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	<id>https://wearedragons.info/index.php?action=history&amp;feed=atom&amp;title=Dungeon_Maps%2FModifiers</id>
	<title>Dungeon Maps/Modifiers - Revision history</title>
	<link rel="self" type="application/atom+xml" href="https://wearedragons.info/index.php?action=history&amp;feed=atom&amp;title=Dungeon_Maps%2FModifiers"/>
	<link rel="alternate" type="text/html" href="https://wearedragons.info/index.php?title=Dungeon_Maps/Modifiers&amp;action=history"/>
	<updated>2026-09-13T07:20:24Z</updated>
	<subtitle>Revision history for this page on the wiki</subtitle>
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	<entry>
		<id>https://wearedragons.info/index.php?title=Dungeon_Maps/Modifiers&amp;diff=9256&amp;oldid=prev</id>
		<title>Wearetibia: Unify Dungeons and Dungeon Maps: one illustrated guide and a canonical redirect.</title>
		<link rel="alternate" type="text/html" href="https://wearedragons.info/index.php?title=Dungeon_Maps/Modifiers&amp;diff=9256&amp;oldid=prev"/>
		<updated>2026-09-12T13:49:41Z</updated>

		<summary type="html">&lt;p&gt;Unify Dungeons and Dungeon Maps: one illustrated guide and a canonical redirect.&lt;/p&gt;
&lt;table style=&quot;background-color: #fff; color: #202122;&quot; data-mw=&quot;interface&quot;&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
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				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;Revision as of 13:49, 12 September 2026&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l1&quot;&gt;Line 1:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 1:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;__NOTOC__&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;__NOTOC__&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&amp;lt;div style=&quot;background:#152738;color:#e1e9ee;border:1px solid #3d5364;border-left:4px solid #a9d6f2;padding:14px 18px;margin:14px 0;border-radius:5px;&quot;&amp;gt;[[&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Dungeon Maps&lt;/del&gt;|&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Start here&lt;/del&gt;]] · [[Dungeon Maps/Interface|UI walkthrough]] · [[Dungeon Maps/Layouts|Layout atlas]] · [[Dungeon Maps/Modifiers|All modifiers]] · [[Dungeon Maps/Crafting|Crafting &amp;amp; market]] · [[Dungeon Maps/Test Server|Test server guide]]&amp;lt;/div&amp;gt;&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&amp;lt;div style=&quot;background:#152738;color:#e1e9ee;border:1px solid #3d5364;border-left:4px solid #a9d6f2;padding:14px 18px;margin:14px 0;border-radius:5px;&quot;&amp;gt;[[&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Dungeons&lt;/ins&gt;|&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Dungeons overview&lt;/ins&gt;]] · [[Dungeon Maps/Interface|UI walkthrough]] · [[Dungeon Maps/Layouts|Layout atlas]] · [[Dungeon Maps/Modifiers|All modifiers]] · [[Dungeon Maps/Crafting|Crafting &amp;amp; market]] · [[Dungeon Maps/Test Server|Test server guide]]&amp;lt;/div&amp;gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&amp;lt;div style=&quot;background:#152738;color:#e1e9ee;border:1px solid #3d5364;border-left:4px solid #ecd093;padding:14px 18px;margin:14px 0;border-radius:5px;&quot;&amp;gt;&#039;&#039;&#039;&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;UPCOMING &lt;/del&gt;DUNGEON MAPS &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;UPDATE&lt;/del&gt;&#039;&#039;&#039; — &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;This &lt;/del&gt;guide &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;previews the new &lt;/del&gt;map-based &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;dungeon system&lt;/del&gt;. &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;It is not yet active on the game realms&lt;/del&gt;. &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Until &lt;/del&gt;the &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;update is announced&lt;/del&gt;, &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;use the [[Dungeons|current dungeon rules]]. Preview artwork &lt;/del&gt;and &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;balance may still change&lt;/del&gt;.&amp;lt;/div&amp;gt;&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&amp;lt;div style=&quot;background:#152738;color:#e1e9ee;border:1px solid #3d5364;border-left:4px solid #ecd093;padding:14px 18px;margin:14px 0;border-radius:5px;&quot;&amp;gt;&#039;&#039;&#039;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;DUNGEONS &amp;amp; &lt;/ins&gt;DUNGEON MAPS&#039;&#039;&#039; — &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;One &lt;/ins&gt;guide &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;to &lt;/ins&gt;map-based &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;expeditions&lt;/ins&gt;. &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;One leader&#039;s map opens a run for up to five players&lt;/ins&gt;. &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Use &lt;/ins&gt;the &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;sections below for dungeon access&lt;/ins&gt;, &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;map drops, layouts, modifiers, crafting &lt;/ins&gt;and &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;rewards&lt;/ins&gt;.&amp;lt;/div&amp;gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&amp;lt;div style=&amp;quot;background:#0e1d2c;color:#e6edf2;border:1px solid #746242;padding:22px;border-radius:6px;&amp;quot;&amp;gt;&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&amp;lt;div style=&amp;quot;background:#0e1d2c;color:#e6edf2;border:1px solid #746242;padding:22px;border-radius:6px;&amp;quot;&amp;gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&amp;lt;div style=&amp;quot;color:#ecd093;font-size:26px;line-height:1.25;font-weight:bold;&amp;quot;&amp;gt;READ THE RISK. BUILD FOR THE REWARD.&amp;lt;/div&amp;gt;&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&amp;lt;div style=&amp;quot;color:#ecd093;font-size:26px;line-height:1.25;font-weight:bold;&amp;quot;&amp;gt;READ THE RISK. BUILD FOR THE REWARD.