt;
&lt;br /&gt;
The entrance lever at &amp;#039;&amp;#039;&amp;#039;&amp;lt;code&amp;gt;31636, 32560, 7&amp;lt;/code&amp;gt;&amp;#039;&amp;#039;&amp;#039; can be used solo. Stand on one of these three tiles and use it:&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;overflow-x:auto;&amp;quot;&amp;gt;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Position relative to lever !! Tile&lt;br /&gt;
|-&lt;br /&gt;
| North || &amp;lt;code&amp;gt;31636, 32559, 7&amp;lt;/code&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| West || &amp;lt;code&amp;gt;31635, 32560, 7&amp;lt;/code&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| East || &amp;lt;code&amp;gt;31637, 32560, 7&amp;lt;/code&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Two players standing on the two side tiles can still enter together. If the lever is already switched, use it to reset it, then use it again from a valid tile.&lt;br /&gt;
&lt;br /&gt;
=== Collect and return the crystal ===&lt;br /&gt;
&lt;br /&gt;
# Head into the western mountains of Nivalis and reach the warlock&amp;#039;s lair.&lt;br /&gt;
# Use one piece of the crystal press at &amp;#039;&amp;#039;&amp;#039;&amp;lt;code&amp;gt;31626, 32490, 10&amp;lt;/code&amp;gt;&amp;#039;&amp;#039;&amp;#039; to collect your Ice Crystal.&lt;br /&gt;
# Be ready for a &amp;#039;&amp;#039;&amp;#039;Warlock Father&amp;#039;&amp;#039;&amp;#039; near the press and up to three more beside your character, where there is room for them. Killing the monsters does not replace personally using the press.&lt;br /&gt;
# Return with the crystal in your backpack: &amp;lt;code&amp;gt;hi → mission → yes&amp;lt;/code&amp;gt;.&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Reward: 15 Crystal Coins and 750,000 EXP.&amp;#039;&amp;#039;&amp;#039; Your personal crystal pickup also unlocks the relevant Nivalis travel routes from ordinary towns.&lt;br /&gt;
&lt;br /&gt;
== 2. Nirdui: Fire Crystal ==&lt;br /&gt;
&lt;br /&gt;
# Tell Nirdui &amp;lt;code&amp;gt;mission → yes&amp;lt;/code&amp;gt; to accept the next assignment. You need this mission before entering the eastern teleport route.&lt;br /&gt;
# Reach the eight pillars around &amp;#039;&amp;#039;&amp;#039;&amp;lt;code&amp;gt;31787, 32585, 7&amp;lt;/code&amp;gt;&amp;#039;&amp;#039;&amp;#039;.&lt;br /&gt;
# Activate all eight pillars. Each newly activated pillar summons &amp;#039;&amp;#039;&amp;#039;two Demonic Dragons&amp;#039;&amp;#039;&amp;#039;. The last pillar also triggers a final wave of &amp;#039;&amp;#039;&amp;#039;two more Demonic Dragons and two Toxic Dragons&amp;#039;&amp;#039;&amp;#039;. Watch the progress message from &amp;lt;code&amp;gt;1/8&amp;lt;/code&amp;gt; to &amp;lt;code&amp;gt;8/8&amp;lt;/code&amp;gt;.&lt;br /&gt;
# When the central obstacle disappears, use the &amp;#039;&amp;#039;&amp;#039;dead tree at &amp;lt;code&amp;gt;31787, 32585, 7&amp;lt;/code&amp;gt;&amp;#039;&amp;#039;&amp;#039;. You receive your Fire Crystal and are moved to the return point.&lt;br /&gt;
# Return to Nirdui: &amp;lt;code&amp;gt;hi → mission → yes&amp;lt;/code&amp;gt;.&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Reward: 25 Crystal Coins and 1,750,000 EXP.&amp;#039;&amp;#039;&amp;#039; Nirdui now sends you to Lord Urjuke.&lt;br /&gt;
&lt;br /&gt;
The pillar activation and open passage are shared by the map. If another group has opened the route, you can still collect your own crystal if you have not claimed it yet.&lt;br /&gt;
&lt;br /&gt;
If you continue straight from the Ice Crystal hand-in, answering &amp;lt;code&amp;gt;yes&amp;lt;/code&amp;gt; twice takes you through the Fire Crystal explanation and acceptance. Asking about &amp;lt;code&amp;gt;mission&amp;lt;/code&amp;gt; again offers the next mission directly.&lt;br /&gt;
&lt;br /&gt;
