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	<title>Dhurmon Quest - Revision history</title>
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	<updated>2026-10-15T00:12:27Z</updated>
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	<entry>
		<id>https://wearedragons.info/index.php?title=Dhurmon_Quest&amp;diff=9647&amp;oldid=prev</id>
		<title>Wearetibia: Add illustrated quest walkthrough: actual map views, numbered landmarks and floor-by-floor directions.</title>
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		<updated>2026-10-14T00:13:12Z</updated>

		<summary type="html">&lt;p&gt;Add illustrated quest walkthrough: actual map views, numbered landmarks and floor-by-floor directions.&lt;/p&gt;
&lt;a href=&quot;https://wearedragons.info/index.php?title=Dhurmon_Quest&amp;amp;diff=9647&amp;amp;oldid=9542&quot;&gt;Show changes&lt;/a&gt;</summary>
		<author><name>Wearetibia</name></author>
	</entry>
	<entry>
		<id>https://wearedragons.info/index.php?title=Dhurmon_Quest&amp;diff=9542&amp;oldid=prev</id>
		<title>Wearetibia: Publish complete English storyline walkthroughs and clear quest navigation.</title>
		<link rel="alternate" type="text/html" href="https://wearedragons.info/index.php?title=Dhurmon_Quest&amp;diff=9542&amp;oldid=prev"/>
		<updated>2026-10-13T23:37:39Z</updated>

		<summary type="html">&lt;p&gt;Publish complete English storyline walkthroughs and clear quest navigation.&lt;/p&gt;
&lt;p&gt;&lt;b&gt;New page&lt;/b&gt;&lt;/p&gt;&lt;div&gt;[[Storyline Quests|← Storyline guides]] · [[Quests|All quests]] · [[Far East and Samurai Quest|Next region: Far East and Samurai]]&lt;br /&gt;
&lt;br /&gt;
The &amp;#039;&amp;#039;&amp;#039;Dhurmon Quest&amp;#039;&amp;#039;&amp;#039; takes you from Giorgio&amp;#039;s murder investigation to the Urtrudurk dolls, the western castle and its Manifestations. This walkthrough includes the dialogue, required items, puzzle solutions and final rewards. &amp;#039;&amp;#039;&amp;#039;Spoilers follow.&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;overflow-x:auto;&amp;quot;&amp;gt;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Before you begin !! Requirement&lt;br /&gt;
|-&lt;br /&gt;
| Travel || Reborn 5, Captain Burgoos&amp;#039;s completed Weapon List, &amp;#039;&amp;#039;&amp;#039;448 PvP Power&amp;#039;&amp;#039;&amp;#039; for the Dhurmon boat gate and 160 gold per voyage.&lt;br /&gt;
|-&lt;br /&gt;
| Early supplies || 10 Wad Coins and one vial of water. The Jungle Rose and evidence are collected during the quest.&lt;br /&gt;
|-&lt;br /&gt;
| Urtrudurk stages || 1,000 physical Urtrudurk Souls, Alana&amp;#039;s doll and five boss dolls. Each boss challenge costs 5,000 Urtrudurk Monster Points.&lt;br /&gt;
|-&lt;br /&gt;
| Western stages || Voodoo ritual items, five Manifestation rituals and five energy sequences. See [[Dhurmon Quest/Rituals|the complete ritual and wall tables]].&lt;br /&gt;
|-&lt;br /&gt;
| Final rewards || Urtrudurk Bracelet, Urtrudurk Earrings and Urtrudurk Knife through the Grandmaster route. Ultimate Manifestation has a separate storyline completion.&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
__TOC__&lt;br /&gt;
&lt;br /&gt;
== Conversations and progress ==&lt;br /&gt;