&amp;lt;/div&amp;gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l152&quot;&gt;Line 152:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 152:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&amp;lt;/div&amp;gt;&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&amp;lt;/div&amp;gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br/&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br/&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&amp;lt;div style=&quot;background:#152738;color:#e1e9ee;border:1px solid #3d5364;border-left:4px solid #a9d6f2;padding:14px 18px;margin:14px 0;border-radius:5px;&quot;&amp;gt;[[&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Dungeon Maps&lt;/del&gt;|&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Start here&lt;/del&gt;]] · [[Dungeon Maps/Interface|UI walkthrough]] · [[Dungeon Maps/Layouts|Layout atlas]] · [[Dungeon Maps/Modifiers|All modifiers]] · [[Dungeon Maps/Crafting|Crafting &amp;amp; market]] · [[Dungeon Maps/Test Server|Test server guide]]&amp;lt;/div&amp;gt;&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&amp;lt;div style=&quot;background:#152738;color:#e1e9ee;border:1px solid #3d5364;border-left:4px solid #a9d6f2;padding:14px 18px;margin:14px 0;border-radius:5px;&quot;&amp;gt;[[&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Dungeons&lt;/ins&gt;|&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Dungeons overview&lt;/ins&gt;]] · [[Dungeon Maps/Interface|UI walkthrough]] · [[Dungeon Maps/Layouts|Layout atlas]] · [[Dungeon Maps/Modifiers|All modifiers]] · [[Dungeon Maps/Crafting|Crafting &amp;amp; market]] · [[Dungeon Maps/Test Server|Test server guide]]&amp;lt;/div&amp;gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&amp;lt;small&amp;gt;Guide snapshot: 12 September 2026. Artwork uses the official client&amp;#039;s sprites and prepared dungeon maps. Monster statistics and loot tables below are base values, before difficulty, map and character bonuses.&amp;lt;/small&amp;gt;&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&amp;lt;small&amp;gt;Guide snapshot: 12 September 2026. Artwork uses the official client&amp;#039;s sprites and prepared dungeon maps. Monster statistics and loot tables below are base values, before difficulty, map and character bonuses.&amp;lt;/small&amp;gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;[[Category:Guides]]&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;[[Category:Guides]]&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;[[Category:Game Systems]]&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;[[Category:Game Systems]]&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>Wearetibia</name></author>
	</entry>
	<entry>
		<id>https://wearedragons.info/index.php?title=Dungeon_Maps/Modifiers&amp;diff=9240&amp;oldid=prev</id>
		<title>Wearetibia: Publish illustrated upcoming Dungeon Maps guide: enemies, routes, access, crafting and rewards.</title>
		<link rel="alternate" type="text/html" href="https://wearedragons.info/index.php?title=Dungeon_Maps/Modifiers&amp;diff=9240&amp;oldid=prev"/>
		<updated>2026-09-12T13:19:31Z</updated>

		<summary type="html">&lt;p&gt;Publish illustrated upcoming Dungeon Maps guide: enemies, routes, access, crafting and rewards.&lt;/p&gt;
&lt;table style=&quot;background-color: #fff; color: #202122;&quot; data-mw=&quot;interface&quot;&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
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				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;Revision as of 13:19, 12 September 2026&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l6&quot;&gt;Line 6:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 6:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&amp;lt;div style=&amp;quot;margin-top:8px;font-size:16px;&amp;quot;&amp;gt;All 28 modifier families, difficulty scaling and completion rewards.&amp;lt;/div&amp;gt;&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&amp;lt;div style=&amp;quot;margin-top:8px;font-size:16px;&amp;quot;&amp;gt;All 28 modifier families, difficulty scaling and completion rewards.&amp;lt;/div&amp;gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&amp;lt;/div&amp;gt;&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&amp;lt;/div&amp;gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&amp;lt;div style=&quot;background:#152738;color:#e1e9ee;border:1px solid #3d5364;border-left:4px solid #a9d6f2;padding:14px 18px;margin:14px 0;border-radius:5px;&quot;&amp;gt;[[#&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Difficulty_scaling&lt;/del&gt;|Difficulty scaling]] · [[#&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Rewards_from_pressure&lt;/del&gt;|Rewards from pressure]] · [[#&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Dangerous_combinations&lt;/del&gt;|Dangerous combinations]] · [[#&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;All_modifiers&lt;/del&gt;|All modifiers]] · [[#&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Sealed_contracts&lt;/del&gt;|Sealed contracts]]&amp;lt;/div&amp;gt;&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&amp;lt;div style=&quot;background:#152738;color:#e1e9ee;border:1px solid #3d5364;border-left:4px solid #a9d6f2;padding:14px 18px;margin:14px 0;border-radius:5px;&quot;&amp;gt;[[#&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;guide_Difficulty_scaling&lt;/ins&gt;|Difficulty scaling]] · [[#&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;guide_Rewards_from_pressure&lt;/ins&gt;|Rewards from pressure]] · [[#&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;guide_Dangerous_combinations&lt;/ins&gt;|Dangerous combinations]] · [[#&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;guide_All_modifiers&lt;/ins&gt;|All modifiers]] · [[#&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;guide_Sealed_contracts&lt;/ins&gt;|Sealed contracts]]&amp;lt;/div&amp;gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br/&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br/&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&amp;lt;span id=&quot;&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Difficulty_scaling&lt;/del&gt;&quot;&amp;gt;&amp;lt;/span&amp;gt;&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;== &lt;/ins&gt;&amp;lt;span id=&quot;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;guide_Difficulty_scaling&lt;/ins&gt;&quot;&amp;gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Difficulty scaling&lt;/ins&gt;&amp;lt;/span&amp;gt; ==&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;== Difficulty scaling &lt;/del&gt;==&lt;/div&gt;&lt;/td&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-side-added&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Difficulty and rarity are independent. These are the base difficulty multipliers before map modifiers and character/server bonuses.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Difficulty and rarity are independent. These are the base difficulty multipliers before map modifiers and character/server bonuses.