== 3. Reach Lord Urjuke and accept his request ==&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Lord Urjuke: &amp;lt;code&amp;gt;31734, 32617, 8&amp;lt;/code&amp;gt;.&amp;#039;&amp;#039;&amp;#039; Your first route to him crosses three offering passages. Place &amp;#039;&amp;#039;&amp;#039;one&amp;#039;&amp;#039;&amp;#039; accepted item on each corresponding tile:&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;overflow-x:auto;&amp;quot;&amp;gt;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Offering tile !! Accepted items&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;31729, 32607, 8&amp;lt;/code&amp;gt; || &amp;#039;&amp;#039;&amp;#039;Imperious&amp;#039;&amp;#039;&amp;#039;: Sword, Club, Axe, Shield, Boots, Legs, Armor or Helmet&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;31729, 32609, 8&amp;lt;/code&amp;gt; || &amp;#039;&amp;#039;&amp;#039;Pyromancer&amp;#039;&amp;#039;&amp;#039;: Helmet, Armor, Legs or Boots&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;31729, 32611, 8&amp;lt;/code&amp;gt; || &amp;#039;&amp;#039;&amp;#039;Hunter&amp;#039;&amp;#039;&amp;#039;: Helmet, Armor, Legs, Boots, Bow, Wand or Shield&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Older walkthroughs may call these offerings &amp;#039;&amp;#039;&amp;#039;Frozen, Amethyst and Cthsual&amp;#039;&amp;#039;&amp;#039;. Use the current item names in the table. &amp;#039;&amp;#039;&amp;#039;Ancient Amethyst equipment is a different item family.&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
Each accepted offering opens its nearby wall for &amp;#039;&amp;#039;&amp;#039;15 minutes&amp;#039;&amp;#039;&amp;#039;. You do not need to sacrifice another item while the passage is already open. After accepting Urjuke&amp;#039;s first mission, you can use the shortcut instead of repeating all three offerings.&lt;br /&gt;
&lt;br /&gt;
Tell Urjuke &amp;lt;code&amp;gt;hi → mission → yes&amp;lt;/code&amp;gt;. He asks you to collect a &amp;#039;&amp;#039;&amp;#039;Magical Crystal from Zepar&amp;#039;&amp;#039;&amp;#039; beneath Demona.&lt;br /&gt;
&lt;br /&gt;
== 4. Zepar: four Spiritual Wands ==&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Zepar: &amp;lt;code&amp;gt;32871, 31522, 12&amp;lt;/code&amp;gt;&amp;#039;&amp;#039;&amp;#039;, beneath Demona.&lt;br /&gt;
&lt;br /&gt;
You can complete Zepar&amp;#039;s two trials before visiting Urjuke. However, Zepar gives you the Magical Crystal only after Urjuke has sent you for it.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;overflow-x:auto;&amp;quot;&amp;gt;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Wand !! Main source&lt;br /&gt;
|-&lt;br /&gt;
| Green Spiritual Wand || Serina after recorded Rorina Part 6 completion: &amp;lt;code&amp;gt;hi → baphomet soul → yes&amp;lt;/code&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| Blue Spiritual Wand || Baphomet&amp;#039;s corpse; loot it before leaving&lt;br /&gt;
|-&lt;br /&gt;
| Red Spiritual Wand || Quest container on a route below the Demona area&lt;br /&gt;
|-&lt;br /&gt;
| Yellow Spiritual Wand || Quest container on a route below the Demona area&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
See &amp;#039;&amp;#039;&amp;#039;[[Rorina Storyline#8. Zepar: four Spiritual Wands and the Grand Inquisitor Gem|Rorina Storyline: Spiritual Wands]]&amp;#039;&amp;#039;&amp;#039; for the preceding route and alternative task sources.&lt;br /&gt;
&lt;br /&gt;
Bring all four wands &amp;#039;&amp;#039;&amp;#039;in your backpack&amp;#039;&amp;#039;&amp;#039; and say &amp;lt;code&amp;gt;hi → spiritual wands → yes&amp;lt;/code&amp;gt;. The wands are consumed.&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Reward: Bloody Box, 10 Crystal Coins and 2,500,000 EXP.&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
