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	<id>https://wearedragons.info/index.php?action=history&amp;feed=atom&amp;title=Bonelord_Ossuary</id>
	<title>Bonelord Ossuary - Revision history</title>
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	<updated>2026-08-12T21:18:20Z</updated>
	<subtitle>Revision history for this page on the wiki</subtitle>
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	<entry>
		<id>https://wearedragons.info/index.php?title=Bonelord_Ossuary&amp;diff=8410&amp;oldid=prev</id>
		<title>Maintenance script: P1 player guide update</title>
		<link rel="alternate" type="text/html" href="https://wearedragons.info/index.php?title=Bonelord_Ossuary&amp;diff=8410&amp;oldid=prev"/>
		<updated>2026-08-12T16:42:03Z</updated>

		<summary type="html">&lt;p&gt;P1 player guide update&lt;/p&gt;
&lt;p&gt;&lt;b&gt;New page&lt;/b&gt;&lt;/p&gt;&lt;div&gt;{{Crimson navigation}}&lt;br /&gt;
&lt;br /&gt;
= Bonelord Ossuary =&lt;br /&gt;
&lt;br /&gt;
The Bonelord Ossuary is a ritual boss encounter against the &amp;#039;&amp;#039;&amp;#039;Ossuary Overlord&amp;#039;&amp;#039;&amp;#039;. It has separate &amp;#039;&amp;#039;&amp;#039;team&amp;#039;&amp;#039;&amp;#039; and &amp;#039;&amp;#039;&amp;#039;solo&amp;#039;&amp;#039;&amp;#039; entrances. Both versions use the same prison mechanic, while the solo arena is tuned for one player.&lt;br /&gt;
&lt;br /&gt;
== Choosing a mode ==&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;width:100%;&amp;quot;&lt;br /&gt;
! Mode !! Entry !! Party handling !! Completion&lt;br /&gt;
|-&lt;br /&gt;
| Team || Stand with your party in the team waiting room and let the leader use the lever. || The leader and party members currently inside the waiting room enter together. || Defeating Ossuary Overlord unlocks the encounter completion and sends surviving players to the reward room.&lt;br /&gt;
|-&lt;br /&gt;
| Solo || Stand in the solo waiting room and use the solo lever. || Only the player using the lever enters. A skull, PZ lock or battle sign blocks entry. || Defeating Solo Ossuary Overlord unlocks the same encounter completion and sends the player to the exit.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
If the selected arena is occupied, wait for the current fight to end before using its lever.&lt;br /&gt;
&lt;br /&gt;
== Core encounter loop ==&lt;br /&gt;
&lt;br /&gt;
# Enter through the appropriate lever and engage the Ossuary Overlord.&lt;br /&gt;
# The boss periodically pulls everyone into a closed bone prison.&lt;br /&gt;
# Find and destroy the single weaker &amp;#039;&amp;#039;&amp;#039;Necrotic Eyewall&amp;#039;&amp;#039;&amp;#039;. The other walls are much tougher and reflect part of incoming damage.&lt;br /&gt;
# Destroying the weak wall releases a &amp;#039;&amp;#039;&amp;#039;Cursed Bone Keeper&amp;#039;&amp;#039;&amp;#039; outside the cage.&lt;br /&gt;
# Defeat the keeper and bring its ritual bone to the altar:&lt;br /&gt;
#* Team mode uses a &amp;#039;&amp;#039;&amp;#039;Skeleton Crimson Skull&amp;#039;&amp;#039;&amp;#039;.&lt;br /&gt;
#* Solo mode uses a &amp;#039;&amp;#039;&amp;#039;Diabolic Horned Skull&amp;#039;&amp;#039;&amp;#039;.&lt;br /&gt;
# Drop the correct ritual bone onto the altar to collapse the prison.&lt;br /&gt;
# Use the one-minute break after a successful altar offering to damage the boss before the next prison phase.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;background:#391616;border:1px solid #b03a3a;padding:10px;margin:10px 0;&amp;quot;&amp;gt;&amp;#039;&amp;#039;&amp;#039;Do not ignore the prison.&amp;#039;&amp;#039;&amp;#039; Necrotic Shatter escalates every 4.5 seconds: 5%, 10%, 20%, 30%, 40%, 50%, 60%, 70%, 80%, 90%, then a lethal blast.&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Necrotic Shatter ==&lt;br /&gt;
&lt;br /&gt;
For non-magical vocations, each pulse removes the displayed percentage of maximum HP. For magical vocations, it first drains that percentage of maximum mana; if there is not enough mana, the pulse damages HP instead. The final pulse is lethal.&lt;br /&gt;
&lt;br /&gt;
The boss is heavily protected during the prison phase. The intended solution is the weak wall &amp;amp;rarr; Bone Keeper &amp;amp;rarr; ritual bone &amp;amp;rarr; altar sequence.&lt;br /&gt;
&lt;br /&gt;
== Team tips ==&lt;br /&gt;
&lt;br /&gt;
* Spread responsibilities before pulling the lever: wall finder, Bone Keeper killer and skull carrier.&lt;br /&gt;
* Focus the single weak wall. Hitting strong walls wastes time and returns part of the damage.&lt;br /&gt;
* Necromancers accumulate during the fight, so keep their number under control.&lt;br /&gt;
* Keep a clear route from the Bone Keeper to the altar.&lt;br /&gt;
* Players outside the leader&amp;#039;s waiting room are not included when the encounter starts.&lt;br /&gt;
&lt;br /&gt;
== Solo tips ==&lt;br /&gt;
&lt;br /&gt;
* Enter without a combat lock and with enough capacity to carry the Diabolic Horned Skull.&lt;br /&gt;
* The solo prison has weaker walls and fewer supporting enemies, but the Shatter timer is unchanged.&lt;br /&gt;
* Save burst damage and movement tools for locating the weak wall and reaching the spawned keeper.&lt;br /&gt;
* Do not spend time attacking the boss while the prison is active.&lt;br /&gt;
&lt;br /&gt;
== Failure and retry ==&lt;br /&gt;
&lt;br /&gt;
There is no personal daily cooldown in the active lever encounter. A retry is possible when the arena has reset and is empty. The run fails in practice when all participants die or leave and the boss remains undefeated.&lt;br /&gt;
&lt;br /&gt;
== Rewards and progression ==&lt;br /&gt;
&lt;br /&gt;
* Both versions mark the Ossuary Overlord encounter as completed for surviving participants inside the arena.&lt;br /&gt;
* Team winners are moved to the reward room after the kill.&lt;br /&gt;
* Solo winners are moved to the solo exit after the kill.&lt;br /&gt;
* Team mode&amp;#039;s tangible reward is claimed from the reward room; solo mode grants completion and exits directly.&lt;br /&gt;
&lt;br /&gt;
[[Category:Bosses]][[Category:Game Systems]][[Category:Guides]]&lt;/div&gt;</summary>
		<author><name>Maintenance script</name></author>
	</entry>
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