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&amp;lt;div style=&amp;quot;overflow-x:auto;&amp;quot;&amp;gt;&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&amp;lt;div style=&amp;quot;overflow-x:auto;&amp;quot;&amp;gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l29&quot;&gt;Line 29:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 28:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&amp;lt;/div&amp;gt;&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&amp;lt;/div&amp;gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br/&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br/&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&amp;lt;span id=&quot;&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Rewards_from_pressure&lt;/del&gt;&quot;&amp;gt;&amp;lt;/span&amp;gt;&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;== &lt;/ins&gt;&amp;lt;span id=&quot;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;guide_Rewards_from_pressure&lt;/ins&gt;&quot;&amp;gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Rewards from pressure&lt;/ins&gt;&amp;lt;/span&amp;gt; ==&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;== Rewards from pressure &lt;/del&gt;==&lt;/div&gt;&lt;/td&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-side-added&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Danger rolls contribute pressure according to their severity; helpful combat rolls reduce it, never below zero. For Bombardment a shorter interval means more danger. Pressure is deliberately not capped at 100. Reward-only modifiers do not create extra pressure.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Danger rolls contribute pressure according to their severity; helpful combat rolls reduce it, never below zero. For Bombardment a shorter interval means more danger. Pressure is deliberately not capped at 100. Reward-only modifiers do not create extra pressure.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br/&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br/&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l52&quot;&gt;Line 52:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 50:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&amp;lt;div style=&amp;quot;background:#152738;color:#e1e9ee;border:1px solid #3d5364;border-left:4px solid #9ee6b5;padding:14px 18px;margin:14px 0;border-radius:5px;&amp;quot;&amp;gt;&amp;#039;&amp;#039;&amp;#039;Completion Dust&amp;#039;&amp;#039;&amp;#039;&amp;lt;br&amp;gt;Base Dust = tier number × (5 + rarity number), with Plain 1, Inscribed 2, Rare 3, Exalted 4.&amp;lt;br&amp;gt;Reward = floor(base Dust × (1 + Dust bonus / 100)).&amp;lt;br&amp;gt;If all counted monsters die &amp;#039;&amp;#039;&amp;#039;before the boss dies&amp;#039;&amp;#039;&amp;#039;, add at least 1 Dust or floor(10% of base Dust), whichever is larger. A Purifier seal replaces that 10% with 30%; it is not an additional 30% on top.&amp;lt;/div&amp;gt;&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&amp;lt;div style=&amp;quot;background:#152738;color:#e1e9ee;border:1px solid #3d5364;border-left:4px solid #9ee6b5;padding:14px 18px;margin:14px 0;border-radius:5px;&amp;quot;&amp;gt;&amp;#039;&amp;#039;&amp;#039;Completion Dust&amp;#039;&amp;#039;&amp;#039;&amp;lt;br&amp;gt;Base Dust = tier number × (5 + rarity number), with Plain 1, Inscribed 2, Rare 3, Exalted 4.&amp;lt;br&amp;gt;Reward = floor(base Dust × (1 + Dust bonus / 100)).&amp;lt;br&amp;gt;If all counted monsters die &amp;#039;&amp;#039;&amp;#039;before the boss dies&amp;#039;&amp;#039;&amp;#039;, add at least 1 Dust or floor(10% of base Dust), whichever is larger. A Purifier seal replaces that 10% with 30%; it is not an additional 30% on top.&amp;lt;/div&amp;gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br/&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br/&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&amp;lt;span id=&quot;&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Dangerous_combinations&lt;/del&gt;&quot;&amp;gt;&amp;lt;/span&amp;gt;&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;== &lt;/ins&gt;&amp;lt;span id=&quot;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;guide_Dangerous_combinations&lt;/ins&gt;&quot;&amp;gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Dangerous combinations&lt;/ins&gt;&amp;lt;/span&amp;gt; ==&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;== Dangerous combinations &lt;/del&gt;==&lt;/div&gt;&lt;/td&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-side-added&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&amp;lt;div style=&amp;quot;background:#152738;color:#e1e9ee;border:1px solid #3d5364;border-left:4px solid #ffb09a;padding:14px 18px;margin:14px 0;border-radius:5px;&amp;quot;&amp;gt;&amp;#039;&amp;#039;&amp;#039;Example: Master Rare, Ferocious 60% + Berserk 60% + Elemental Surge 80%&amp;#039;&amp;#039;&amp;#039;&amp;lt;br&amp;gt;Those maximum rolls total 100 pressure. An elemental monster hit below 30% monster health scales by 1.6 × 1.6 × 1.8 = &amp;#039;&amp;#039;&amp;#039;4.608×&amp;#039;&amp;#039;&amp;#039; from these three rolls, on top of Master&amp;#039;s 2.8× base damage. Gear protection is then important against the rolled element. This is an illustration before defences and other modifiers, not a prediction of the final damage you will take.&amp;lt;/div&amp;gt;&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&amp;lt;div style=&amp;quot;background:#152738;color:#e1e9ee;border:1px solid #3d5364;border-left:4px solid #ffb09a;padding:14px 18px;margin:14px 0;border-radius:5px;&amp;quot;&amp;gt;&amp;#039;&amp;#039;&amp;#039;Example: Master Rare, Ferocious 60% + Berserk 60% + Elemental Surge 80%&amp;#039;&amp;#039;&amp;#039;&amp;lt;br&amp;gt;Those maximum rolls total 100 pressure. An elemental monster hit below 30% monster health scales by 1.6 × 1.6 × 1.8 = &amp;#039;&amp;#039;&amp;#039;4.608×&amp;#039;&amp;#039;&amp;#039; from these three rolls, on top of Master&amp;#039;s 2.8× base damage. Gear protection is then important against the rolled element. This is an illustration before defences and other modifiers, not a prediction of the final damage you will take.&amp;lt;/div&amp;gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;The same example gives +30% map EXP, +90% eligible equipment/gold loot, +125% matching Set Pieces and +150% Dust. Master Rare has 32 base Dust: 80 completion Dust, or &amp;#039;&amp;#039;&amp;#039;83&amp;#039;&amp;#039;&amp;#039; after a full clear before the boss. These values assume no other modifiers or Purifier seal.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;The same example gives +30% map EXP, +90% eligible equipment/gold loot, +125% matching Set Pieces and +150% Dust. Master Rare has 32 base Dust: 80 completion Dust, or &amp;#039;&amp;#039;&amp;#039;83&amp;#039;&amp;#039;&amp;#039; after a full clear before the boss. These values assume no other modifiers or Purifier seal.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l63&quot;&gt;Line 63:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 60:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* Armoured makes physical damage less effective. Elemental ward protects the listed element; Exposed element weakens it. Select your damage type after reading the roll.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* Armoured makes physical damage less effective. Elemental ward protects the listed element; Exposed element weakens it. Select your damage type after reading the roll.