For story NPCs, use &amp;lt;code&amp;gt;hi → mission → yes&amp;lt;/code&amp;gt;. &amp;lt;code&amp;gt;status&amp;lt;/code&amp;gt; or &amp;lt;code&amp;gt;quest&amp;lt;/code&amp;gt; reminds you of the current objective; &amp;lt;code&amp;gt;no&amp;lt;/code&amp;gt; cancels a confirmation. If a conversation is interrupted, start again with &amp;lt;code&amp;gt;hi&amp;lt;/code&amp;gt; and &amp;lt;code&amp;gt;mission&amp;lt;/code&amp;gt;. Completed steps remain recorded.&lt;br /&gt;
&lt;br /&gt;
Keep hand-in items in your &amp;#039;&amp;#039;&amp;#039;backpack or bags inside it&amp;#039;&amp;#039;&amp;#039;. Equipped items are not taken, and gear containing gems is skipped. Rewards may arrive in a bag in your &amp;#039;&amp;#039;&amp;#039;depot inbox&amp;#039;&amp;#039;&amp;#039;; move them to your backpack before using or handing them in. Lists, tools, keys and quest chests are one-time rewards: asking again does not replace a sold or discarded item.&lt;br /&gt;
&lt;br /&gt;
The Quest Log separates the investigation, physical souls, western storyline, Manifestation Record, Western Energies and Final Rewards. NPC markers show your own next step. Boss Keepers use a challenge panel opened with &amp;lt;code&amp;gt;hi&amp;lt;/code&amp;gt; or &amp;lt;code&amp;gt;challenge&amp;lt;/code&amp;gt;.&lt;br /&gt;
&lt;br /&gt;
Coordinates below use &amp;#039;&amp;#039;&amp;#039;(x, y, z)&amp;#039;&amp;#039;&amp;#039;, where the third number is the floor.&lt;br /&gt;
&lt;br /&gt;
== 1. Complete the Weapon List and sail to Dhurmon ==&lt;br /&gt;
Visit &amp;#039;&amp;#039;&amp;#039;Captain Burgoos&amp;#039;&amp;#039;&amp;#039; at &amp;lt;code&amp;gt;(33343,31753,6)&amp;lt;/code&amp;gt;. Accept his Weapon List, collect every item in the [[#Captain Burgoos&amp;#039;s Weapon List|table below]], then hand in the complete list with &amp;lt;code&amp;gt;weapons → yes&amp;lt;/code&amp;gt;.&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Captain Dhurmoner&amp;#039;&amp;#039;&amp;#039; at &amp;lt;code&amp;gt;(33334,31742,6)&amp;lt;/code&amp;gt; can then take you to Dhurmon for &amp;#039;&amp;#039;&amp;#039;160 gold&amp;#039;&amp;#039;&amp;#039;. You need &amp;#039;&amp;#039;&amp;#039;reborn 5&amp;#039;&amp;#039;&amp;#039; and &amp;#039;&amp;#039;&amp;#039;448 PvP Power&amp;#039;&amp;#039;&amp;#039; at the boat gate on every voyage. The equipment examples are Cobra Lord for mages and Gorgon for knights or paladins; equivalent equipment is accepted. Receiving the written list alone does not unlock travel.&lt;br /&gt;
&lt;br /&gt;
The Dhurmon gate checks equipped gear. It does not count a shield carried in the backpack.&lt;br /&gt;
&lt;br /&gt;
== 2. Investigate Giorgio&amp;#039;s body and enter the prison ==&lt;br /&gt;
Examine &amp;#039;&amp;#039;&amp;#039;Giorgio&amp;#039;s body&amp;#039;&amp;#039;&amp;#039;. &amp;#039;&amp;#039;&amp;#039;Tailor Wife&amp;#039;&amp;#039;&amp;#039; explains his family, including his older sister Alana. Her dialogue provides background; there is no separate mandatory reward for exhausting every keyword.&lt;br /&gt;
&lt;br /&gt;
At the prison entrance, speak to &amp;#039;&amp;#039;&amp;#039;Bonebreaker&amp;#039;&amp;#039;&amp;#039; about &amp;lt;code&amp;gt;mission&amp;lt;/code&amp;gt;. After hearing about the permit, ask again and confirm the one-time payment of &amp;#039;&amp;#039;&amp;#039;10 Wad Coins&amp;#039;&amp;#039;&amp;#039;. This opens the first prison passage.&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Prison Warden&amp;#039;&amp;#039;&amp;#039; explains that the lower prison needs the Mayor&amp;#039;s permission. Paying Bonebreaker does not grant that second access.&lt;br /&gt;