== 5. Grand Inquisitor Gem and Magical Crystal ==&lt;br /&gt;
&lt;br /&gt;
# After handing in the wands, ask about &amp;lt;code&amp;gt;second part&amp;lt;/code&amp;gt; and continue through the northern door.&lt;br /&gt;
# Complete the next trial and obtain the &amp;#039;&amp;#039;&amp;#039;Grand Inquisitor Gem&amp;#039;&amp;#039;&amp;#039;. For the illustrated labyrinth, see [[Zepar quest]].&lt;br /&gt;
# Return with the gem: &amp;lt;code&amp;gt;hi → grand inquisitor gem → yes&amp;lt;/code&amp;gt;.&lt;br /&gt;
# Receive a &amp;#039;&amp;#039;&amp;#039;Devil Paperdoll Outfit Scroll and 4,500,000 EXP&amp;#039;&amp;#039;&amp;#039;.&lt;br /&gt;
# If Urjuke has already sent you, say &amp;lt;code&amp;gt;magical crystal&amp;lt;/code&amp;gt;. Zepar gives you the Magical Crystal. Otherwise, accept Urjuke&amp;#039;s first mission and return to Zepar.&lt;br /&gt;
# Take the crystal to Urjuke: &amp;lt;code&amp;gt;hi → mission → yes&amp;lt;/code&amp;gt;.&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Urjuke&amp;#039;s reward: 20 Crystal Coins and 1,500,000 EXP.&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
Zepar&amp;#039;s “Done for now” state can mean that his trials are complete but Urjuke has not yet requested the crystal. You do not need another set of Spiritual Wands. If he has already given you the crystal, check your backpack and depot inbox.&lt;br /&gt;
&lt;br /&gt;
== 6. Recover Urjuke Scroll ==&lt;br /&gt;
&lt;br /&gt;
# Tell Urjuke &amp;lt;code&amp;gt;mission → yes&amp;lt;/code&amp;gt; to accept the expedition into the corrupted southern halls. This opens the passages associated with that stage, including the Iceberg Expanse entrance.&lt;br /&gt;
# Find the &amp;#039;&amp;#039;&amp;#039;Urjuke Scroll chest at &amp;lt;code&amp;gt;31861, 32799, 10&amp;lt;/code&amp;gt;&amp;#039;&amp;#039;&amp;#039;.&lt;br /&gt;
# Return with the scroll: &amp;lt;code&amp;gt;hi → mission → yes&amp;lt;/code&amp;gt;. You can also use &amp;lt;code&amp;gt;urjuke scroll&amp;lt;/code&amp;gt; to ask about the hand-in.&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Reward: 20 Crystal Coins and 3,500,000 EXP.&amp;#039;&amp;#039;&amp;#039; Returning the scroll completes this stage; there is no separate turn-in for each monster killed along the route.&lt;br /&gt;
&lt;br /&gt;
== 7. Antemist and Urjuke&amp;#039;s final mission ==&lt;br /&gt;
&lt;br /&gt;
# Accept Urjuke&amp;#039;s next assignment with &amp;lt;code&amp;gt;mission → yes&amp;lt;/code&amp;gt;.&lt;br /&gt;
# Go to the &amp;#039;&amp;#039;&amp;#039;Corrupted Alchemists Tower in Heavenia&amp;#039;&amp;#039;&amp;#039;. Find &amp;#039;&amp;#039;&amp;#039;Antemist at &amp;lt;code&amp;gt;32290, 32722, 10&amp;lt;/code&amp;gt;&amp;#039;&amp;#039;&amp;#039;.&lt;br /&gt;
# Say &amp;lt;code&amp;gt;hi → mission → yes&amp;lt;/code&amp;gt;. She gives you &amp;#039;&amp;#039;&amp;#039;Antemist Research&amp;#039;&amp;#039;&amp;#039;, her research notes.&lt;br /&gt;
# Return with the notes to Urjuke: &amp;lt;code&amp;gt;hi → mission → yes&amp;lt;/code&amp;gt;. The keyword &amp;lt;code&amp;gt;antemist&amp;lt;/code&amp;gt; also recalls this stage.&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Reward: Reaper Cape, 20 Crystal Coins and 3,500,000 EXP.&amp;#039;&amp;#039;&amp;#039; This completes Urjuke&amp;#039;s available mission chain.&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Captain Enroub.N at &amp;lt;code&amp;gt;31671, 32602, 7&amp;lt;/code&amp;gt;&amp;#039;&amp;#039;&amp;#039; now offers travel to &amp;#039;&amp;#039;&amp;#039;Devilspawn Palace for 175 gold coins&amp;#039;&amp;#039;&amp;#039;. Unlocking this journey does not mean that you have defeated the Gorgols. Their battles and thrones are further challenges: Hagorol requires the Gorgol Warlord throne, and the Storm Island route requires the Immortal God throne. The Gorgols dungeon instance has its own access requirements.&lt;br /&gt;
&lt;br /&gt;