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br/&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br/&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&amp;lt;span id=&quot;&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;All_modifiers&lt;/del&gt;&quot;&amp;gt;&amp;lt;/span&amp;gt;&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;== &lt;/ins&gt;&amp;lt;span id=&quot;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;guide_All_modifiers&lt;/ins&gt;&quot;&amp;gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;All modifiers&lt;/ins&gt;&amp;lt;/span&amp;gt; ==&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;== All modifiers &lt;/del&gt;==&lt;/div&gt;&lt;/td&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-side-added&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br/&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br/&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;=== Reward modifiers ===&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;=== Reward modifiers ===&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l144&quot;&gt;Line 144:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 140:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;The same family cannot appear twice. Locked modifiers are preserved on family/value rerolls. Value rerolls also preserve the rolled element. Filling slots selects only compatible families.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;The same family cannot appear twice. Locked modifiers are preserved on family/value rerolls. Value rerolls also preserve the rolled element. Filling slots selects only compatible families.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br/&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br/&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&amp;lt;span id=&quot;&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Sealed_contracts&lt;/del&gt;&quot;&amp;gt;&amp;lt;/span&amp;gt;&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;== &lt;/ins&gt;&amp;lt;span id=&quot;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;guide_Sealed_contracts&lt;/ins&gt;&quot;&amp;gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Sealed contracts&lt;/ins&gt;&amp;lt;/span&amp;gt; ==&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;== Sealed contracts &lt;/del&gt;==&lt;/div&gt;&lt;/td&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-side-added&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Only &amp;#039;&amp;#039;&amp;#039;Rare or Exalted maps of Master tier or higher&amp;#039;&amp;#039;&amp;#039; can be sealed. Sealing picks one of the two contracts at random and permanently freezes the map. You can still run, sell or salvage it.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Only &amp;#039;&amp;#039;&amp;#039;Rare or Exalted maps of Master tier or higher&amp;#039;&amp;#039;&amp;#039; can be sealed. Sealing picks one of the two contracts at random and permanently freezes the map. You can still run, sell or salvage it.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&amp;lt;div style=&amp;quot;overflow-x:auto;&amp;quot;&amp;gt;&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&amp;lt;div style=&amp;quot;overflow-x:auto;&amp;quot;&amp;gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>Wearetibia</name></author>
	</entry>
	<entry>
		<id>https://wearedragons.info/index.php?title=Dungeon_Maps/Modifiers&amp;diff=9222&amp;oldid=prev</id>
		<title>Wearetibia: Publish illustrated upcoming Dungeon Maps guide: enemies, routes, access, crafting and rewards.</title>
		<link rel="alternate" type="text/html" href="https://wearedragons.info/index.php?title=Dungeon_Maps/Modifiers&amp;diff=9222&amp;oldid=prev"/>
		<updated>2026-09-12T13:09:15Z</updated>

		<summary type="html">&lt;p&gt;Publish illustrated upcoming Dungeon Maps guide: enemies, routes, access, crafting and rewards.&lt;/p&gt;
&lt;table style=&quot;background-color: #fff; color: #202122;&quot; data-mw=&quot;interface&quot;&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;tr class=&quot;diff-title&quot; lang=&quot;en&quot;&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;Revision as of 13:09, 12 September 2026&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l1&quot;&gt;Line 1:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 1:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;__NOTOC__&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;__NOTOC__&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&amp;lt;div style=&quot;background:#152738;color:#e1e9ee;border:1px solid #3d5364;border-left:4px solid #a9d6f2;padding:14px 18px;margin:14px 0;border-radius:5px;&quot;&amp;gt;[[Dungeon Maps|Start here]] · [[Dungeon Maps/Layouts|Layout atlas]] · [[Dungeon Maps/Modifiers|All modifiers]] · [[Dungeon Maps/Crafting|Crafting &amp;amp; market]] · [[Dungeon Maps/Test Server|Test server guide]]&amp;lt;/div&amp;gt;&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&amp;lt;div style=&quot;background:#152738;color:#e1e9ee;border:1px solid #3d5364;border-left:4px solid #a9d6f2;padding:14px 18px;margin:14px 0;border-radius:5px;&quot;&amp;gt;[[Dungeon Maps|Start here&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;]] · [[Dungeon Maps/Interface|UI walkthrough&lt;/ins&gt;]] · [[Dungeon Maps/Layouts|Layout atlas]] · [[Dungeon Maps/Modifiers|All modifiers]] · [[Dungeon Maps/Crafting|Crafting &amp;amp; market]] · [[Dungeon Maps/Test Server|Test server guide]]&amp;lt;/div&amp;gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&amp;lt;div style=&amp;quot;background:#152738;color:#e1e9ee;border:1px solid #3d5364;border-left:4px solid #ecd093;padding:14px 18px;margin:14px 0;border-radius:5px;&amp;quot;&amp;gt;&amp;#039;&amp;#039;&amp;#039;UPCOMING DUNGEON MAPS UPDATE&amp;#039;&amp;#039;&amp;#039; — This guide previews the new map-based dungeon system. It is not yet active on the game realms. Until the update is announced, use the [[Dungeons|current dungeon rules]]. Preview artwork and balance may still change.&amp;lt;/div&amp;gt;&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&amp;lt;div style=&amp;quot;background:#152738;color:#e1e9ee;border:1px solid #3d5364;border-left:4px solid #ecd093;padding:14px 18px;margin:14px 0;border-radius:5px;&amp;quot;&amp;gt;&amp;#039;&amp;#039;&amp;#039;UPCOMING DUNGEON MAPS UPDATE&amp;#039;&amp;#039;&amp;#039; — This guide previews the new map-based dungeon system. It is not yet active on the game realms. Until the update is announced, use the [[Dungeons|current dungeon rules]]. Preview artwork and balance may still change.