&lt;br /&gt;
== 3. Secretary: two ten-minute waits ==&lt;br /&gt;
Find &amp;#039;&amp;#039;&amp;#039;Secretary&amp;#039;&amp;#039;&amp;#039; at &amp;lt;code&amp;gt;(32802,33403,7)&amp;lt;/code&amp;gt;.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;overflow-x:auto;&amp;quot;&amp;gt;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Step !! What to say or do !! Result&lt;br /&gt;
|-&lt;br /&gt;
| 1 || &amp;lt;code&amp;gt;hi → mission → yes&amp;lt;/code&amp;gt; || Start a ten-minute wait for the Mayor&amp;#039;s paperwork.&lt;br /&gt;
|-&lt;br /&gt;
| 2 || After ten minutes: &amp;lt;code&amp;gt;appointment → yes&amp;lt;/code&amp;gt; || Book your appointment and start the second ten-minute wait.&lt;br /&gt;
|-&lt;br /&gt;
| 3 || After the second wait: &amp;lt;code&amp;gt;appointment → yes&amp;lt;/code&amp;gt; || Receive permanent permission to enter the office.&lt;br /&gt;
|-&lt;br /&gt;
| 4 || Use the office door at &amp;lt;code&amp;gt;(32822,33450,6)&amp;lt;/code&amp;gt; || Enter and speak to the Mayor.&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Secretary tells you how many seconds remain. Asking again or walking away does not restart a timer. The second wait begins &amp;#039;&amp;#039;&amp;#039;only after you confirm the appointment&amp;#039;&amp;#039;&amp;#039;; access is granted &amp;#039;&amp;#039;&amp;#039;only after you return and confirm again&amp;#039;&amp;#039;&amp;#039;. You do not have to wait a week.&lt;br /&gt;
&lt;br /&gt;
== 4. Jungle Rose and Alfruzul&amp;#039;s testimony ==&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Mayor&amp;#039;&amp;#039;&amp;#039; at &amp;lt;code&amp;gt;(32813,33452,6)&amp;lt;/code&amp;gt; requests a &amp;#039;&amp;#039;&amp;#039;Jungle Rose&amp;#039;&amp;#039;&amp;#039; from the hydra valley. Accept the mission, collect the rose from &amp;lt;code&amp;gt;(32906,33400,5)&amp;lt;/code&amp;gt;, and return with &amp;lt;code&amp;gt;mission → yes&amp;lt;/code&amp;gt;. He gives you a note and lets you keep the rose.&lt;br /&gt;
&lt;br /&gt;
Take the rose to &amp;#039;&amp;#039;&amp;#039;Prison Warden&amp;#039;&amp;#039;&amp;#039; at &amp;lt;code&amp;gt;(32816,33300,10)&amp;lt;/code&amp;gt;: &amp;lt;code&amp;gt;mission → yes&amp;lt;/code&amp;gt;. He takes the rose and opens the lower prison. The Mayor&amp;#039;s note does not replace the required rose.&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Alfruzul Kadon&amp;#039;&amp;#039;&amp;#039; at &amp;lt;code&amp;gt;(32816,33303,11)&amp;lt;/code&amp;gt; asks for &amp;#039;&amp;#039;&amp;#039;one vial of water&amp;#039;&amp;#039;&amp;#039;. Use &amp;lt;code&amp;gt;mission → yes&amp;lt;/code&amp;gt; to give it to him and record his testimony. Other liquids do not work; simply greeting him does not consume the vial.&lt;br /&gt;
&lt;br /&gt;
== 5. The bloody hammer and three witnesses ==&lt;br /&gt;
Return to Warden: &amp;lt;code&amp;gt;mission → yes&amp;lt;/code&amp;gt;. He reopens the search for the murder weapon. Collect the &amp;#039;&amp;#039;&amp;#039;Bloody Silver Hammer&amp;#039;&amp;#039;&amp;#039; from &amp;lt;code&amp;gt;(32798,33350,6)&amp;lt;/code&amp;gt; and hand it to him.&lt;br /&gt;
&lt;br /&gt;
Then record the witnesses in this order, using &amp;lt;code&amp;gt;mission → yes&amp;lt;/code&amp;gt;:&lt;br /&gt;