After both crystals, Nirdui has no further mission in this chain. After Antemist&amp;#039;s notes, Urjuke directs you onward; there is no additional mission to accept from him here.&lt;br /&gt;
&lt;br /&gt;
== 8. Side quest: Joridue and the icy passage ==&lt;br /&gt;
&lt;br /&gt;
# Find the &amp;#039;&amp;#039;&amp;#039;Wooden Key&amp;#039;&amp;#039;&amp;#039; in the dead tree at &amp;lt;code&amp;gt;31774, 32481, 6&amp;lt;/code&amp;gt;. It opens doors using key number &amp;#039;&amp;#039;&amp;#039;25660&amp;#039;&amp;#039;&amp;#039;.&lt;br /&gt;
# On the western trial route, use the &amp;#039;&amp;#039;&amp;#039;icy veins at &amp;lt;code&amp;gt;31563, 32453, 8&amp;lt;/code&amp;gt;&amp;#039;&amp;#039;&amp;#039;. This lets you cross the cold barrier.&lt;br /&gt;
# Complete Joridue&amp;#039;s trial. The Quest Log confirms the objective and sends you back to him.&lt;br /&gt;
# Return to &amp;#039;&amp;#039;&amp;#039;Joridue, The Old at &amp;lt;code&amp;gt;31752, 32434, 8&amp;lt;/code&amp;gt;&amp;#039;&amp;#039;&amp;#039;. Say &amp;lt;code&amp;gt;hi&amp;lt;/code&amp;gt;, followed by &amp;lt;code&amp;gt;chest&amp;lt;/code&amp;gt; or &amp;lt;code&amp;gt;door&amp;lt;/code&amp;gt;.&lt;br /&gt;
# Pass the previously sealed door and open the chest at &amp;#039;&amp;#039;&amp;#039;&amp;lt;code&amp;gt;31750, 32434, 8&amp;lt;/code&amp;gt;&amp;#039;&amp;#039;&amp;#039;.&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Reward: a blue bag containing a Magic Level Enchant Gem and an Epic Red Enchant Gem.&amp;#039;&amp;#039;&amp;#039; The conversation grants permission; you collect the reward from the chest.&lt;br /&gt;
&lt;br /&gt;
Joridue&amp;#039;s Monster Points boss challenges are separate services and remain available after this chest reward.&lt;br /&gt;
&lt;br /&gt;
== 9. Side quest: Crystal Key and Ancient Amethyst equipment ==&lt;br /&gt;
&lt;br /&gt;
=== Five-teleport puzzle ===&lt;br /&gt;
&lt;br /&gt;
Bring &amp;#039;&amp;#039;&amp;#039;five Small Rubies&amp;#039;&amp;#039;&amp;#039; for the puzzle beneath Demona. Each correct step consumes one ruby. After each step you return to the starting point at &amp;lt;code&amp;gt;32466, 31573, 14&amp;lt;/code&amp;gt;.&lt;br /&gt;
&lt;br /&gt;
Enter the teleports in this exact order:&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;overflow-x:auto;&amp;quot;&amp;gt;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Step !! Teleport coordinates&lt;br /&gt;
|-&lt;br /&gt;
| 1 || &amp;lt;code&amp;gt;32456, 31575, 14&amp;lt;/code&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| 2 || &amp;lt;code&amp;gt;32456, 31571, 14&amp;lt;/code&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| 3 || &amp;lt;code&amp;gt;32456, 31573, 14&amp;lt;/code&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| 4 || &amp;lt;code&amp;gt;32454, 31573, 14&amp;lt;/code&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| 5 || &amp;lt;code&amp;gt;32458, 31573, 14&amp;lt;/code&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;A wrong teleport or a missing ruby resets the puzzle.&amp;#039;&amp;#039;&amp;#039; The Quest Log reports the reset. If the final reward cannot be delivered, you retain step four and the last ruby so you can retry the last teleport. Once you have claimed the key, repeating the puzzle does not consume another ruby.&lt;br /&gt;
&lt;br /&gt;
=== Ogre dungeon and reward ===&lt;br /&gt;
&lt;br /&gt;
The reward is &amp;#039;&amp;#039;&amp;#039;Crystal Key 25673&amp;#039;&amp;#039;&amp;#039;, used on the ogre dungeon route in Nivalis. The lever at &amp;lt;code&amp;gt;31495, 32578, 8&amp;lt;/code&amp;gt; opens the bridge.&lt;br /&gt;
&lt;br /&gt;