&amp;lt;/div&amp;gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&amp;lt;div style=&amp;quot;background:#0e1d2c;color:#e6edf2;border:1px solid #746242;padding:22px;border-radius:6px;&amp;quot;&amp;gt;&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&amp;lt;div style=&amp;quot;background:#0e1d2c;color:#e6edf2;border:1px solid #746242;padding:22px;border-radius:6px;&amp;quot;&amp;gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l157&quot;&gt;Line 157:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 157:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&amp;lt;/div&amp;gt;&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&amp;lt;/div&amp;gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br/&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br/&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&amp;lt;div style=&quot;background:#152738;color:#e1e9ee;border:1px solid #3d5364;border-left:4px solid #a9d6f2;padding:14px 18px;margin:14px 0;border-radius:5px;&quot;&amp;gt;[[Dungeon Maps|Start here]] · [[Dungeon Maps/Layouts|Layout atlas]] · [[Dungeon Maps/Modifiers|All modifiers]] · [[Dungeon Maps/Crafting|Crafting &amp;amp; market]] · [[Dungeon Maps/Test Server|Test server guide]]&amp;lt;/div&amp;gt;&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&amp;lt;div style=&quot;background:#152738;color:#e1e9ee;border:1px solid #3d5364;border-left:4px solid #a9d6f2;padding:14px 18px;margin:14px 0;border-radius:5px;&quot;&amp;gt;[[Dungeon Maps|Start here&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;]] · [[Dungeon Maps/Interface|UI walkthrough&lt;/ins&gt;]] · [[Dungeon Maps/Layouts|Layout atlas]] · [[Dungeon Maps/Modifiers|All modifiers]] · [[Dungeon Maps/Crafting|Crafting &amp;amp; market]] · [[Dungeon Maps/Test Server|Test server guide]]&amp;lt;/div&amp;gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&amp;lt;small&amp;gt;Guide snapshot: 12 September 2026. Artwork uses the official client&amp;#039;s sprites and prepared dungeon maps. Monster statistics and loot tables below are base values, before difficulty, map and character bonuses.&amp;lt;/small&amp;gt;&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&amp;lt;small&amp;gt;Guide snapshot: 12 September 2026. Artwork uses the official client&amp;#039;s sprites and prepared dungeon maps. Monster statistics and loot tables below are base values, before difficulty, map and character bonuses.&amp;lt;/small&amp;gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;[[Category:Guides]]&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;[[Category:Guides]]&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;[[Category:Game Systems]]&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;[[Category:Game Systems]]&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>Wearetibia</name></author>
	</entry>
	<entry>
		<id>https://wearedragons.info/index.php?title=Dungeon_Maps/Modifiers&amp;diff=9180&amp;oldid=prev</id>
		<title>Wearetibia: Publish illustrated upcoming Dungeon Maps guide: enemies, routes, access, crafting and rewards.</title>
		<link rel="alternate" type="text/html" href="https://wearedragons.info/index.php?title=Dungeon_Maps/Modifiers&amp;diff=9180&amp;oldid=prev"/>
		<updated>2026-09-12T12:19:08Z</updated>

		<summary type="html">&lt;p&gt;Publish illustrated upcoming Dungeon Maps guide: enemies, routes, access, crafting and rewards.&lt;/p&gt;
&lt;table style=&quot;background-color: #fff; color: #202122;&quot; data-mw=&quot;interface&quot;&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;tr class=&quot;diff-title&quot; lang=&quot;en&quot;&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;Revision as of 12:19, 12 September 2026&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l47&quot;&gt;Line 47:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 47:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&amp;lt;/div&amp;gt;&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&amp;lt;/div&amp;gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Tier numbers are Normal 1 through Hell 6. These are &amp;#039;&amp;#039;&amp;#039;relative bonuses&amp;#039;&amp;#039;&amp;#039; to eligible rewards, not percentage points added to every drop chance. A displayed +100% bonus doubles the eligible rate before its cap; it does not make every item guaranteed. WAD Coins, gems, keys, essences and cartography materials are excluded from the equipment/Set Piece map bonuses. Family Set Pieces use their dedicated bonus.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Tier numbers are Normal 1 through Hell 6. These are &amp;#039;&amp;#039;&amp;#039;relative bonuses&amp;#039;&amp;#039;&amp;#039; to eligible rewards, not percentage points added to every drop chance. A displayed +100% bonus doubles the eligible rate before its cap; it does not make every item guaranteed. WAD Coins, gems, keys, essences and cartography materials are excluded from the equipment/Set Piece map bonuses. Family Set Pieces use their dedicated bonus.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-side-deleted&quot;&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-side-deleted&quot;&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;&#039;&#039;&#039;Guaranteed Set Pieces still benefit.&#039;&#039;&#039; When a matching Set Piece has a 100% base roll, its rolled quantity is increased by the map bonus, with random rounding of fractions. For example, a base roll of 1 piece with +50% gives 1 or 2 pieces, averaging 1.5. This can exceed the base amount listed in the boss table.&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br/&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br/&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&amp;lt;div style=&amp;quot;background:#152738;color:#e1e9ee;border:1px solid #3d5364;border-left:4px solid #9ee6b5;padding:14px 18px;margin:14px 0;border-radius:5px;&amp;quot;&amp;gt;&amp;#039;&amp;#039;&amp;#039;Completion Dust&amp;#039;&amp;#039;&amp;#039;&amp;lt;br&amp;gt;Base Dust = tier number × (5 + rarity number), with Plain 1, Inscribed 2, Rare 3, Exalted 4.&amp;lt;br&amp;gt;Reward = floor(base Dust × (1 + Dust bonus / 100)).&amp;lt;br&amp;gt;If all counted monsters die &amp;#039;&amp;#039;&amp;#039;before the boss dies&amp;#039;&amp;#039;&amp;#039;, add at least 1 Dust or floor(10% of base Dust), whichever is larger. A Purifier seal replaces that 10% with 30%; it is not an additional 30% on top.&amp;lt;/div&amp;gt;&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&amp;lt;div style=&amp;quot;background:#152738;color:#e1e9ee;border:1px solid #3d5364;border-left:4px solid #9ee6b5;padding:14px 18px;margin:14px 0;border-radius:5px;&amp;quot;&amp;gt;&amp;#039;&amp;#039;&amp;#039;Completion Dust&amp;#039;&amp;#039;&amp;#039;&amp;lt;br&amp;gt;Base Dust = tier number × (5 + rarity number), with Plain 1, Inscribed 2, Rare 3, Exalted 4.&amp;lt;br&amp;gt;Reward = floor(base Dust × (1 + Dust bonus / 100)).&amp;lt;br&amp;gt;If all counted monsters die &amp;#039;&amp;#039;&amp;#039;before the boss dies&amp;#039;&amp;#039;&amp;#039;, add at least 1 Dust or floor(10% of base Dust), whichever is larger. A Purifier seal replaces that 10% with 30%; it is not an additional 30% on top.