&lt;br /&gt;
# &amp;#039;&amp;#039;&amp;#039;Esclezor&amp;#039;&amp;#039;&amp;#039; — &amp;lt;code&amp;gt;(32792,33364,7)&amp;lt;/code&amp;gt;.&lt;br /&gt;
# &amp;#039;&amp;#039;&amp;#039;Anne Rotunda&amp;#039;&amp;#039;&amp;#039; — &amp;lt;code&amp;gt;(32794,33375,7)&amp;lt;/code&amp;gt;.&lt;br /&gt;
# &amp;#039;&amp;#039;&amp;#039;Valerie Black&amp;#039;&amp;#039;&amp;#039;, named &amp;#039;&amp;#039;&amp;#039;Mayor Wife&amp;#039;&amp;#039;&amp;#039; in game — &amp;lt;code&amp;gt;(32818,33451,7)&amp;lt;/code&amp;gt;.&lt;br /&gt;
&lt;br /&gt;
Mayor Wife wants you to investigate her husband&amp;#039;s affair. She is a different NPC from Tailor Wife, Giorgio&amp;#039;s widow.&lt;br /&gt;
&lt;br /&gt;
== 6. Eavesdrop, obtain the prisoner list and collect evidence ==&lt;br /&gt;
After accepting Mayor Wife&amp;#039;s request, use the Mayor&amp;#039;s office door. Stay nearby on the &amp;#039;&amp;#039;&amp;#039;same floor for the full ten-second conversation&amp;#039;&amp;#039;&amp;#039;, until you hear &amp;#039;&amp;#039;&amp;#039;Mariana&amp;#039;&amp;#039;&amp;#039; mentioned. If you leave or log out, return and use the door again. Another player does not take over your conversation.&lt;br /&gt;
&lt;br /&gt;
Return to Mayor Wife and confirm her request for a prisoner list. Go to Warden and say &amp;lt;code&amp;gt;mission → yes&amp;lt;/code&amp;gt;, then return to Mayor Wife and confirm again. The list and signature are recorded in your progress; there is no extra sheet of paper to find in your backpack.&lt;br /&gt;
&lt;br /&gt;
You now have upstairs access to the Mayor&amp;#039;s hidden room. Use the passage at &amp;lt;code&amp;gt;(32822,33459,5)&amp;lt;/code&amp;gt; to reach floor 8. Collect &amp;#039;&amp;#039;&amp;#039;all three&amp;#039;&amp;#039;&amp;#039; pieces of evidence:&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;overflow-x:auto;&amp;quot;&amp;gt;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Evidence !! Container location&lt;br /&gt;
|-&lt;br /&gt;
| Dhurmon Crown || &amp;lt;code&amp;gt;(32822,33450,8)&amp;lt;/code&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| Marianna Dress || &amp;lt;code&amp;gt;(32816,33453,8)&amp;lt;/code&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| Golden Deer Trophy || &amp;lt;code&amp;gt;(32821,33460,8)&amp;lt;/code&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Bring all three to Mayor Wife and confirm &amp;lt;code&amp;gt;mission → yes&amp;lt;/code&amp;gt;. The hand-in requires the complete set.&lt;br /&gt;
&lt;br /&gt;
== 7. Defeat Alana and wait for the interrogation ==&lt;br /&gt;
Go to the hideout near &amp;lt;code&amp;gt;(32925,33247,7)&amp;lt;/code&amp;gt; and defeat &amp;#039;&amp;#039;&amp;#039;Alana&amp;#039;&amp;#039;&amp;#039;. She is Giorgio&amp;#039;s &amp;#039;&amp;#039;&amp;#039;sister&amp;#039;&amp;#039;&amp;#039;. This stage uses the Alana monster; you do not need to find a conversational NPC called Alana to arrange a duel.&lt;br /&gt;
&lt;br /&gt;
Return to Warden: &amp;lt;code&amp;gt;mission → yes&amp;lt;/code&amp;gt;. He begins a &amp;#039;&amp;#039;&amp;#039;one-minute interrogation&amp;#039;&amp;#039;&amp;#039;. After the minute, confirm again to receive the cell key. Repeated questions do not restart the wait or issue extra keys.&lt;br /&gt;
&lt;br /&gt;