At the end, choose &amp;#039;&amp;#039;&amp;#039;one Ancient Amethyst item&amp;#039;&amp;#039;&amp;#039;: Helmet, Armor, Legs, Boots, Shield, Bow, Wand, Club, Blade or Axe. All these choice chests share one claim; they do not each grant a separate reward.&lt;br /&gt;
&lt;br /&gt;
== Quest guidance and NPC markers ==&lt;br /&gt;
&lt;br /&gt;
The &amp;#039;&amp;#039;&amp;#039;Quest guidance&amp;#039;&amp;#039;&amp;#039; button and the same option in an NPC&amp;#039;s right-click menu show your current hint and dialogue keyword. You can hide the markers or hide only completed, waiting and locked states.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;overflow-x:auto;&amp;quot;&amp;gt;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Marker !! Meaning&lt;br /&gt;
|-&lt;br /&gt;
| Gold exclamation mark || A quest is available&lt;br /&gt;
|-&lt;br /&gt;
| Blue ellipsis || Speak to the NPC or accept the next stage&lt;br /&gt;
|-&lt;br /&gt;
| Green question mark || You have the required item and meet the hand-in conditions&lt;br /&gt;
|-&lt;br /&gt;
| Gift || An NPC reward is ready to claim&lt;br /&gt;
|-&lt;br /&gt;
| Arrow || Your current objective is elsewhere&lt;br /&gt;
|-&lt;br /&gt;
| Hourglass || Done for now; return after further progress or a reborn, depending on the NPC&lt;br /&gt;
|-&lt;br /&gt;
| Wreath with a check mark || This NPC&amp;#039;s available story is complete&lt;br /&gt;
|-&lt;br /&gt;
| Padlock || A prerequisite is missing&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
These markers support the main Rorina and Nivalis quest NPCs. An ordinary shopkeeper without a marker is not necessarily missing a quest. The Quest Log remains useful for checking your progress.&lt;br /&gt;
&lt;br /&gt;
== Troubleshooting ==&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;overflow-x:auto;&amp;quot;&amp;gt;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Problem !! What to check&lt;br /&gt;
|-&lt;br /&gt;
| Nirdui will not accept a crystal || You must personally use its quest container and carry the crystal in your backpack&lt;br /&gt;
|-&lt;br /&gt;
| The eastern teleport route refuses entry || Accept Nirdui&amp;#039;s Fire Crystal mission after handing in the Ice Crystal&lt;br /&gt;
|-&lt;br /&gt;
| Another group activated the pillars || Use the central dead tree to collect your own Fire Crystal if you have not claimed it yet&lt;br /&gt;
|-&lt;br /&gt;
| An offering does not open a wall || Use the current Imperious, Pyromancer or Hunter items listed above on the correct tile. Ancient Amethyst items are different&lt;br /&gt;
|-&lt;br /&gt;
| Zepar refuses the Grand Inquisitor Gem || Complete the four-wand trial first&lt;br /&gt;
|-&lt;br /&gt;
| Zepar does not give the Magical Crystal || Complete both of his trials and accept Urjuke&amp;#039;s request. If it was already issued, check your backpack and depot inbox&lt;br /&gt;
|-&lt;br /&gt;
| Urjuke does not accept the scroll or notes || Accept the relevant mission first and keep the required item in your backpack&lt;br /&gt;
|-&lt;br /&gt;
| Joridue does not hand over a bag || Finish the western trial, greet him and ask about &amp;lt;code&amp;gt;chest&amp;lt;/code&amp;gt;; collect the bag from the chest beyond the door&lt;br /&gt;
|-&lt;br /&gt;
| The Crystal Key puzzle resets || Restart in the listed order with enough Small Rubies for all remaining steps&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[Storyline Quests|Back to Storyline Quests]] · [[Rorina Storyline]] · [[Zepar quest|Illustrated Zepar route]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Quests]]&lt;br /&gt;
[[Category:Storyline Quests]]&lt;/div&gt;</summary>
		<author><name>Wearetibia</name></author>
	</entry>
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