&amp;lt;/div&amp;gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l137&quot;&gt;Line 137:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 139:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;| &amp;lt;span style=&amp;quot;color:#a9d6f2;font-weight:bold;&amp;quot;&amp;gt;Scattered&amp;lt;/span&amp;gt; || 2–4 pack-size adjustment || Subtracts from the base target pack size of 6; minimum 2. Repositions existing monsters where space permits, without increasing population. || Disciplined packs&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;| &amp;lt;span style=&amp;quot;color:#a9d6f2;font-weight:bold;&amp;quot;&amp;gt;Scattered&amp;lt;/span&amp;gt; || 2–4 pack-size adjustment || Subtracts from the base target pack size of 6; minimum 2. Repositions existing monsters where space permits, without increasing population. || Disciplined packs&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;|-&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;|-&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;| &amp;lt;span style=&quot;color:#a9d6f2;font-weight:bold;&quot;&amp;gt;Shelter&amp;lt;/span&amp;gt; || 2–3 shelter rooms || &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Spawn-free side &lt;/del&gt;rooms; no protection-zone immunity || —&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;| &amp;lt;span style=&quot;color:#a9d6f2;font-weight:bold;&quot;&amp;gt;Shelter&amp;lt;/span&amp;gt; || 2–3 shelter rooms || &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Cleared pockets around the centres of 2–3 &lt;/ins&gt;rooms&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;. Map hazards avoid those pockets, but monsters may enter&lt;/ins&gt;; &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;there is &lt;/ins&gt;no protection-zone immunity&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;. &lt;/ins&gt;|| —&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;|}&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;|}&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&amp;lt;/div&amp;gt;&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&amp;lt;/div&amp;gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>Wearetibia</name></author>
	</entry>
	<entry>
		<id>https://wearedragons.info/index.php?title=Dungeon_Maps/Modifiers&amp;diff=9165&amp;oldid=prev</id>
		<title>Wearetibia: Publish illustrated upcoming Dungeon Maps guide: enemies, routes, access, crafting and rewards.</title>
		<link rel="alternate" type="text/html" href="https://wearedragons.info/index.php?title=Dungeon_Maps/Modifiers&amp;diff=9165&amp;oldid=prev"/>
		<updated>2026-09-12T12:10:02Z</updated>

		<summary type="html">&lt;p&gt;Publish illustrated upcoming Dungeon Maps guide: enemies, routes, access, crafting and rewards.&lt;/p&gt;
&lt;p&gt;&lt;b&gt;New page&lt;/b&gt;&lt;/p&gt;&lt;div&gt;__NOTOC__&lt;br /&gt;
&amp;lt;div style=&amp;quot;background:#152738;color:#e1e9ee;border:1px solid #3d5364;border-left:4px solid #a9d6f2;padding:14px 18px;margin:14px 0;border-radius:5px;&amp;quot;&amp;gt;[[Dungeon Maps|Start here]] · [[Dungeon Maps/Layouts|Layout atlas]] · [[Dungeon Maps/Modifiers|All modifiers]] · [[Dungeon Maps/Crafting|Crafting &amp;amp; market]] · [[Dungeon Maps/Test Server|Test server guide]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;background:#152738;color:#e1e9ee;border:1px solid #3d5364;border-left:4px solid #ecd093;padding:14px 18px;margin:14px 0;border-radius:5px;&amp;quot;&amp;gt;&amp;#039;&amp;#039;&amp;#039;UPCOMING DUNGEON MAPS UPDATE&amp;#039;&amp;#039;&amp;#039; — This guide previews the new map-based dungeon system. It is not yet active on the game realms. Until the update is announced, use the [[Dungeons|current dungeon rules]]. Preview artwork and balance may still change.&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;background:#0e1d2c;color:#e6edf2;border:1px solid #746242;padding:22px;border-radius:6px;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;color:#ecd093;font-size:26px;line-height:1.25;font-weight:bold;&amp;quot;&amp;gt;READ THE RISK. BUILD FOR THE REWARD.&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;margin-top:8px;font-size:16px;&amp;quot;&amp;gt;All 28 modifier families, difficulty scaling and completion rewards.&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;background:#152738;color:#e1e9ee;border:1px solid #3d5364;border-left:4px solid #a9d6f2;padding:14px 18px;margin:14px 0;border-radius:5px;&amp;quot;&amp;gt;[[#Difficulty_scaling|Difficulty scaling]] · [[#Rewards_from_pressure|Rewards from pressure]] · [[#Dangerous_combinations|Dangerous combinations]] · [[#All_modifiers|All modifiers]] · [[#Sealed_contracts|Sealed contracts]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span id=&amp;quot;Difficulty_scaling&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
== Difficulty scaling ==&lt;br /&gt;
Difficulty and rarity are independent. These are the base difficulty multipliers before map modifiers and character/server bonuses.&lt;br /&gt;
&amp;lt;div style=&amp;quot;overflow-x:auto;&amp;quot;&amp;gt;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;width:100%;&amp;quot;&lt;br /&gt;
! Difficulty !! Monster HP !! Monster damage !! Monster EXP !! Crafting gold multiplier&lt;br /&gt;
|-&lt;br /&gt;
| Normal || ×1 || ×1 || ×1 || ×1&lt;br /&gt;
|-&lt;br /&gt;
| Hard || ×2 || ×1.3 || ×1.75 || ×2&lt;br /&gt;
|-&lt;br /&gt;
| Expert || ×3.2 || ×1.9 || ×2 || ×3&lt;br /&gt;
|-&lt;br /&gt;
| Master || ×5 || ×2.8 || ×3 || ×4&lt;br /&gt;
|-&lt;br /&gt;
| Torment || ×8 || ×4 || ×4 || ×5&lt;br /&gt;
|-&lt;br /&gt;
| Hell || ×13 || ×6 || ×5 || ×6&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span id=&amp;quot;Rewards_from_pressure&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
== Rewards from pressure ==&lt;br /&gt;
Danger rolls contribute pressure according to their severity; helpful combat rolls reduce it, never below zero. For Bombardment a shorter interval means more danger. Pressure is deliberately not capped at 100. Reward-only modifiers do not create extra pressure.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;overflow-x:auto;&amp;quot;&amp;gt;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;width:100%;&amp;quot;&lt;br /&gt;
! Map bonus !! How it is calculated&lt;br /&gt;
|-&lt;br /&gt;
| EXP || Scholar + floor(0.3 × pressure) percent, on top of base difficulty EXP.&lt;br /&gt;
|-&lt;br /&gt;
| Equipment / gold loot || Bountiful + 10 × (tier number − 1) + floor(0.6 × pressure) percent.&lt;br /&gt;
|-&lt;br /&gt;
| Matching dungeon Set Pieces || Artisan + 15 × (tier number − 1) + floor(0.8 × pressure) percent.&lt;br /&gt;
|-&lt;br /&gt;
| Completion Dust bonus || Cartographer + floor(1.5 × pressure) percent.&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
