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	<id>https://wearedragons.info/index.php?action=history&amp;feed=atom&amp;title=Dungeon_Maps%2FDrop_Guide</id>
	<title>Dungeon Maps/Drop Guide - Revision history</title>
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	<updated>2026-10-31T12:48:16Z</updated>
	<subtitle>Revision history for this page on the wiki</subtitle>
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	<entry>
		<id>https://wearedragons.info/index.php?title=Dungeon_Maps/Drop_Guide&amp;diff=9697&amp;oldid=prev</id>
		<title>Wearetibia: Add the English Dungeon Map drop guide and calculators for the Season 3 update awaiting the next natural restart.</title>
		<link rel="alternate" type="text/html" href="https://wearedragons.info/index.php?title=Dungeon_Maps/Drop_Guide&amp;diff=9697&amp;oldid=prev"/>
		<updated>2026-10-30T00:55:44Z</updated>

		<summary type="html">&lt;p&gt;Add the English Dungeon Map drop guide and calculators for the Season 3 update awaiting the next natural restart.&lt;/p&gt;
&lt;p&gt;&lt;b&gt;New page&lt;/b&gt;&lt;/p&gt;&lt;div&gt;__NOTOC__&lt;br /&gt;
&amp;lt;div id=&amp;quot;wad-map-drop-guide&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;wad-md-notice&amp;quot; style=&amp;quot;border-left:5px solid #d6a74f;padding:12px 18px;margin:14px 0;&amp;quot;&amp;gt;&amp;#039;&amp;#039;&amp;#039;Season 3 update: scheduled for the next natural server restart. This page previews the new drop rules.&amp;#039;&amp;#039;&amp;#039;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[Dungeons|← Dungeons overview]] · [[#map-calculator|Monster lookup &amp;amp; drop calculator]] · [[#map-groups|All nine source groups]] · [[#map-access|Access requirements]] · [[#map-exchange|Map exchange]]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;wad-md-intro&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;wad-md-eyebrow&amp;quot;&amp;gt;DUNGEON MAPS · SEASON 3&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;wad-md-title&amp;quot;&amp;gt;Which maps can this monster drop?&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;Find your monster, select the access you have unlocked, and see its exact map pool. You can also estimate drops over a hunt and calculate the cost of exchanging maps.&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Unlocked Crimson and hunting early-game monsters?&amp;#039;&amp;#039;&amp;#039; You still find &amp;#039;&amp;#039;&amp;#039;Gorgols or Immortals maps&amp;#039;&amp;#039;&amp;#039;, with a 50/50 split when a map drops and both families are available. Higher access does not make an early-game monster drop high-end maps.&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;The eligibility threshold is 1,000 base EXP, not 1,000 HP.&amp;#039;&amp;#039;&amp;#039; Hero qualifies. Dragon and Giant Spider do not. Personal EXP bonuses do not change this threshold.&lt;br /&gt;
&lt;br /&gt;
== &amp;lt;span id=&amp;quot;map-calculator&amp;quot;&amp;gt;Monster lookup &amp;amp; drop calculator&amp;lt;/span&amp;gt; ==&lt;br /&gt;
The calculator assumes the other [[#map-eligibility|drop conditions]] are met. All access options start enabled so you can see the complete pool. Uncheck any milestones your character has not reached.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;wad-map-calculator&amp;quot;&amp;gt;&amp;lt;p&amp;gt;&amp;#039;&amp;#039;&amp;#039;Interactive calculators are loading.&amp;#039;&amp;#039;&amp;#039; They require JavaScript. If they do not appear, use the complete rules, group table and formulas below.&amp;lt;/p&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== &amp;lt;span id=&amp;quot;map-rules&amp;quot;&amp;gt;How the new drop works&amp;lt;/span&amp;gt; ==&lt;br /&gt;