If the hideout entrance says Alana is already defeated, continue with Warden. Your next contact is &amp;#039;&amp;#039;&amp;#039;Beaten Alana&amp;#039;&amp;#039;&amp;#039; in prison.&lt;br /&gt;
&lt;br /&gt;
== 8. Collect 1,000 physical Urtrudurk Souls ==&lt;br /&gt;
Speak to &amp;#039;&amp;#039;&amp;#039;Beaten Alana&amp;#039;&amp;#039;&amp;#039; at &amp;lt;code&amp;gt;(32795,33303,11)&amp;lt;/code&amp;gt;: &amp;lt;code&amp;gt;mission → yes&amp;lt;/code&amp;gt;. She gives you a &amp;#039;&amp;#039;&amp;#039;Soul Extractor&amp;#039;&amp;#039;&amp;#039; and &amp;#039;&amp;#039;&amp;#039;her doll&amp;#039;&amp;#039;&amp;#039;. Keep the doll for the next stage. Recorded permission from Warden also works for a character with transferred access who did not receive a physical cell key.&lt;br /&gt;
&lt;br /&gt;
Use the Soul Extractor on Urtrudurk corpses. Each corpse provides &amp;#039;&amp;#039;&amp;#039;one Urtrudurk Soul&amp;#039;&amp;#039;&amp;#039; and keeps its remaining loot. The same corpse cannot provide a second soul. Check your depot inbox if your backpack is full.&lt;br /&gt;
&lt;br /&gt;
Hand in &amp;#039;&amp;#039;&amp;#039;1,000 physical Urtrudurk Souls&amp;#039;&amp;#039;&amp;#039; with &amp;lt;code&amp;gt;mission → yes&amp;lt;/code&amp;gt;. Urtrudurk Monster Points are a separate counter and cannot be handed in instead. The Quest Log counts the soul items you carry. This hand-in opens the next section of the castle.&lt;br /&gt;
&lt;br /&gt;
== 9. Five boss dolls and Dhurmon&amp;#039;s barrier ==&lt;br /&gt;
Collect the dolls of &amp;#039;&amp;#039;&amp;#039;Ronaugash, Barsh, Kilugur, Makumur and Zaodurk&amp;#039;&amp;#039;&amp;#039;. Their Keepers stand in a row on floor 11, between &amp;lt;code&amp;gt;(32868,33258,11)&amp;lt;/code&amp;gt; and &amp;lt;code&amp;gt;(32868,33284,11)&amp;lt;/code&amp;gt;.&lt;br /&gt;
&lt;br /&gt;
Each challenge costs &amp;#039;&amp;#039;&amp;#039;5,000 Urtrudurk Monster Points&amp;#039;&amp;#039;&amp;#039; from the initiating player. The five challenges share one MP balance. Entry subtracts the stated cost and &amp;#039;&amp;#039;&amp;#039;preserves surplus points&amp;#039;&amp;#039;&amp;#039;; nearby party members can join for free when accepted by the panel&amp;#039;s entry checks. Check the panel for arena availability and entry details.&lt;br /&gt;
&lt;br /&gt;
On Season 3 and TEST, the Urtrudurk MP balance is capped at &amp;#039;&amp;#039;&amp;#039;10,000&amp;#039;&amp;#039;&amp;#039;, enough for two entries. GLOBAL allows points to accumulate beyond two entries.&lt;br /&gt;
&lt;br /&gt;
Loot the actual dolls: a boss kill alone does not replace the required item. Bring all &amp;#039;&amp;#039;&amp;#039;six dolls&amp;#039;&amp;#039;&amp;#039; — the five boss dolls plus Alana&amp;#039;s doll — to Beaten Alana and confirm &amp;lt;code&amp;gt;mission → yes&amp;lt;/code&amp;gt;.&lt;br /&gt;
&lt;br /&gt;
The dolls form the barrier and complete &amp;#039;&amp;#039;&amp;#039;Dhurmon Murders&amp;#039;&amp;#039;&amp;#039;. The western continuation has separate Quest Log entries.&lt;br /&gt;
&lt;br /&gt;
== 10. The western ruins and Voodoo Priest ==&lt;br /&gt;
The western passage at &amp;lt;code&amp;gt;(32785,33347,7)&amp;lt;/code&amp;gt; requires the completed barrier. In the ruins, the book at &amp;lt;code&amp;gt;(32772,33332,6)&amp;lt;/code&amp;gt; and damaged notes at &amp;lt;code&amp;gt;(32618,33436,8)&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;(32673,33372,8)&amp;lt;/code&amp;gt; and &amp;lt;code&amp;gt;(32688,33376,8)&amp;lt;/code&amp;gt; provide ritual hints. They are not an additional NPC hand-in.&lt;br /&gt;