Tier numbers are Normal 1 through Hell 6. These are &amp;#039;&amp;#039;&amp;#039;relative bonuses&amp;#039;&amp;#039;&amp;#039; to eligible rewards, not percentage points added to every drop chance. A displayed +100% bonus doubles the eligible rate before its cap; it does not make every item guaranteed. WAD Coins, gems, keys, essences and cartography materials are excluded from the equipment/Set Piece map bonuses. Family Set Pieces use their dedicated bonus.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;background:#152738;color:#e1e9ee;border:1px solid #3d5364;border-left:4px solid #9ee6b5;padding:14px 18px;margin:14px 0;border-radius:5px;&amp;quot;&amp;gt;&amp;#039;&amp;#039;&amp;#039;Completion Dust&amp;#039;&amp;#039;&amp;#039;&amp;lt;br&amp;gt;Base Dust = tier number × (5 + rarity number), with Plain 1, Inscribed 2, Rare 3, Exalted 4.&amp;lt;br&amp;gt;Reward = floor(base Dust × (1 + Dust bonus / 100)).&amp;lt;br&amp;gt;If all counted monsters die &amp;#039;&amp;#039;&amp;#039;before the boss dies&amp;#039;&amp;#039;&amp;#039;, add at least 1 Dust or floor(10% of base Dust), whichever is larger. A Purifier seal replaces that 10% with 30%; it is not an additional 30% on top.&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span id=&amp;quot;Dangerous_combinations&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
== Dangerous combinations ==&lt;br /&gt;
&amp;lt;div style=&amp;quot;background:#152738;color:#e1e9ee;border:1px solid #3d5364;border-left:4px solid #ffb09a;padding:14px 18px;margin:14px 0;border-radius:5px;&amp;quot;&amp;gt;&amp;#039;&amp;#039;&amp;#039;Example: Master Rare, Ferocious 60% + Berserk 60% + Elemental Surge 80%&amp;#039;&amp;#039;&amp;#039;&amp;lt;br&amp;gt;Those maximum rolls total 100 pressure. An elemental monster hit below 30% monster health scales by 1.6 × 1.6 × 1.8 = &amp;#039;&amp;#039;&amp;#039;4.608×&amp;#039;&amp;#039;&amp;#039; from these three rolls, on top of Master&amp;#039;s 2.8× base damage. Gear protection is then important against the rolled element. This is an illustration before defences and other modifiers, not a prediction of the final damage you will take.&amp;lt;/div&amp;gt;&lt;br /&gt;
The same example gives +30% map EXP, +90% eligible equipment/gold loot, +125% matching Set Pieces and +150% Dust. Master Rare has 32 base Dust: 80 completion Dust, or &amp;#039;&amp;#039;&amp;#039;83&amp;#039;&amp;#039;&amp;#039; after a full clear before the boss. These values assume no other modifiers or Purifier seal.&lt;br /&gt;
&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Elemental Surge&amp;#039;&amp;#039;&amp;#039; converts existing fire/energy/ice/earth/holy/death hit components to the rolled element and increases them. It does not convert physical hits, healing, mana drain, life drain or condition damage. Map blasts use the same rolled element.&lt;br /&gt;
* A normal 18%-max-HP blast becomes 32.4% before protection with an 80% Surge. Ferocious and Berserk increase monster hits, not these ground blasts.&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Limited leech + Wounded land&amp;#039;&amp;#039;&amp;#039; penalizes both life-leech recovery and received healing. At 65% less life leech and 60% less healing, the remaining life-leech healing is 35% × 40% = &amp;#039;&amp;#039;&amp;#039;14%&amp;#039;&amp;#039;&amp;#039; of the unpenalized amount, before other effects.&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Sticky ground + Bombardment + damage rolls&amp;#039;&amp;#039;&amp;#039; can make a survivable encounter dangerous when you cannot move out of the warning. Ground hazards have a two-second warning.&lt;br /&gt;
* Armoured makes physical damage less effective. Elemental ward protects the listed element; Exposed element weakens it. Select your damage type after reading the roll.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span id=&amp;quot;All_modifiers&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
== All modifiers ==&lt;br /&gt;
&lt;br /&gt;
=== Reward modifiers ===&lt;br /&gt;
&amp;lt;div style=&amp;quot;overflow-x:auto;&amp;quot;&amp;gt;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;width:100%;&amp;quot;&lt;br /&gt;
! Modifier !! Roll range !! Effect !! Cannot coexist with&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;span style=&amp;quot;color:#9ee6b5;font-weight:bold;&amp;quot;&amp;gt;Scholar&amp;lt;/span&amp;gt; || 8–25% || More monster experience || —&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;span style=&amp;quot;color:#9ee6b5;font-weight:bold;&amp;quot;&amp;gt;Bountiful&amp;lt;/span&amp;gt; || 8–25% || More equipment and gold; excludes WAD, gems, keys and essences || —&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;span style=&amp;quot;color:#9ee6b5;font-weight:bold;&amp;quot;&amp;gt;Artisan&amp;lt;/span&amp;gt; || 8–20% || More dungeon Set Pieces || —&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;span style=&amp;quot;color:#9ee6b5;font-weight:bold;&amp;quot;&amp;gt;Cartographer&amp;lt;/span&amp;gt; || 10–25% || More cartographic dust at completion || —&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Danger modifiers ===&lt;br /&gt;
&amp;lt;div style=&amp;quot;overflow-x:auto;&amp;quot;&amp;gt;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;width:100%;&amp;quot;&lt;br /&gt;
! Modifier !! Roll range !! Effect !! Cannot coexist with&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;span style=&amp;quot;color:#ffb09a;font-weight:bold;&amp;quot;&amp;gt;Crowded&amp;lt;/span&amp;gt; || 10–25% || More monsters; extra spawns grant no task, bestiary or Battle Pass kills || —&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;span style=&amp;quot;color:#ffb09a;font-weight:bold;&amp;quot;&amp;gt;Elite grounds&amp;lt;/span&amp;gt; || 8–20% selection parameter || Marks roughly 8–20% of the base population as elites (selection is rounded). Elites gain 35 additional HP percentage points and 15 EXP percentage points. || —&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;span style=&amp;quot;color:#ffb09a;font-weight:bold;&amp;quot;&amp;gt;Stalwart&amp;lt;/span&amp;gt; || 40–100% || More monster health, including the boss || Frail&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;span style=&amp;quot;color:#ffb09a;font-weight:bold;&amp;quot;&amp;gt;Ferocious&amp;lt;/span&amp;gt; || 25–60% || More monster hit damage; multiplies with Berserk and Elemental Surge || Weakened&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;span style=&amp;quot;color:#ffb09a;font-weight:bold;&amp;quot;&amp;gt;Armoured&amp;lt;/span&amp;gt; || 20–40 resistance points || Additional physical resistance points; bring elemental damage || —&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;span style=&amp;quot;color:#ffb09a;font-weight:bold;&amp;quot;&amp;gt;Elemental ward&amp;lt;/span&amp;gt; || 20–40 resistance points || Additional resistance points to the shown element; possible elements: ice, earth, holy or death. || Exposed element&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;span style=&amp;quot;color:#ffb09a;font-weight:bold;&amp;quot;&amp;gt;Swift&amp;lt;/span&amp;gt; || 