# &amp;#039;&amp;#039;&amp;#039;Start with the monster&amp;#039;s source group.&amp;#039;&amp;#039;&amp;#039; Each species belongs to one of the nine groups below. Its current HP, monster level, corruption and your character level do not move it to another group.&lt;br /&gt;
# &amp;#039;&amp;#039;&amp;#039;Take the previous, current and next map families.&amp;#039;&amp;#039;&amp;#039; The first and last groups have only two neighbours in this range. Crimson is the last family.&lt;br /&gt;
# &amp;#039;&amp;#039;&amp;#039;Remove families you have not unlocked.&amp;#039;&amp;#039;&amp;#039; Each access requirement is checked separately. Missing access never replaces a locked family with a more distant map.&lt;br /&gt;
# &amp;#039;&amp;#039;&amp;#039;Roll for a map, then choose equally from the remaining families.&amp;#039;&amp;#039;&amp;#039; Three available families means 33⅓% each; two means 50% each; one means 100% of map drops. These are shares of successful map drops, not chances on every kill.&lt;br /&gt;
&lt;br /&gt;
If no family remains, that monster cannot give you a map. You can still receive Cartographic Dust if the other drop conditions are met.&lt;br /&gt;
&lt;br /&gt;
== &amp;lt;span id=&amp;quot;map-groups&amp;quot;&amp;gt;All nine source groups&amp;lt;/span&amp;gt; ==&lt;br /&gt;
This table shows the &amp;#039;&amp;#039;&amp;#039;full pool with every access unlocked&amp;#039;&amp;#039;&amp;#039;. Use the monster lookup above to check a specific species, including monsters whose names do not match their source group.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;wad-md-table-scroll&amp;quot;&amp;gt;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Monster source group !! Examples of qualifying world monsters !! Possible map families !! Split when a map drops&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Gorgols / early game&amp;#039;&amp;#039;&amp;#039; || Hero, Dragon Lord, Demon, Gorgol Warrior, Devilspawn, Alchemist Adept || Gorgols · Immortals || 50% each&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Immortals&amp;#039;&amp;#039;&amp;#039; || Immortal Wizard, Lightning Guard, ordinary Urtrudurk Warrior || Gorgols · Immortals · Storm || 33⅓% each&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Storm&amp;#039;&amp;#039;&amp;#039; || Ice Magician; Fire, Jungle and Thunder Storm monsters || Immortals · Storm · Viper || 33⅓% each&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Viper&amp;#039;&amp;#039;&amp;#039; || Viper Stalker, Viper Ravager, Gorgon Sentinel || Storm · Viper · Tentacles || 33⅓% each&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Tentacles&amp;#039;&amp;#039;&amp;#039; || Tentacle Slayer, Tentacle Archer, Tentacle Archmage || Viper · Tentacles · Urtrudurks || 33⅓% each&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Urtrudurks&amp;#039;&amp;#039;&amp;#039; || Elite Urtrudurk Warrior, Elite Urtrudurk Spellslinger, Urtrudurk Fire Cult monsters || Tentacles · Urtrudurks · Samurai || 33⅓% each&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Samurai&amp;#039;&amp;#039;&amp;#039; || Samurai Guard, Samurai Wizard, Undead Samurai Guard || Urtrudurks · Samurai · Bloodmoons || 33⅓% each&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Bloodmoons&amp;#039;&amp;#039;&amp;#039; || Bloodmoon Guard, Bloodmoon Noble, Bloodmoon Mage || Samurai · Bloodmoons · Crimson || 33⅓% each&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Crimson&amp;#039;&amp;#039;&amp;#039; || Ossuary Revenant, Ossuary Colossus, Drakescale Slasher || Bloodmoons · Crimson || 50% each&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Watch the Urtrudurk names.&amp;#039;&amp;#039;&amp;#039; Ordinary Urtrudurk Warrior, Berserker, Archer and Spellslinger belong to the &amp;#039;&amp;#039;&amp;#039;Immortals&amp;#039;&amp;#039;&amp;#039; source group. &amp;#039;&amp;#039;&amp;#039;Elite&amp;#039;&amp;#039;&amp;#039; Urtrudurks and the &amp;#039;&amp;#039;&amp;#039;Urtrudurk Fire Cult&amp;#039;&amp;#039;&amp;#039; belong to the later Urtrudurks group.&lt;br /&gt;