&lt;br /&gt;
Place one item on &amp;#039;&amp;#039;&amp;#039;each&amp;#039;&amp;#039;&amp;#039; listed tile beside the two thrones:&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;overflow-x:auto;&amp;quot;&amp;gt;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Item !! Tile&lt;br /&gt;
|-&lt;br /&gt;
| Purple Ritual Doll || &amp;lt;code&amp;gt;(32679,33371,8)&amp;lt;/code&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| Black Ritual Doll || &amp;lt;code&amp;gt;(32685,33371,8)&amp;lt;/code&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| Small Sapphire || &amp;lt;code&amp;gt;(32679,33375,8)&amp;lt;/code&amp;gt; and &amp;lt;code&amp;gt;(32685,33375,8)&amp;lt;/code&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| Small Emerald || &amp;lt;code&amp;gt;(32680,33375,8)&amp;lt;/code&amp;gt; and &amp;lt;code&amp;gt;(32684,33375,8)&amp;lt;/code&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Step onto either throne: &amp;lt;code&amp;gt;(32681,33372,8)&amp;lt;/code&amp;gt; or &amp;lt;code&amp;gt;(32683,33372,8)&amp;lt;/code&amp;gt;. The ritual summons &amp;#039;&amp;#039;&amp;#039;Voodoo Priest&amp;#039;&amp;#039;&amp;#039; and moves you into his part of the room. Two players are not required to trigger it.&lt;br /&gt;
&lt;br /&gt;
Defeat him, obtain &amp;#039;&amp;#039;&amp;#039;Voodoo Knife&amp;#039;&amp;#039;&amp;#039; and &amp;#039;&amp;#039;&amp;#039;use the knife&amp;#039;&amp;#039;&amp;#039; to record your own access to the western castle. Its gate is at &amp;lt;code&amp;gt;(32683,33304,7)&amp;lt;/code&amp;gt; / &amp;lt;code&amp;gt;(32683,33305,7)&amp;lt;/code&amp;gt;.&lt;br /&gt;
&lt;br /&gt;
== 11. Complete the five Manifestations ==&lt;br /&gt;
Perform the five offering rituals and obtain personal defeat credit for the Manifestations of &amp;#039;&amp;#039;&amp;#039;Fire, Nature, Darkness, Light and Energy&amp;#039;&amp;#039;&amp;#039;. The &amp;#039;&amp;#039;&amp;#039;Manifestation Record&amp;#039;&amp;#039;&amp;#039; lists which are complete and which are missing.&lt;br /&gt;
&lt;br /&gt;
Use [[Dhurmon Quest/Rituals|the full ritual tables]] for every item, tile and activation statue. Some offerings are on different floors. Put the correct item on top of each specified tile; one unit is taken from each stack. Containers used as offerings must be &amp;#039;&amp;#039;&amp;#039;empty&amp;#039;&amp;#039;&amp;#039;.&lt;br /&gt;
&lt;br /&gt;
A missing or incorrect offering, an ongoing fight or a failed summon should leave the offerings in place. If you die or abandon a successfully summoned encounter, prepare a fresh ritual after the previous boss is no longer active.&lt;br /&gt;
&lt;br /&gt;
With all five personal records, approach the door at &amp;lt;code&amp;gt;(32533,33208,12)&amp;lt;/code&amp;gt; &amp;#039;&amp;#039;&amp;#039;from the east&amp;#039;&amp;#039;&amp;#039;. Another player&amp;#039;s open passage does not replace your missing records.&lt;br /&gt;
&lt;br /&gt;
== 12. Complete the five energy-wall sequences ==&lt;br /&gt;
Click the walls in the exact order given in [[Dhurmon Quest/Rituals|the energy-wall tables]]. The sequences contain:&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;overflow-x:auto;&amp;quot;&amp;gt;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Energy !! Clicks required&lt;br /&gt;