15–35% || Faster monsters; harder to kite || Sluggish&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;span style=&amp;quot;color:#ffb09a;font-weight:bold;&amp;quot;&amp;gt;Volatile attacks&amp;lt;/span&amp;gt; || 12–22% || Marked strikes near attacking elites; base damage uses your max HP || —&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;span style=&amp;quot;color:#ffb09a;font-weight:bold;&amp;quot;&amp;gt;Berserk&amp;lt;/span&amp;gt; || 30–60% || More monster hit damage below 30% health; multiplies with Ferocious || —&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;span style=&amp;quot;color:#ffb09a;font-weight:bold;&amp;quot;&amp;gt;Disciplined packs&amp;lt;/span&amp;gt; || 2–5 pack-size adjustment || Adds to the base target pack size of 6; minimum 2. Repositions existing monsters where space permits, without increasing population. || Scattered&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;span style=&amp;quot;color:#ffb09a;font-weight:bold;&amp;quot;&amp;gt;Elemental Surge&amp;lt;/span&amp;gt; || 30–80% || Monster magic hits and map blasts use this element and deal more damage; equip its protection; possible elements: fire, energy, ice, earth, holy or death. || —&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;span style=&amp;quot;color:#ffb09a;font-weight:bold;&amp;quot;&amp;gt;Unstable corpses&amp;lt;/span&amp;gt; || 15–35% || Chance for a marked blast: 18% max HP before protection; 2s warning || —&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;span style=&amp;quot;color:#ffb09a;font-weight:bold;&amp;quot;&amp;gt;Bombardment&amp;lt;/span&amp;gt; || 6–12 seconds || Seconds between marked blasts: 18% max HP before protection; 2s warning || —&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;span style=&amp;quot;color:#ffb09a;font-weight:bold;&amp;quot;&amp;gt;Sticky ground&amp;lt;/span&amp;gt; || 25–45% || Marked zones slow movement for 2.5s; avoid overlapping blasts || —&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;span style=&amp;quot;color:#ffb09a;font-weight:bold;&amp;quot;&amp;gt;Roaming patrol&amp;lt;/span&amp;gt; || 2–3 patrol groups || Base packs patrol the route without respawning || —&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;span style=&amp;quot;color:#ffb09a;font-weight:bold;&amp;quot;&amp;gt;Limited leech&amp;lt;/span&amp;gt; || 30–65% || Less life leech; stacks with Wounded land and Mana drought || —&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;span style=&amp;quot;color:#ffb09a;font-weight:bold;&amp;quot;&amp;gt;Mana drought&amp;lt;/span&amp;gt; || 30–65% || Less mana leech; stacks with Limited leech and Wounded land || —&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;span style=&amp;quot;color:#ffb09a;font-weight:bold;&amp;quot;&amp;gt;Wounded land&amp;lt;/span&amp;gt; || 30–60% || Less received healing, including life leech; prepare another recovery source || —&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Helpful combat modifiers ===&lt;br /&gt;
&amp;lt;div style=&amp;quot;overflow-x:auto;&amp;quot;&amp;gt;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;width:100%;&amp;quot;&lt;br /&gt;
! Modifier !! Roll range !! Effect !! Cannot coexist with&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;span style=&amp;quot;color:#a9d6f2;font-weight:bold;&amp;quot;&amp;gt;Frail&amp;lt;/span&amp;gt; || 5–12% || Less monster health || Stalwart&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;span style=&amp;quot;color:#a9d6f2;font-weight:bold;&amp;quot;&amp;gt;Weakened&amp;lt;/span&amp;gt; || 5–10% || Less monster damage || Ferocious&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;span style=&amp;quot;color:#a9d6f2;font-weight:bold;&amp;quot;&amp;gt;Sluggish&amp;lt;/span&amp;gt; || 5–10% || Slower monsters || Swift&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;span style=&amp;quot;color:#a9d6f2;font-weight:bold;&amp;quot;&amp;gt;Exposed element&amp;lt;/span&amp;gt; || 5–10 resistance points || Lower resistance to the shown element; possible elements: ice, earth, holy or death. || Elemental ward&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;span style=&amp;quot;color:#a9d6f2;font-weight:bold;&amp;quot;&amp;gt;Scattered&amp;lt;/span&amp;gt; || 2–4 pack-size adjustment || Subtracts from the base target pack size of 6; minimum 2. Repositions existing monsters where space permits, without increasing population. || Disciplined packs&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;span style=&amp;quot;color:#a9d6f2;font-weight:bold;&amp;quot;&amp;gt;Shelter&amp;lt;/span&amp;gt; || 2–3 shelter rooms || Spawn-free side rooms; no protection-zone immunity || —&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
The same family cannot appear twice. Locked modifiers are preserved on family/value rerolls. Value rerolls also preserve the rolled element. Filling slots selects only compatible families.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span id=&amp;quot;Sealed_contracts&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
== Sealed contracts ==&lt;br /&gt;
Only &amp;#039;&amp;#039;&amp;#039;Rare or Exalted maps of Master tier or higher&amp;#039;&amp;#039;&amp;#039; can be sealed. Sealing picks one of the two contracts at random and permanently freezes the map. You can still run, sell or salvage it.&lt;br /&gt;
&amp;lt;div style=&amp;quot;overflow-x:auto;&amp;quot;&amp;gt;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;width:100%;&amp;quot;&lt;br /&gt;
! Contract !! Requirement / reward&lt;br /&gt;
|-&lt;br /&gt;
| Commanders || Three base enemies are marked as commanders. Defeat all three and reach 95% clear to unlock the boss. Commanders have elite bonuses and a distinct black skull.&lt;br /&gt;
|-&lt;br /&gt;
| Purifier || A full clear before the boss grants 30% of base Dust (minimum 1) as the full-clear bonus, instead of 10%. The boss still unlocks at 95%; killing it early forfeits this full-clear bonus.&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;background:#152738;color:#e1e9ee;border:1px solid #3d5364;border-left:4px solid #a9d6f2;padding:14px 18px;margin:14px 0;border-radius:5px;&amp;quot;&amp;gt;[[Dungeon Maps|Start here]] · [[Dungeon Maps/Layouts|Layout atlas]] · [[Dungeon Maps/Modifiers|All modifiers]] · [[Dungeon Maps/Crafting|Crafting &amp;amp; market]] · [[Dungeon Maps/Test Server|Test server guide]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;small&amp;gt;Guide snapshot: 12 September 2026. Artwork uses the official client&amp;#039;s sprites and prepared dungeon maps. Monster statistics and loot tables below are base values, before difficulty, map and character bonuses.&amp;lt;/small&amp;gt;&lt;br /&gt;
[[Category:Guides]]&lt;br /&gt;
[[Category:Game Systems]]&lt;/div&gt;</summary>
		<author><name>Wearetibia</name></author>
	</entry>
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