&lt;br /&gt;
Storm routes share the Storm map family. Samurai and Mage Samurai share Samurai maps. Gorgols maps also cover Devilspawn and Alchemist routes. Crimson Ossuary and Infernal Dragonforge share Crimson maps. A different destination does not add another family to the drop roll.&lt;br /&gt;
&lt;br /&gt;
== &amp;lt;span id=&amp;quot;map-access&amp;quot;&amp;gt;Which map families have I unlocked?&amp;lt;/span&amp;gt; ==&lt;br /&gt;
These requirements unlock &amp;#039;&amp;#039;&amp;#039;drops&amp;#039;&amp;#039;&amp;#039;. Dungeon entry has its own level, quest, reborn and difficulty requirements. Reborning and losing character levels does not remove permanent map-drop access. Each row is checked independently; the calculator does not assume that checking a later milestone completes every earlier one.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;wad-md-table-scroll&amp;quot;&amp;gt;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Map family !! Requirement to find this family&lt;br /&gt;
|-&lt;br /&gt;
| Gorgols || Available from the start.&lt;br /&gt;
|-&lt;br /&gt;
| Immortals || Complete Lord Urjuke missions.&lt;br /&gt;
|-&lt;br /&gt;
| Storm || Unlock Curseham access.&lt;br /&gt;
|-&lt;br /&gt;
| Viper || Unlock travel to Viper Island.&lt;br /&gt;
|-&lt;br /&gt;
| Tentacles || Complete the Viper Island storyline (Serpent Covenant).&lt;br /&gt;
|-&lt;br /&gt;
| Urtrudurks || Complete the Tentacle Quest.&lt;br /&gt;
|-&lt;br /&gt;
| Samurai || Unlock Elite Urtrudurk access.&lt;br /&gt;
|-&lt;br /&gt;
| Bloodmoons || Defeat Infernal Overlord.&lt;br /&gt;
|-&lt;br /&gt;
| Crimson || Reach Divine Reborn (highest Reborn 7). The Crimson throne reward is required for entry, not map drops.&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Example: Viper Stalker.&amp;#039;&amp;#039;&amp;#039; Its full pool is Storm, Viper and Tentacles. With all three unlocked, each has a 33⅓% share. If Tentacles is locked, Storm and Viper share the roll 50/50. If only Viper is unlocked, every successful map drop is Viper. Locked families never turn into Gorgols maps.&lt;br /&gt;
&lt;br /&gt;
== &amp;lt;span id=&amp;quot;map-eligibility&amp;quot;&amp;gt;Which kills count?&amp;lt;/span&amp;gt; ==&lt;br /&gt;
* Hunt &amp;#039;&amp;#039;&amp;#039;qualifying natural world monsters with at least 1,000 base EXP&amp;#039;&amp;#039;&amp;#039;. The threshold uses the species&amp;#039; base EXP, before your EXP boosts and rates.&lt;br /&gt;
* The corpse&amp;#039;s reward owner must be &amp;#039;&amp;#039;&amp;#039;online&amp;#039;&amp;#039;&amp;#039;, have &amp;#039;&amp;#039;&amp;#039;active Normal Mode rewards&amp;#039;&amp;#039;&amp;#039; and at least &amp;#039;&amp;#039;&amp;#039;15 hours 1 minute of stamina&amp;#039;&amp;#039;&amp;#039;. Finish Normal Mode&amp;#039;s arming period first.&lt;br /&gt;
* Summons, monsters inside Dungeon Maps instances and corpses with loot rewards suppressed do not qualify.&lt;br /&gt;
* The &amp;#039;&amp;#039;&amp;#039;reward owner&amp;#039;s access&amp;#039;&amp;#039;&amp;#039; determines the pool. There is one map roll for the corpse, with no extra roll for every party member.&lt;br /&gt;
&lt;br /&gt;
The lookup describes a monster species. It does not make a summoned or instanced version eligible, and it does not show whether that species has a currently accessible world spawn.&lt;br /&gt;
&lt;br /&gt;
== &amp;lt;span id=&amp;quot;map-chances&amp;quot;&amp;gt;Chances, expectations and Dust&amp;lt;/span&amp;gt; ==&lt;br /&gt;