|-&lt;br /&gt;
| Energy || 5&lt;br /&gt;
|-&lt;br /&gt;
| Nature || 6&lt;br /&gt;
|-&lt;br /&gt;
| Holy || 6&lt;br /&gt;
|-&lt;br /&gt;
| Fire || 7&lt;br /&gt;
|-&lt;br /&gt;
| Darkness || 9&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
There are &amp;#039;&amp;#039;&amp;#039;33 clicks&amp;#039;&amp;#039;&amp;#039; in total. A wrong click resets only the unfinished sequence you are working on. Completed sequences remain complete. &amp;#039;&amp;#039;&amp;#039;Western Energies&amp;#039;&amp;#039;&amp;#039; tracks your progress.&lt;br /&gt;
&lt;br /&gt;
After all five sequences, the doors at &amp;lt;code&amp;gt;(32582,33158,14)&amp;lt;/code&amp;gt; / &amp;lt;code&amp;gt;(32583,33158,14)&amp;lt;/code&amp;gt; open to you.&lt;br /&gt;
&lt;br /&gt;
== 13. Ultimate Manifestation and the separate Grandmaster rewards ==&lt;br /&gt;
=== Ultimate Manifestation ===&lt;br /&gt;
The final chamber on floor 15 contains two rituals sharing the same arrangement of &amp;#039;&amp;#039;&amp;#039;15 offerings&amp;#039;&amp;#039;&amp;#039;: two gems and one matching tome for each of the five colours. See [[Dhurmon Quest/Rituals|the final offering layout]].&lt;br /&gt;
&lt;br /&gt;
* The &amp;#039;&amp;#039;&amp;#039;southern statue&amp;#039;&amp;#039;&amp;#039; at &amp;lt;code&amp;gt;(32582,33159,15)&amp;lt;/code&amp;gt; summons five Manifestations.&lt;br /&gt;
* The &amp;#039;&amp;#039;&amp;#039;northern statue&amp;#039;&amp;#039;&amp;#039; at &amp;lt;code&amp;gt;(32581,33152,15)&amp;lt;/code&amp;gt; summons &amp;#039;&amp;#039;&amp;#039;Ultimate Manifestation&amp;#039;&amp;#039;&amp;#039;.&lt;br /&gt;
&lt;br /&gt;
Each activation takes a new set of offerings. You cannot start another ritual while the previous Manifestations are still active in that encounter.&lt;br /&gt;
&lt;br /&gt;
After Ultimate Manifestation dies, a portal appears at &amp;lt;code&amp;gt;(32582,33160,15)&amp;lt;/code&amp;gt; for &amp;#039;&amp;#039;&amp;#039;four minutes&amp;#039;&amp;#039;&amp;#039;. Enter it and use the statue at &amp;lt;code&amp;gt;(32581,33110,15)&amp;lt;/code&amp;gt; to record the final energy and complete &amp;#039;&amp;#039;&amp;#039;Western Storyline&amp;#039;&amp;#039;&amp;#039;. The chamber&amp;#039;s exit returns you to Dhurmon.&lt;br /&gt;
&lt;br /&gt;
=== Urtrudurk Grandmaster and three reward chests ===&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Urtrudurk Grandmaster&amp;#039;&amp;#039;&amp;#039; is a separate castle ending. Find him near &amp;lt;code&amp;gt;(32576,33227,6)&amp;lt;/code&amp;gt;. His death opens a portal at &amp;lt;code&amp;gt;(32575,33231,6)&amp;lt;/code&amp;gt; for &amp;#039;&amp;#039;&amp;#039;four minutes&amp;#039;&amp;#039;&amp;#039;. Beyond it, use the statue at &amp;lt;code&amp;gt;(32576,33222,6)&amp;lt;/code&amp;gt; to enter the reward room. If the teleport fails, use the statue again.&lt;br /&gt;
&lt;br /&gt;
Open &amp;#039;&amp;#039;&amp;#039;each&amp;#039;&amp;#039;&amp;#039; of the three chests:&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;overflow-x:auto;&amp;quot;&amp;gt;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Reward !! Chest&lt;br /&gt;
|-&lt;br /&gt;