For a qualifying kill with at least one unlocked family in its pool, the overall map chance remains &amp;#039;&amp;#039;&amp;#039;1 in 900 (about 0.1111%)&amp;#039;&amp;#039;&amp;#039;. Unlocking another adjacent family changes which maps you find; it does not increase this total chance.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;wad-md-table-scroll&amp;quot;&amp;gt;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Available families !! Each family&amp;#039;s share of map drops !! Each family&amp;#039;s chance per qualifying kill&lt;br /&gt;
|-&lt;br /&gt;
| 3 || 33⅓% || 1 in 2,700 (about 0.0370%)&lt;br /&gt;
|-&lt;br /&gt;
| 2 || 50% || 1 in 1,800 (about 0.0556%)&lt;br /&gt;
|-&lt;br /&gt;
| 1 || 100% || 1 in 900 (about 0.1111%)&lt;br /&gt;
|-&lt;br /&gt;
| 0 || No map || 0%&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
For &amp;#039;&amp;#039;&amp;#039;N&amp;#039;&amp;#039;&amp;#039; qualifying kills and a per-kill probability &amp;#039;&amp;#039;&amp;#039;p&amp;#039;&amp;#039;&amp;#039;, expected drops are &amp;#039;&amp;#039;&amp;#039;N × p&amp;#039;&amp;#039;&amp;#039;. The chance of at least one drop is &amp;#039;&amp;#039;&amp;#039;1 − (1 − p)&amp;lt;sup&amp;gt;N&amp;lt;/sup&amp;gt;&amp;#039;&amp;#039;&amp;#039;. An average of one map per 900 kills is not a guarantee or a pity counter. After 900 qualifying kills, the chance of at least one map is about &amp;#039;&amp;#039;&amp;#039;63.23%&amp;#039;&amp;#039;&amp;#039;.&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Cartographic Dust has a separate 1 in 100 (1%) roll for 1–3 Dust.&amp;#039;&amp;#039;&amp;#039; It can drop on the same kill as a map. An empty map-family pool does not block this Dust roll, but the base EXP, owner, mode, stamina and monster restrictions still apply. Over 900 qualifying kills, the averages are 9 Dust drops and 18 Dust in total.&lt;br /&gt;
&lt;br /&gt;
Natural map rarity is unchanged: &amp;#039;&amp;#039;&amp;#039;Plain 60%, Inscribed 30%, Rare 10%&amp;#039;&amp;#039;&amp;#039;. The source group selects the map family, not its rarity or your dungeon-entry access.&lt;br /&gt;
&lt;br /&gt;
== &amp;lt;span id=&amp;quot;map-exchange&amp;quot;&amp;gt;Map exchange: five for one&amp;lt;/span&amp;gt; ==&lt;br /&gt;
Exchange &amp;#039;&amp;#039;&amp;#039;5 maps of one family for 1 map of the next family&amp;#039;&amp;#039;&amp;#039;. Use the exchange calculator above to see how many starting maps are needed or what your current stock can produce.&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Gorgols → Immortals → Storm → Viper → Tentacles → Urtrudurks → Samurai → Bloodmoons → Crimson&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
Each step multiplies the cost by five. One Bloodmoons map takes &amp;#039;&amp;#039;&amp;#039;78,125 Gorgols maps&amp;#039;&amp;#039;&amp;#039; through seven exchanges; one Crimson map takes &amp;#039;&amp;#039;&amp;#039;390,625 Gorgols maps&amp;#039;&amp;#039;&amp;#039; through eight. Hunting the appropriate source group avoids having to work through the entire chain.&lt;br /&gt;
&lt;br /&gt;
You can mix tiers, rarities, layouts, locks and seals within the input family. The output is &amp;#039;&amp;#039;&amp;#039;Normal difficulty&amp;#039;&amp;#039;&amp;#039;, with a new rarity, layout and compatible modifiers. Exchange does not unlock entry, access quests or higher difficulties. Crimson is the end of the chain. See [[Dungeon Maps/Crafting|Crafting &amp;amp; market]] for map operations.&lt;br /&gt;
&lt;br /&gt;
[[Dungeons|← Return to Dungeons]]&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;/div&gt;</summary>
		<author><name>Wearetibia</name></author>
	</entry>
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