| Urtrudurk Bracelet || &amp;lt;code&amp;gt;(32843,33313,11)&amp;lt;/code&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| Urtrudurk Earrings || &amp;lt;code&amp;gt;(32845,33313,11)&amp;lt;/code&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| Urtrudurk Knife || &amp;lt;code&amp;gt;(32847,33313,11)&amp;lt;/code&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Final Rewards&amp;#039;&amp;#039;&amp;#039; records the chests separately. Claiming them does not complete the Ultimate Manifestation route.&lt;br /&gt;
&lt;br /&gt;
== Captain Burgoos&amp;#039;s Weapon List ==&lt;br /&gt;
Collect the full list before confirming the hand-in.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;overflow-x:auto;&amp;quot;&amp;gt;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Item !! Quantity&lt;br /&gt;
|-&lt;br /&gt;
| Sickle || 5&lt;br /&gt;
|-&lt;br /&gt;
| Machete || 5&lt;br /&gt;
|-&lt;br /&gt;
| Heavy Machete || 5&lt;br /&gt;
|-&lt;br /&gt;
| Frozen Axe || 5&lt;br /&gt;
|-&lt;br /&gt;
| Hellfire Axe || 2&lt;br /&gt;
|-&lt;br /&gt;
| Bloody Axe || 1&lt;br /&gt;
|-&lt;br /&gt;
| Frozen Blade || 5&lt;br /&gt;
|-&lt;br /&gt;
| Hellfire Sword || 3&lt;br /&gt;
|-&lt;br /&gt;
| Heavenly Sword || 2&lt;br /&gt;
|-&lt;br /&gt;
| Frozen Club || 5&lt;br /&gt;
|-&lt;br /&gt;
| Hellfire Hammer || 3&lt;br /&gt;
|-&lt;br /&gt;
| Bloody Hammer || 1&lt;br /&gt;
|-&lt;br /&gt;
| Frozen Bow || 5&lt;br /&gt;
|-&lt;br /&gt;
| Hellfire Bow || 3&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Troubleshooting ==&lt;br /&gt;
&amp;lt;div style=&amp;quot;overflow-x:auto;&amp;quot;&amp;gt;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Problem !! What to check&lt;br /&gt;
|-&lt;br /&gt;
| Secretary still asks me to wait. || There are two separate ten-minute timers. Confirm the booking after the first, then collect permission after the second.&lt;br /&gt;
|-&lt;br /&gt;
| Mayor gave me a note, but Warden will not open the lower prison. || Carry the Jungle Rose as well. Warden needs to take it.&lt;br /&gt;
|-&lt;br /&gt;
| I cannot find the prisoner list in my backpack. || It is recorded progress. Follow Mayor Wife → Warden → Mayor Wife, confirming each conversation.&lt;br /&gt;
|-&lt;br /&gt;
| The eavesdropping conversation stopped. || Use the door again and remain nearby on the same floor for the entire dialogue.&lt;br /&gt;
|-&lt;br /&gt;
| I have 1,000 MP, but Beaten Alana refuses the hand-in. || She needs 1,000 physical Urtrudurk Soul items. MP is separate.&lt;br /&gt;
|-&lt;br /&gt;
| A Keeper says I need more points after another boss. || All five Keepers share the Urtrudurk MP pool. Each entry spends 5,000 MP and keeps any surplus.&lt;br /&gt;
|-&lt;br /&gt;
| I killed the boss but cannot finish the doll stage. || Collect the physical doll from the loot. You need all five boss dolls and Alana&amp;#039;s doll.&lt;br /&gt;
|-&lt;br /&gt;
| A reward was granted, but my backpack is empty. || Check your depot inbox and any reward bag inside it.&lt;br /&gt;
|-&lt;br /&gt;
| My older character has access but incomplete individual records. || Existing or transferred access is respected. Reward, energy and kill records show the events actually recorded; access alone does not award missing items.&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Continue with [[Far East and Samurai Quest]], or return to [[Storyline Quests]] and [[Quests]].&lt;/div&gt;</summary>
		<author><name>Wearetibia</name></author>
	</entry>
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